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  • When deploying Characters, do i have to deploy the bunker that the character will stand in during the same deployment drop as the characters? Or could I deploy the unit, then later drop the character into said bunker?

  • Finally got to sit down with this guy and I think it's getting better. Just need to deepen some of the colours and smoothe the whole appearance. Won't win any trophies, but I'm pleased.

  • I and Astadriel actually incorporated the Nimble mechanic into our Amazons Homebrew - first turn Distracting with similar rules to Born To Fight from OnG. Haven't actually playtested it yet - so don't know if I will have to rebalance it. Most of the Amazons units are DS3 so against elite knights, it shouldn't make it impossible to hit them.

  • Siege Battles?

    Galion - - Scenarios and Game variants

    Post

    I would prefer the attacker to have the choice, attack the gates/walls or try to go over them. Even both. The idea being that he needs to stretch the defenders. So the options have to have pluses and minuses. One thing we in the real world forget is that there were no flying dragons in our medieval age. In T9A world however, castle designers would have had to come up with something different, because of the use of monsters and other flying machines. I think their castles would have to be differe…

  • Siege Battles?

    Galion - - Scenarios and Game variants

    Post

    interesting points, I hadn't worked out my own approach to models on the walls yet, I'm more likely to abstract it with attacking models below the walls in practice. I played some siege games back in WHFB5 days and enjoyed them a lot. the strength of a battering ram should depend on numbers of ranks, rather than files I think, but using your idea about numbers, perhaps this is better: Battering Ram use its parent unit's Strength +1, with a further +1 bonus per rank of 8 (Str3 models) / per rank …

  • Siege Battles?

    Galion - - Scenarios and Game variants

    Post

    I was working on some rules to port Warhammer Siege into T9A rule set, I'd like to share my design ideas for siege towers and battering rams. Though I notice that the battering ram attacks are still visible on the tower entry - well it's a work in progress!!!

  • That picture is in RHworldbuilding's style!

  • Great idea for the campaign guys, haven't been involved of late following the birth of my son, but like what I see happening here!

  • Intriguing picture

  • Continued, my first attempt at wet blending to do the metal axe head.

  • Wow, a disciple of Kuulima?

  • Undead hiding in the Tar Pits perhaps?

  • Hangman's Forest = SE Hungrywood = BH Nuran Durom = DH Orc Rock = OnG Swampzoll = VS Get the feeling there's some Vampires out there as well, but where...?

  • First miniature project in a very long time, quite rusty but getting the base coat on this classic metal GW Lion Guard model. Going with the Lannister colour scheme of red with gold and black, and plenty of lion iconography. Lots more work to do here but it's a start.

  • Don't have any human models unfortunately, but excited by this campaign idea and loving the map!

  • Awesome, exciting, can't wait for Monday!

  • General List Building Advice

    Galion - - For Beginners

    Post

    Hi all, I'm looking for some general guidelines for list building that experienced players could write here to assist new players in completing those daunting first lists. I include myself in this as I'm not very competitive, mainly fielding units I like rather than with any clear philosophy of unit choices. What kind of advice could you all give for those new(ish) players who are looking to improve their game/list building skills? Thanks,

  • I've jumped on this idea - I love the concept of Special Characters who help to flesh out our world a bit more. As such, here is my effort with the costings worked out below, following this method. He comes out frighteningly expensive, but for such an individual it might be worth it. I think the Rebirth ability could be trimmed back a little, but will have to see if he performs first...

  • An idea for this campaign revamp - I love the game Crusader Kings (2), running a kingdom and managing vassals. What if all participants are vassals of some kind to an "Overlord" of some kind. Players operate in a cooperative manner, but trying to increase their own individual powers/score. the GM/Overlord declares a number of objectives, perhaps based on a beautifully prepared map (for example). The players (Vassals) declare themselves for one of these objectives. They are put into this group fo…

  • T9A ally rules

    Galion - - Scenarios and Game variants

    Post

    I think it makes for good narratives - in literature and history we see all kinds of alliances, mercs, tribal federations etc.