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  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

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    Quote from Giacomo MN: “May I ask you what's the role of the taurukh enforcers? I mean, Vassal cavalry is our """chaff""" Taurukh Anointed are our hammer. I can't see a role if we don't consider them as 12x with blunderbusses. ” I personally use them as chaff/anti-chaff/armed support. They are great for hunting down other chaff units (and will win against them most of the time). They are great to toss in the way of something if you really need to. And if you have them in the right position, they…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    As far as engineers are concerned, my experience with them has been that their desirability is 100% related to their category. Back in ye olden times (pre v1.2, I think), engineers were everywhere. It was really common when I started playing ID for people to bring 3 big warmachines and an engineer for each of them. You would have an entire city park of artillery and engineers in your back line. Following v1.2, engineers became generally considered to be not worth it. The biggest change was that …

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    Plus, you have flexibility in where you place the weapons teams. Let's say you have a block of CG, a block of immortals, a flamer, and a rocket battery. Depending on which army you are facing and what they have, you put the weapon that will be the biggest threat to them in the immortals and push forward. You get at least one good shot off, and every turn they spend not charging is another turn they spend getting shot to pieces. Compare that to before, where charging the weapon team was almost al…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from Gingersmali: “I think most of the changes look great, especially the shooting and the new infernal brand. If I had to pick something I don't like it would be the new slaves. I'm not a fan of ID getting any to hit rerolls. I feel like this is very strong for 140 points from core, though time will tell if I'm correct. I think it could lead to a lot of combats when ID are RR2H and RR2W which is really good and no fun when its happening to you. ” What would you suggest for those who want …

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

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    I like it. I'm glad the kept the three-tiered society aspect of Dwarves>vassals>slaves. Seems great to me

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

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    Quote from SlaveToThePyre: “Ok your babies are some sweet topic but damn I saw both strauss and lawgnome had posted something and I was sure it was the hour. PLEASE. ” I was just talking about playing games with my daughters. I have no idea when anything is dropping. Sorry!

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

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    I’m getting my daughter interested in games, but the trouble is that some of them will really work better once she is able to read. She really liked M:TG, but the card reading definitely slowed things down. The time is coming

  • Grumbling on new ID book

    lawgnome - - Dwarven Holds (DH)

    Post

    Quote from Slayer Zabojcow: “quoting deleted post by mod ” It is almost like they don’t think the designs are broken. Perhaps it is your viewpoint that is wrong?

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    I think the base should reflect the story of the army. For my OK, I have them all based on wood flooring to get that courtroom feel. For my SA, they are on relatively undecorated bases to reflect the roots of the army (with some later additions being on more decorated bases to represent the evolution of the army over time). And for my ID, they are on black bases with fiery lava lines on them because I wanted that army to be more “standard” (for me, at least - Thomas the Doom Train is as unstanda…

  • T9A TCD

    lawgnome - - Homebrew 9th Age

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    T9A: the Convocation TeNineAy! T9A: the card game T9A: Flux You! T9A: Duel Mastery

  • SA LAB

    lawgnome - - Saurian Ancients (SA)

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    Quote from Javacaos: “I've just returned to the game after 10 years and i'm not sure how the LAB works. Let's say the final LAB hits on December, are we gonna get like LABs in process to test before that date or we need to wait till December in order to have any new list? ” The full LAB consists of the full book - army, art, story, etc. Those are all worked on simultaneously. For the army itself, the developers design the army based on the background and army guidelines, and work with the RT, pl…

  • OK General chat

    lawgnome - - Ogre Khans (OK)

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    I gotta say, I really like the two-headed big name idea. It gets you another mage (and the associated spells) without breaking the army identity. I now have something I want to see in the eventual LAB

  • SA LAB

    lawgnome - - Saurian Ancients (SA)

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    @Serafim While I am not sure that this is correct (so correct me if I am wrong), I am assuming that you are asking for the lore to be more of a god's eye, , unfiltered, factual description of the race in question, rather than having the lore filtered through the eyes of the world's inhabitants?

  • OK General chat

    lawgnome - - Ogre Khans (OK)

    Post

    Quote from Peacemaker: “So the question really is: is this a direction that T9A wants to take with OK? Or would they rather try and create an army that wants 1 Shaman while the rest of the character percentages focus on other characters like Great Khans? ” From a personal standpoint, I think one of the biggest problems with mages for OK is that the army very much so operates on a principal of "You have many, I have few", and this concept doesn't translate to magic. The OK army works a lot like a…

  • SA LAB

    lawgnome - - Saurian Ancients (SA)

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    Quote from JeroBeam: “I'm very happy about this and very excited. Is it already known who is in LAB team? ” I'm currently in the process of putting together the team. We will announce the team when it has been decided

  • SA LAB

    lawgnome - - Saurian Ancients (SA)

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    "What is your skink captain equipped with?" "Just a really big blowgun, don't worry about it" Your skink captain: iu

  • SA LAB

    lawgnome - - Saurian Ancients (SA)

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    I'm certainly excited for it

  • Community SA Homebrew

    lawgnome - - Saurian Ancients (SA)

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    I'd be ok with a small expansion of what skink characters can do. For example, let the skink captain scout, and let him do that while mounted on a non-taurosaur (or heck, let him scout a taurosaur - might be interesting). The warlord and veteran are already pretty good. I've never really found a reason to take the Caiman Ancient, but I think that might be more due to caimans in general - I don't really take Scaiman units, and he doesn't output enough damage to be worth his cost in a caiman unit.

  • Warhall of the Arts

    lawgnome - - General Discussion

    Post

    Quote from piteglio: “i hope you will also consider having your models scanned and put into one of our videogames. this applies to all participants! ” And how would I go about doing this, exactly?

  • Grumbling on new ID book

    lawgnome - - Dwarven Holds (DH)

    Post

    Quote from berti: “And I don´t care for languages beeing gender neutral or not. If I have a male model it´s the king. If I have a female model it´s the Queen. Or any other term that fits for the strongest, most important person in my DH army. In real life this is already ridiculous enough, no need to have it in a fantasy game of plastic soldiers. ” In Avatar, the Last Airbender (I just binge watched it again recently - excellent show), the Fire Nation is set up this way. It is egalitarian. If yo…