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  • Quote from DarkSky: “Quote from niceguy.dk: “If this is intended for big units, will it matter if we are steadfast anyways? Just a neutral non-shitting-on-valourunbound-question. ” I think the appliance is broader than this, e.g.:1. You might actually win the combat instead (e.g. taking six wounds, dealing one, but having ranks and banner) 2. You can support combats with mass units more easily, without the fear that those bleed CR too easily ” Quote from Bogi: “Quote from JimMorr: “Quote from ni…

  • If this is intended for big units, will it matter if we are steadfast anyways? Just a neutral non-shitting-on-valourunbound-question.

  • Late to the party... This is a we-need-to-fix something rule. It doesn't add anything to our army, it only tries to solve possible issues caused when trying to push the army into playing in a certain way, which is not very efficient in 9th. Wasting space in the book IMO.

  • Quote from arwaker: “I'm also not 100% happy with the wheel rule, but I still think you are misunderstanding something. The rule is a 100% advantage without ANY disadvantages. You MAY use it, it offers you the option. If you think in some situations it is bad to use the rule because of positioning or damage, you can just follow the normal rules. You always have the freedom of choice. And if there is just one situation in 20 games where you want to use the new rule, it is still an advantage. Not …

  • Mandatory rat-things?

    niceguy.dk - - The Vermin Swarm (VS)

    Post

    Quote from skipschnit: “Interesting thread. So how do you guys think the final guidelines will affect your “must haves”? ” Mostly a bit worried becuase of leaders should weaker, so tyrants might become unable to be a CC character of importance. I also really like tyrants on monstrous rats. Fun to play and a solid cowboy.

  • Quote from Trakritch: “But that's assuming that no one will ever find a way to make our infantry interesting. If the design team finds a way to make taking big blocks in core interesting, all these worries won't be a problem. And if not... well, we'll have to scrap a lot of design choices. But why assume that design will fail ? Why not brainstorm around the idea that we can find a way to have 1 or 2 big core block interesting to take ALONGSIDE the rest. A lot of people are freaking out over the …

  • Quote from skipschnit: “Quote from Trakritch: “This seems way too much. We could imagine a new design with only 2. One super shitty tarpit and one a little more skilled and disciplined (but still quite bad). It might then create room to move other stuff to core. For example swarms could take part in core. Or maybe a light warmachine (the current weapon team or jezzail) or something of this kind to reinforce our shooting strength. That would be quite unique actually. Miniatures that were before i…

  • Quote from JimMorr: “I expect the Dux to cancel BSB effect on units within 6" of him. Better keep him away from your units... ” This is a very solid option. If it fits or not I can't say, but clean and easy design. These kinds of easy understandeble rule suggestions, I would a appreciate as a rules writer.

  • Quote from Morbidus: “Quote from niceguy.dk: “1. there are one specific warplatform for each infantry type, so the motivation for modeling, painting and fielding tons of different rats will be in an add-on war platform.. I personally find this very uninteresting. ” I agree - that wouldn't be so interesting. I imagined it more like a real increase in variety - we already have 3 platforms - one for rats at arms, one for rats at arms /vermin guard and one for monks. I could live with the fact that …

  • Quote from Morbidus: “on the topic of mandatory warplatforms it all depends on what you call "mandatory": I imagine it like this: if you want core-chaff you take a small unit, if you want a tarpit you take a medium/big unit, if you want a heavy hitter or whatever else justifies a big point investment you take a medium/big unit with the appropriate additions. This big core-unit with warplatform or whatever should then be bigger but compare to strong units of other armies in terms of points spent …

  • Quote from trulyelse: “Quote from JimMorr: “we might see 35% Min Core requirement. ” Feels really monkey paw. "I want hordes to be viable." "Done. Hordes are mandatory for the army." "Wait, are they viable though?" "They're mandatory." And it scares me how much it's probably true. ” this is kind a how it has worked so far. increasing starting size on units - i was taking part in that i think, can't remember - but it's a really bad approach. I earlier suggested raising core to 30 percent, but wit…

  • do we know if our monks will still be 'plague'. If yes it would be cool to see different deceases they carry. like a upgrade. so something like 1. pox. +1 to cast hex spells on a unit in base contact 2. ' insert cool name'. maybe something that will infect enemies within x with x disadvantage 3. death frenzy maybe, so some combat boost, but d3+1 model dies each turn i mean just to get started. depending on what they are supposed to do for the army, the effects could be different.

  • Quote from WhammeWhamme: “I'm pretty sure I wasn't being sarcastic! ” Do I sense any irony here?

  • Quote from WhammeWhamme: “"Women" are not an obscure, esoteric concept. ” the-ninth-age.com/community/in…49aa4cfe8c42d0f86b1b6b25a

  • Quote from Shukran: “Quote from niceguy.dk: “Quote from Shukran: “There s. No wysiwyg in t9a, no need to have 800models ” So what, I paint 200 Clanrats and proxy them as everything? That's not sexy AT... ALL! ” the mention was about weapon sets.But i dubt every single rat "class" will be swarmy. ” I rather give my opinion to the LAB team, then rely on your doubt about what may or may not be. after all this is a thread to give feedback in

  • Weed. Hands down...

  • Quote from Shukran: “There s. No wysiwyg in t9a, no need to have 800models ” So what, I paint 200 Clanrats and proxy them as everything? That's not sexy AT... ALL!

  • Quote from Happy Aspid: “Are they going to be even weaker than goblins? Because I can imagine proper goblin army with less than 200 models. ” it really has noting to do with goblins bro. we got guidelines to talk about. thats all we have. we have to give our critique in context to them. and they say 50x4 is common, and our infantry will be even less interesting. it would be stupid not to speak up now, instead of when it's too late

  • Quote from silonx: “And I like the other idea of put the banner of endless swarm's effect like a racial trait for infantery unit. ” this was how it was proposed to the team. it became the banner and I understand, because it was at a point in the game where big changes was avoided. I would have hoped it would become racial too in our LAB, but now I sadly doubt it... But it was actually the suggestion that got the biggest amount of likes from the community so I think it should be something they sh…

  • ABOUT OUR DISCIPLINE. don't make it too complicated. I honestly would hate to see our leaders just be small Dis adjustments to units. if we are to have bad dis give us bad. if medium give us medium. if good give us... nah... but having to use a lot of rules space just to negate a bad Dis doesn't really add anything to the army. I am happy for those who just want senate rats or whatever, but I would really hope to see some interesting character solutions that added to our army composition and not…