Search Results

Search results 1-20 of 72.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

The latest issue of the 9th Scroll is available! You can read all about it in the news.

  • I deal with the SH with Pyro and shoot. For flamethrowers, we have access to a lot of possibility to RR to wound with them. So they are good against a lot of armies like elves for example who don't like when you wound 4+ rr and they just have a 5+arm then. And well, two flamethrowers just cost 290pts.

  • Hello there ! I've done my last game of a three weeks tournament on UB and well, I have thinked that it'll be a great idea to do a little report about the performances of my list. First, let's talk about the tourney : 4500pts. 3 games. 16 teams of 5 players (so 80 players) Number of Armies : (Hidden Content) Now it's time for my list : (Hidden Content) My first opponent is an OnG with this list : (Hidden Content) On the paper I see a passive game where i can put between 8 and 12 pts. The objecti…

  • Thank you. I have the same reasoning. Unintended but not broken I think.

  • The question is quite simple : Does the vassal steed benefit from the battle focus given by the bound or broken rule ?!

  • We all want something different from the VC book and that's cool because it's seems there is a lot of lists we can make. So it's not illogical that we want different discount. But we all know the internal balance is just horrible. In the meta, we have 4 weapons to kill monster cowboy : SH Monster hunter Occultism plus arcane knowledge Darkcoach One day, we ll have a LAB for our vampire, just be patients and help the team to go in the right direction.

  • 2021 Map Pack Contest

    Elpeji - - General Discussion


    Elpeji Map Pack ! ¨prepare to fight v3.204

  • The only thing VC really needs is the LAB. And a break wth all this old GW's rules (Like UD) BUT, until this will happens : 1 . VC's infantry needs to be more attractive. And min size needs to be up. Zombie 30min. Ske 20min. Ghouls 15min. Guards 15min. With this, a point reduction on min size. 2 . In an old time, Suffering was cool. Take it back. Phantom Host : Light troops, 4 support attacks (like Bat swarms) Spectral Hunters : Reaper back or Vanguard. Wraiths : PPM reduction 3 . Just stop eval…

  • I hope you ll take all the list from the UB tournament @Just_Flo because I play a CV list that's so flavourfull.

  • T9A lore videos

    Elpeji - - General Discussion


    That's a good idea. Listen is easier than read for a lot of player, like me for example. All you need to create this sort of content is : - Some good artwork to put in - A good voice (very important) We can give artwork but for the voice, it's dependant of the volunteer.

  • Point changes can do a lot. We ll see that

  • Quote from Just_Flo: “Stable before or stable till? ” Stable before

  • Excuse me @WhammeWhamme but we have in France the biggest tournament of the year with 300+ players. I ll play ID and I want to know if the book will be stable before end of September to give list to the staff.

  • @Gomio OK. Can someone compile all ideas in a summary to not create 2 similar spells?! I personally love the idea to smoke the battlefield. Maybe create an opaque wall for 1 turn that give soft cover to units in contact to the front of it.

  • That's a topic about hereditary no?!

  • Love this I have another army you know. But all ideas are good to take I think.

  • I just give my 2 cents In fact give a nerf to the range is a problem for ID player if he wants to put it on his units to benefit from soft cover/hard target. And if he puts it on enemy units to nerf range, he ll have more problem to hit him.

  • Maybe a - 1 to hit is a bit flavorless. If you want something to help ID to go in combat. Something like magmatic push : All friendly units at 6 move forward 1d3 / 1d6 inches

  • Quote from Chronocide: “Anyway, my point is that a hereditary spell to directly nerf the range of incoming shooting would probably be a bit too powerful. ” I don't think that it's more powerful than Shamanism spell that give - 1 to wound for ranged attacks to all units at 6/12 inches. But maybe I put too much things in one spell. If it just give soft cover (hard target?), opaque, and - 1 to hit in close combat, maybe it's enough. And in universal to give some flavor top the spell.

  • Short range because of ID have small range. We can put a 24 inches range. Maybe a minimum range for all shooting weapon. Like 12 inches. It's a versatile spell with pro and cons if you do it on allies or enemy. I don't know if it's a good idea but it's my 2 cents.

  • Quote from Tsagadai: “Seriously, Sweeping Attack and ghost step is just awesome and fits perfectly. It doesn't need to be huge, 1 or 1D3 per Kadim of S4 AP0 would fit the idea of a fire literally blowing through your unit. They are light troops so the can reform after so it fixes them being chaffed (and 'fixes' the chaff too). I would expect a definite price increase with a sweeping attack but it wouldn't be huge as they cannot charge with a sweep and it means that the ID players troops still bl…