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  • Magic resistance

    theunwantedbeing - - Suggestions

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    Quote from rolan: “But it does not really represent MR as I see it from my RPG background. In most settings, MR cancels spell effects, it doesn't make it harderto cast. That could be represented by an effect check: If a unit with MR is affected by a spell that is just cast, roll a die, if the roll is equal or higher than 7-MR, the spell has no effect for this unit. Check for both friendly and enemy spells. ” Alternative version Roll a D6 equal to the X value in brackets. If the value is equal to…

  • Magic resistance

    theunwantedbeing - - Suggestions

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    Quote from RomanRagnorak: “But Bound Spells of course remain what they are, which is why the innate MR of Dwarves doesn't affect the casting of their spells. This would possibly make more bound spells viable or allow them to introduce more bound spells since they circumvent MR. ” Yuck, a gamey-gimmick.

  • Quote from Sergrum: “If i contact a mad gitz when closing the door are the hits split in the combat or only onto my unit? ” Just your unit.

  • Quote from Borcha: “Quote from AEnoriel: “You don't have to choose when to use it, it "activates" itself the first time (as written in the rule) your model suffers an unsaved multiwound. Once against this particular multiwound. Then, you better kill your opponent quickly... ” My question was not if I need to activate it, but if it could work against more than one wound. Because if more than one multiwound wound me at the same time, do I "choose" wich one I halve or the item work for all Melee At…

  • Quote from Sergrum: “Page 13 figure 7 It looks like LOS extends to the left through unit boundary. I know for the purpose of SEEING a unit the boundary counts, but does a unit boundary block LOS as well even if no models are in that space? ” Only the models within the Unit Boundary block LOS, the Unit Boundary by itself does not.

  • Quote from AlexCat: “Quote from theunwantedbeing: “Quote from Orion: “How does Know Thyself from a Deceiver interact with EoS Locket of Sunna? ” Locket of Sunna swaps stats, then when it's time for the Deceiver to attack Know Thyself is applied. ” Sorry to dragginh this out again.I was told that Locket's extra attacks count as modifier, so Deceiver doesnt get them. Is it right? ” No.

  • Quote from Chronocide: “I really hate the "stacking multiple instances of the same rule" bit. Pretty much every tabletop game/RPG I've played in the last 10 years has some rule that prevents like bonuses from stacking. I hope T9A3 does away with this, or at least words the rules so the number of stacks matters. If I'm not ID, should I really have to keep track of how many times Flaming my unit is? It doesn't do more if I'm flaming twice.... ” Are you on about incendiary markers?

  • Quote from Chronocide: “Quote from theunwantedbeing: “The real solution involves putting round bases on all single models ” That is exactly what AoS did. ” It isn't. AoS put all models on round bases. Units would stay with square bases.

  • Quote from Tyranno: “Quote from WhammeWhamme: “*waves hands* you've found the solutions guys. Either characters that buff units, or characters that can't leave 'em. ID even has both (Taurukh Commissioner and Vassal Chieftain respectively). ” Well if you have to fix a problem in the main book in every armybook, then that's a band-aid solution. ” It's a viable solution though, albeit one that'll probably take a decade to fully implement. Quote from Tyranno: “Admittedly, I don't know what the real …

  • Quote from Tyranno: “This isn't about punishing good play. It's about stopping monsters from punching one person's shoulder and somehow killing 6 guys. ” Swirling melee, the game is an abstraction, the armies aren't really taking turns moving and shooting at each other.

  • Both cases grant a 4+ Aegis while the spell is in effect. For the first instance you have: - Hand (6+) (+1, max 3+) - Luck (+1, max 4+) Total 4+ For the second instance you have: - Hand (6+) (+1, max 3+) - Hand (6+) (+1, max 3+) Total 4+ and 4+ (although you can only use one of them)

  • 1. No, first line of the Lance rules. The bonus only applies to attacks allocated against enemies in the models front facing. 2. The +1 is for charging that turn, it doesn't matter if they wiped the enemy out or not.

  • Quote from Hebus: “Quote from vince3310: “Quote from Eisenheinrich: “Could you please draw a situation where this would happen? ” Something like that. My fanatics start to the right of my cave goblins unit. Then it goes to the right within 1'' of my iron orcs.The distance is not enough to end its mouvement at 1'' from Iron orcs. But the backtrack didn't bring my fanatic to a valid position... ” Didn't see an answer to this question. ” It's going to get errata'd as it's a situation not covered by…

  • Quote from Pica25: “So a SE prince on dragon or HBE Commander on Griffon does not have the -1 ld nor have to take a fear tests, but still needs to pass panic tests, correct ? ” Correct! Quote from Pica25: “That part is a bit confusing I must say ” I think you're getting tripped up by the similar names and how they both provide an immunity to fear. They're different rules, having one wont grant the other.

  • Quote from Pica25: “When a mount has fear or is gigantic, does the rider also has fear (no panic tests) ? For instance a SE prince on dragon or HBE Commander on Griffon ” It's a universal rule so the entire model is affected.

  • Quote from Chronocide: “Pretty sure I can't, but having trouble finding where it says this. Can I buy a weapon enchantment for a weapon my mount has? ” You're not prevented from doing that as far as I can see. We only seem to state the model can purchase special items, not model part.

  • So, we remove the randomness and add a more tactical aspect? Other than the problem of it being a lot of work to rebalance everything for potentially not a massive change in overall balance, it would certainly make the game more interesting. I like it. Now just wait 10+ years for 3.0 to get made and we'll maybe implement it

  • Quote from BorkBork: “1. What happens when two O&G wrecking teams hit each other? (we played it that the moving one got 3D6 like any other unit would when moving into contact with a wrecking team, and the other one got 2D6 hit like any other unit would when hit by a wrecking team). ” Correct! Quote from BorkBork: “2. Wanted to ask how fast random movers would persue after combat but i found it clearly written in the rules by now. They persue at their random movement rate (so 3D6 in this part…

  • Parry Rule

    theunwantedbeing - - Rules Questions & Answers

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    Link to the latest Slim Rules Parry is on Page 106 Page 107 under Hand Weapon is where it states how to get it with that weapon And for anyone who can't be bothered to do that, here's the text for the Parry Rule and Hand Weapon rule in full. 21.D.b.7 Parry Parry can only be used against Close Combat Attacks from the Front Facing. The model gains one of the followingeffects, whichever would result in a higher Defensive Skill: • The model gains +1 Defensive Skill. • The model’s Defensive Skill is …

  • Quote from WhammeWhamme: “berti is correct that the way the poll was set up made reaching a 60% "change it!" threshold was incredibly unlikely. Even if 60% of the voters would prefer square bases. Why? Because the only vote that counted as "for square bases" was "I want square bases and I don't trust the RT to make the right decision". Had square bases gotten 60%+ on that poll, the RT should probably have resigned, because it would have been a sign they had lost the trust of the community at lar…