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1. Hell Maw cost, especially first Gateway cost- without them it is pathetic (make extra costs 50/150 or even 0/150), maybe someone will use Hellmaw again. Or leave Gateways costs as they are, but make the model itself MUCH cheaper. 2. Warriors unit size 25/30 3. Forsworn Spiked Shield cost... shame that they don't have Master of Destruction rule, but nothing can be done now.
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I'm planning to send tomorrow too
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I didn't catch a wrath, sorry. Then if chosen charge, they hit and wound on 2+, they will kill 22 of 30 Judicators, and will lose about 3 models in return. Judicators on charge will hit on 3+ with hatred and wound on 2+, so will probably kill all the chosen, losing about 22 models as above (striking simultaneously)
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DE Feedback
PostQuote from JimMorr: “Quote from Eisenheinrich: “Without the "until declaring a new charge" part, the unit would be able to potentially stack multiple instances of dev charge (+1" Adv) from charging different units. So charge unit A, unit A declares flee, you redirect the charge against unit B - would give you dev charge (+2" Adv), no matter if unit B holds or flees. Repeat that process next turn, and you're at dev charge (+4" Av), etc. . ” Why can't it be simplyUnit gains Gain Devastating Charge…
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In general they seem very interesting. I like the Academy Training interactions, gives the feel of cohesive standing army. For now I like Black Cloaks and Medusas the most. From a WDG perspective it looks like an army that can take and beat us head on, which is very saddening for the CC only army. It will surely change the metagame.
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DE Feedback
PostNot "when declaring" but "until declaring". This is big difference. Effect cease to apply when you declare new charge.
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DE Feedback
PostI guess one could understand that Devastating Charge (+1" Adv) is permament gain, so this is a clarification that it is only for this specific charge.