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  • 2021 - Tournament Lists

    marcema - - Saurian Ancients (SA)

    Post

    @Dancaarkiiel Well, the cuatl build is identical to the one i use in the Rise of the Raptors v4, except that he doesn't have the Aether Icon on the Cuatl and i do. The skink priest with shamanism is the dominant choice as support to gain Awaken the Beast as extra combat buff and potentially swarm of insects as 4th damage spell which is probably the better option, but i went for the synergy in my list with the cuatl casting throne with +2 and the priest then benefitting from it. I think it's an i…

  • Quote from Shinymetallass: “it could be just substitution for raptor cavalry. Because if cavalry ramains as now it will be useless as now ” We haven't started to work on designs yet ofcourse, but I'm quite sure, raptors will change.. It has to

  • Titan mortar 0-1 restriction issue for the kadim titan. Can't take an artillery platform with titan mortar and kadim titan with titan mortar. If i understand the rules correct, the titan mortar 0-1 resitrction on the kadim titan should only apply to the kadim titan. (0-1 models with titan mortar on kadim titan)

  • I like the idea. I'm just trying to imagine a whole battalion that's flying away after a charge of this unit needs some work i think, but great input.

  • 2021 - Tournament Lists

    marcema - - Saurian Ancients (SA)

    Post

    Triple Stygs! i like it!

  • BH Lists from Who 8 My Wings

    marcema - - Beast Herds (BH)

    Post

    Quote from youngseward: “Marcel 520 - Soothsayer, General, Wizard Master, Druidism, Seed of the Dark Forest, Crown of Autocracy 465 - Minotaur Chieftain, Greater Totem Bearer, Battle Standard Bearer (Aether Icon, Aether Icon), Light Armour (Destiny's Call), Beast Axe 325 - 3x Raiding Chariots 325 - 3x Raiding Chariots 252 - 21x Wildhorn Herd, Shield, Standard Bearer (Banner of Discipline), Musician, Champion 795 - 8x Minotaurs, Paired Weapons, Standard Bearer (Flaming Standard), Musician, Champi…

  • [FEEDBACK] DE ALPHA 3

    marcema - - Saurian Ancients (SA)

    Post

    The thing is, you don't need to kill 30 of them. If you bring the 40 legionnaires to 20, you can take them on in cc. Same with 30 Judicators. From 30 to 15 makes it dealable. You lose wounds, but 15 attacks don't kill more than 15 dudes. If you have a decent block parry SW, you counter them quite well.

  • @Folomo i hope the LAB really focuses on that actually. Making it not only jungle lizards.

  • [FEEDBACK] DE ALPHA 3

    marcema - - Saurian Ancients (SA)

    Post

    Quote from cluzoe: “Quote from marcema: “Playing weapon beasts seems to be a must, i agree. Pyromancy seems to do good as well. ” I agree, Weapon beast and pyromancy is a must.Which means that your list should be rather avoidance than CC oriented. DE which I was facing was fielding from 110+ models to 140+ models (2 hordes of Spears and Judicators). Units of spears which I was facing ware 32 and 40 strong with rending banners. (BTW: did you notice that 40 spear DE with rending and FCG cost only …

  • [FEEDBACK] DE ALPHA 3

    marcema - - Saurian Ancients (SA)

    Post

    Quote from filosoraptor: “It's a nonsense trying to fight them in close combat, no matter impact hits or similar. And I don't think we are able to field enough shoots to beat them. I think our best tools are the weapon beast, but they are also a good target to their shooting weapons, specially now that their crossbows has ap1... It seems like patch after patch they are even more powerful. Don't really know where the project is going, but it doesn't look really reliable ” Playing weapon beasts se…

  • [FEEDBACK] DE ALPHA 3

    marcema - - Saurian Ancients (SA)

    Post

    Quote from cluzoe: “I was longtime DE player (also OnG and SA at this moment). I still have models, unfortunately I really don't like DE after rework. From my perspective army goes in really wrong direction. Neither way let's come back to your main question. 1) First of all and most important one. +1 to wound to all elves models in first turn of combat for the army with very high Agility and Lighting Reflexes is HUGE MISTAKE and lazy army book writing. For all other armies getting +1 to wound is…

  • [FEEDBACK] DE ALPHA 3

    marcema - - Saurian Ancients (SA)

    Post

    Hello again, As you all haven't missed i hope, the DE ALPHA v3 was released earlier this week. I hope you have had time to look at it and maybe even play against it! Personally i feel that based on a first glimp, the update is another step in the right direction. We love to have some feedback, so report your game results and let us know about any issues you encountered. Do you feel any units are underpriced or overpriced as SA player? -- The SA ACS team

  • LAB intentions

    marcema - - Saurian Ancients (SA)

    Post

    Whenever we as ACS team get any info we are allowed to share, we will! Just keep an eye on the forum.

  • Its a division made for 8-man tournaments. In W8mw we use either set A or set B in a round.

  • Thank you all! 3 great and enjoyable matches!

  • Ah, ofcourse, that happens as well good it's correct than !

  • @20phoenix @VampsinMD i think you entered your score incorrectly:p just noticed it on TK 2-0 seems a bit little for the winning side.

  • Quote from Lord Xapati 2: “New char: Death Cuatl (mumie) as option ” This is exactly what T9A wants to get away from, taking GWs rules and adjusting them. Not saying it won't be considered for the LAB, but i think we shouldn't hold too much onto the GW legacy.

  • SA LAB

    marcema - - Saurian Ancients (SA)

    Post

    Quote from HappyCan303: “Then again I'm the guy who made Cthulhu saurians so... yeah... I might be biased. ” You can't simply post these comments and not provide pictures

  • SA LAB

    marcema - - Saurian Ancients (SA)

    Post

    Quote from Giladis: “Quote from marcema: “Amazonian "slaves" or hirelings? ” Considering a particular series of comics set in the WHFB world I think it would be best to avoid it Guys also a word of advice. Don't get to fixated on the central and south American influences. SA in T9A are a global race and if you look at the names of the settlements on the published world map each comes from a different language and is thus inspired by a different culture ” Ah yea, wasn't aware of that! good point!…