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  • Army guidelines matter, so HBE are a faction with access to major flying component, and EoS is a faction that as has black powder. Limits for large flying mounts being different is covered by the same logic.

  • In 6th and 7th I would take 2 units of 10 to 12 knights with a priest for the hatred, and a block of halberds to work with. Anvil forward the halberds, scrape stuff off with the knights. Chicken knights didn't exist. Throw in some pistols, and some light infantry and one of each warmachine, volley gun, cannon and mortar, and it was a fun all comers kind of build.

  • Make a support knight unit entry like there is for heavy infantry. 6 max sounds good, deployed 3 wide is fine, and would not need to provide them the steadfast bonus that support infantry can enjoy. Give them (and not bigger units) access to supporting and counter charges, a real support unit. The counter charging unit would add +1 for the charge and a banner +1. Then it doesn't matter if it adds much in terms of wounds. It would not break ranks on a flank, but so what, it would still be fun to …

  • It has only partially been turned around, in terms of cavalry use. The way you see it now is as ablative armour for heroes. You almost never see smaller knight units as anything other than scoring darts. The issue is that the middle ground has been taken over by KotSG. 3 of those guys give you 9 wounds, and 12 attacks, and stomps for 290pts. There is no configuration of knights that givea that kind of value as a mid size unit that the KotSG do. 5 knights can be cheaper, and more knights can work…

  • The fast attacking rush lists. Stupid chimeras messing with my battle line. Fluffy. And stupid wrath of God. I do not play a gunline EoS army, almost never, but since my troops have to coordinate to work, multiple threat vectors with long charge ranges can pull apart my army. Doesn't work as well against me as you would like... But I know what I am doing. It doesn't work because I a) don't panic and b) don't allow myself to get baited into playing my opponents game. Not too often anyway. If I ca…

  • List 6 is gamey AF. It is totally meta dependant. Tonnes of moving parts but no real fighting units anywhere. If the meta is big on MSU then cool I suppose, but there is nothing there that could stop an actual block of troops. Speaking of which, I saw 2, yes 2, units of heavy infantry larger than 20. In total. In 12 armies. Aside from a meta that favours MSU, what the hell am I looking at? It seems the only really desired parent unit is Imperial guard. Often taken cheap and cheerful. Weird.

  • For internal balance the great weapon option on IG should go down a point or two. At the moment sword and shield is selected more than twice as often. I know that doe a couple years now the rules team has said that they are better than we the players think they are, and yet data shows this consistent disconnect on what is actually chosen. If the current price were to stay, having the shield become default gear on the unit would help. It would only affect ranged safe, but would make the great wea…

  • Oh and for fun with two wizard wagons around about turn 5 or so you have the unlikely but hilarious option of charging two chariots at unsuspecting opponents.

  • If you use two level two Wizards, each on a buff wagon, and a prelate in your fightiest unit, you have 4 spells, 5 bound spells, and 5 channels, with 2 passive buffs. Or you can use a prelate altar and a wizard lord on an engine for slightly more points. Now you prelate prayers have a 6 inch bubble as does the hatred. And the prelate is an anvil unit by himself. If you run a steam tank you have 3 large target elements for some target saturation as well.

  • Well he has one of each arcane engine already as a start. If you are using great weapon IG, lighting reflexes mean you are going in agi order, not at agi 0. Agi 3 means the IG strength 6 attacks are going before most things in the OnG list. If his prelate with battle focus sword is in the IG, it means that a serious number of these strength 6 attacks are going first, hitting on 3+ or 4+, with a rerolls, and wounding on 2+. He has 31 IG. In line formation and with an order to fight in extra ranks…

  • You are frustrated by mangler squigs. Have you considered militia? 10 or 14 guys with pistols who can March and shoot will counter those things nicely, and cheap. For your infantry try combining those two detachments of halberds into one unit of 40. Consider trying your 31 imperial guard with great weapons and a lightning reflexes wizard wagon instead of hand weapon and shield. You have two engines anyway, try 2 level 2 mages one on each arcane engine. It should be about the same points as what …

  • For what it's worth, it lets me make a list that saves well over 200 pts. “Michael Munday” - Empire of Sonnstahl (v2020) 585 - Prelate, Altar of Battle, Shield, Plate Armour, Ghostly Guard605 - Wizard, Arcane Engine Foresight, Light Armour, Alchemist's Alloy, Talisman of Shielding, Wizard Master, Pyromancy225 - Marshal, Shield, Willow's Ward, Battle Standard Bearer, Household Standard265 - Marshal, General, Paired Weapons, Imperial Seal425 - 40 Heavy Infantry, Halberd, Champion, Musician, Standa…

  • Age of Single models?

    Gaius Marius - - General Discussion

    Post

    Sure, if all else is equal realism makes sense

  • Age of Single models?

    Gaius Marius - - General Discussion

    Post

    Our game works that way. Chess is actually a little more descriptive than you think. The pawn is a Spearman. He steps forward but kills on the diagonal by getting around his opponents shield. The tower or rook is a Howdah on an elephant. Hence long but linear movement. The knight is a horseman, advance and flank, move two squares turn and flank one. Bishops used to be ships. They tacked in to the wind, hence the diagonal. The Queen was the Queen and her fast elite bodyguard, hence the very free …

  • Vous pouvais jouer avec des reprentation en papier, et aucune figurines. C'est possible. La seul chose pour vos figurines eventuelle (ou Les petites morceaux de papier) est que les bases du figurine doit avoir des dimensions specifique. C'est tout. Aussie in morceaux de papier pour une unite entier probablement vas suffice, et vous pouvais indiquer aver in creyon quand Les soldats individual sont tuer. Deux chose, je m'excuse d'en avance pour ma grammair Francis, (Canadien Anglophone est Mon sma…

  • That would be awesome as an EoS army. Welcome aboard.

  • ok, making the knights and peasants have separate combat resolutions is tricky to balance. What if you ignore ALL modifiers from peasants? Then that might not be too imbalanced. Like you have two completely seperate combat resolutions. As the knight unit You ignore the peasant casualties, but also their banners, ranks and charge bonuses. The sole purpose of having knights and peasants in the same combat would be to hold the target in place. Equally the peasants would have to ignore all the benef…

  • Ok cool. No stubborn knights, no problem.

  • Rubber Lance /bad dice luck in one round was what I suggested it for. If it is attracting dislike as simultaneously too weak and too strong then it is probably not a terrible idea. It may not be what the LAB team or community want as a direction. Totally fine. But it isn't outside the possibelle, or somehow broken or game breaking. Which is the kind of thing in the end the LAB team will be trying to come up with.

  • Peasants are inexpensive and low quality troops. Knights are higher cost and quality, but often not numerous. I suggested a rule that would allow the knights to charge in to a peasant combat and help out, and mitigate the risk of bouncing off because the peasants bleed too much combat resolution. This is not a rule concept that will help increase the chances of winng the combat outright. I would argue it shouldn't be either. If you charge 300pts of peasants with 400pts of knights into 1000pts of…