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I agree with almost everythink mentioned above. I was one of the few who always liked and olayed mercs in almost every list. With the new cascading fire and a mammoth next to them they should kick even more a***s. I hardly too Pyromancy because both other lores were better. Especially Shamanism. But now we can protect the Shamen easier and cascading fire is too good to ignore. I´m very pleased with the update.
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Gaming Mat
PostIf you buy one, definately buy a bag for it too. Even if you do not plan to take it somewhere. The mats are quite annoying to store without a propper bag.
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Gaming Mat
PostAm very happy with kraken wargames mats
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I agree with you.. Almost nobopdy fields a Great Khan because we really need a Shaman, a BSB and a Hunter is so important. So a Great Khan simply eats up too many points. BUT, I play a tribesmen bus. And a tribesmen bus needs some extra offensive punch. Especially against high armoured opponents. I´m building a Great Khan, even though I know this means only 1 hunter or one punchy unit of mercs or tuskers less. So I will play with a Great Khan in the next 3-4 Battles. He is cool, but it feels wro…
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Quote from KhaN9292: “Quote from Larsemann: “We have 3 strong lores. The lore I chose depends on the style of my list. If I play with tribesmen, I like to take shamanism since the +1S,+1AP boost is quite important. Shamanism has also good range, is strong against shooting and protects the shaman quite well. If a spell goes off, you can only wound him on 5+ in close combat. I play him with iron fists so there is no need for more protection imo. Thaumaturgy has some really nice spells and you have…
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I´m not a big fan of this supplement. Giants belong to some armies. I don´t see why KoW, Elves, Demons etc should have giants. Nor do I see a reason why giants should run around with volley guns on their shoulders. I see the work and creativity that went into this thing so I have never critized it. But being asked for feedback I do not really need this sumpplement.
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We have 3 strong lores. The lore I chose depends on the style of my list. If I play with tribesmen, I like to take shamanism since the +1S,+1AP boost is quite important. Shamanism has also good range, is strong against shooting and protects the shaman quite well. If a spell goes off, you can only wound him on 5+ in close combat. I play him with iron fists so there is no need for more protection imo. Thaumaturgy has some really nice spells and you have to reroll 1s. There is always a good risk to…
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Moin, wir haben heute eine 9th Age WhatsApp Gruppe für Niedersachsen eröffnet. Sollte jemand Interesse haben: Bitte PM an mich. Jeder ist herzlich willkommen Lars