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  • DE General Discussion

    duxbuse - - Dread Elves (DE)

    Post

    Quote from DarkSky: “My question for everybody is: Who did try the spell in a game and received good results? I have used it a few times, and it has never been better than casting a different spell. Though points must be awarded for having uses in every phase. Who did try the spell and failed? Tried it on a firebelly, in a unit of tribesmen. For science I didn't dispel a single pyromancy spell. Ended up with over 400 points of dead elves, and 2 dead tribesmen. Absolutely woeful trade. Was not ab…

  • DE General Discussion

    duxbuse - - Dread Elves (DE)

    Post

    Quote from SmithF: “The "cap" for the S4 ap2 hits is not the enemy model's health pool, but rather the health pool of the Dread Elf unit receiving the damage. The reason this clause is there was to avoid parking, say, a unit of 5 Shadow Raiders in front of a full unit of Wrath Chosen and causing an insane amount of damage when they evaporated. ” That was what made it worthwhile. as it allowed for positive trades. As it stands currently you can only ever get negative trades.

  • guys I get your frustration. I have raised most of these issues during the process. But it is ultimately a small hotfix. The boat is in a fairly good place and as such there is no interest in rocking it to badly. When we get our time to get a full lab book, we can fix the more systemic issues. But untill then it's mostly about keeping the status quo

  • Quote from EBD: “765 - Vampire Count, General (The Dead Arise), Strigoi (Ghoul Lord), Wizard Adept (Shamanism), Wizard Adept (Shamanism), Paired Weapons (Shield Breaker), Hypnotic Pendant 610 - Vampire Count, Strigoi (Bestial Bulk), Wizard Adept (Shamanism), Great Weapon 605 - 35 Ghouls, Vanguard, C 135 - 20 Zombies, M 135 - 20 Zombies, M 125 - 8 Dire Wolves 125 - 8 Dire Wolves 346 - 5 Ghasts, C 260 - Cadaver Wagon 350 - Altar of Undeath 350 - Altar of Undeath 345 - Varkolak 345 - Varkolak ” I l…

  • Cultists Beta January 2020 feedback

    duxbuse - - Cultists

    Post

    Quote from Krokz: “Auxiliary books have one, maybe max two play styles where the second one is derivative of the first one. Cultists main style is some sort of magic gunline. ” Look this is fair. Quote from Krokz: “It is why they can always choose the location (sides) as they are on the defensive. ” "the opponent may choose togain a +6 or −6 modifier to the roll for choosing the Deployment Zone. " I think you mean why they are always caught with their pants down.

  • VC do not work magicless. You are paying points for arise values. You are paying points for your general to have a bound spell. You can go magic light, but not no magic. And for the magic phase to have any point you need at least 4 spells. So for Strigoi that would be at least 2x arise, dead arise and probably awaken the beast as a minimum. Though the force multiplication of giving ghouls rerolls, and lethal strike or extra ap is amazing, so I dont think saving points from a mage is as good as b…

  • Cultists Beta January 2020 feedback

    duxbuse - - Cultists

    Post

    Quote from Krokz: “That was the design intention yes. If you want to summon units deep or in the flanks, just March forward and do it, sacrifice the summoning unit. There is a lot of sacrificial flavor in the army. This I am fine with, I just want it to not be my general. As for a m4 infantry unit its not really possible. Even in elf mode you only march 10, and since the summoned unit needs to be entirely inside 12" your best case is perhaps an 18" summon. You are already prevented from summonin…

  • Cultists Beta January 2020 feedback

    duxbuse - - Cultists

    Post

    Quote from nightwun: “That is good reason to have one unit of infiltrators with you. Taking one Archetype allows 10" or 9" march for units. to range is 20-22" for summon "poke" on top of infiltration. Also this should not be safe, as per design :). Cultists are not the most stabile people... ” Im not really understanding you. If you take a unit of infiltrators you now will really struggle to scout in the enemies flank/rear as the foot print is now too large. So you will now need to deploy in fro…

  • Cultists Beta January 2020 feedback

    duxbuse - - Cultists

    Post

    Quote from Scumboogie: “Scout, move up a bit and summon, next turn retreat to a cultist bunker? ” and give the enemy probably a 70% shot at killing your general turn 1. Any combo if magic missles shooting charging etc.

  • Cultists Beta January 2020 feedback

    duxbuse - - Cultists

    Post

    Quote from Scumboogie: “Just use Scout on your Cult Leader, summon stuff on the enemy backline on the first turn and run away with Scurrying Veil? I find Scurrying Veil a perfect item for a Cult Leader. ” except scout is 18 from the enemy and summon is only 12. So it's not really in the back lines. And that really only works if you get first turn.

  • Cultists Beta January 2020 feedback

    duxbuse - - Cultists

    Post

    As that would afford an aggressive play style. Something the current book seems to miss.

  • Cultists Beta January 2020 feedback

    duxbuse - - Cultists

    Post

    I really wish that I could get a cult leader to ambush and summon demons with out him being my general.

  • Quote from Mad 'At: “What software would people recommend to do simple modifications to STL files? ” 3d builder. Its microsofts free ms paint for 3d stuff. its basic which matches my skills.

  • DE General Discussion

    duxbuse - - Dread Elves (DE)

    Post

    my 5c, 3 shot xbow on dark riders was really good. 2 shots for on foot xbows is rubbish. This is a bad way to fix the problem. The good way is to give them different weapons. Dark riders get new 2 shot xbows. Auxiliaries get "heavy xbow" and retain the 3 shots. Battle oracle is nerfed cause people whinge about nothing. Yes the price shoulda have gone up, its still to cheap. But distracting sucks and no longer synergises with fear or suppressive fire booooo. Dev charge only on infantry. Well that…

  • DE General Discussion

    duxbuse - - Dread Elves (DE)

    Post

    Quote from ferda: “That was terrible. Outnumber and fear=autobreak. Gosh. ” It really wasn't. There were very few units that cause fear and also had numbers to out number. Skeletons were perhaps one of the few. And they needed it, cause they could never win combat through any means bar static combat res. And as such never one combat by more than 1-3 points, meaning they could never cause the enemy to break.

  • DE General Discussion

    duxbuse - - Dread Elves (DE)

    Post

    Quote from DarkSky: “If I were to re-design it ” I honestly dont think it needs a redesign only a small tweak to make it 100% better. Rename fearless to resolute(purely cosmetic but fearless does imply immune to fear). Still automatically passes panic checks and must hold charges, but is no longer immune to fear. Change fear so that it also doesn't provide immunity to fear. With these changes there is now now Main rule that provides fear immunity. For units that should have it cause of back grou…

  • Quote from Rellzed: “hi guys, any news about this patch? ” wont be any news for a few weeks I imagine. Note that this is purely speculative.

  • DE General Discussion

    duxbuse - - Dread Elves (DE)

    Post

    Quote from Ehakir: “What close-combat focused armies can you come up with to give DE a run for their money? ” Basically all really meaty armies. so 100's of gnashers or 24 vermin hulks or 500 koe peasants or 200+ dwarf army etc.

  • DE General Discussion

    duxbuse - - Dread Elves (DE)

    Post

    Quote from Cam: “My meta the effigy is just 3 channel. Too much VS, OnG, Warriors, OK, VC that just ignore fear. ” Its not your meta. Its T9a. The best units in all army books either are fearless or cause fear themselves. For me this is a problem with fearless. It should be renamed to "resolute", it ignores panic, but cant flee. That is still good rule that everyone would spam. But it wouldn't also randomly ruin fear as a mechanic. I would also make having fear not preclude you from suffering fr…

  • Wrath of God

    duxbuse - - General Discussion

    Post

    Quote from Pellegrim: “I am still learning Thaumaturg, obviously. ” WoG is easily cast on a 90+% chance on 4 dice. So really wouldn't bother with 5. For me what makes it OP is the warriors book. You can take an alchemy or evo master and still get WoG. Thuarma excluding WoG is a some what weak lore for a master. But if you get attributes for free (exhalted herald) or you can make wrath get reroll to wound(sorcerer with veil waker) plus a bunch of non thurma spells makes it really hit new levels o…