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  • 5 man Briar conclave, with a very specific job. To cast Master of Earth, to heal a treeman who takes the flank away from my druidism mage. To cast either Truth of Time or the Hereditary onto Blade Dancers. Very rarely I take break the spirit, but I think it's sorta hard to cast and druidism is dice greedy. If it's a big dice phase and I don't have it up, I 2 dice Oaken throne first. If it's a lower dice phase, I might 1 dice it, or neglect it altogether. It usually comes up in the early turns, a…

  • My magic set up I've been using is a Master Druidism, Briar Maiden conclave and an apprentice shaman on eagle. I found myself taking the hereditary relatively often, either on the Briar Maidens or the Master. First things first, the spell is cast on a 4+, so it's really easy to cast, and even 1 dice. It has a plethora of effects, and if you can make even 2 of them useful, it was probably a good use of a spell. The dangerous terrains are great, a 1 dicer which has a 50/50 shot of causing a wound …

  • I think our hereditary is one of the best in the game. A+ for sure. It has so many applications people don't often think about. Really quality spell.

  • While I quite like how Pathfinders play at the moment, if I was given free-reign to redesign them for the LAB I would simplify what they have now, and add on the 'master scouts' design space for them. Pathfinders would have Aim 2+ and we'd keep the current Sylvan Bow design, and we'd also add Lethal Strike when shooting in short range. Aim 2+ with Q2F is good enough aim, and lethal strike semi-replicates the AP 3 we have now, but it simplifies the whole package. Then we'd do something similar to…

  • DE General Discussion

    Alexwellace - - Dread Elves (DE)

    Post

    Quote from Minidudul: “I don't really like the trend of saying "change your army now your playstyle no more match with this army". Especially when it isn't unusual build that are pushed out. Not everyone have 100+ models of each army to switch at will (admitting first that they want to). ” I think you mis-understand me. Gamesworkshop wasn't good at game design. The over-lap between High Elves, Dark Elves and Wood Elves was too much, to the point they where almost pallet swaps with a 2 or 3 diffe…

  • DE General Discussion

    Alexwellace - - Dread Elves (DE)

    Post

    erm, or just switch to Sylvan Elves? Who are likely to retain 5 man light cav in core, and are probably a closer fit to a scalpel, fast and aggressive army with a high movement focus. No unit in the game is closer to that description than Kestral Knights. Before you burn the mini's, maybe consider flocking the bases and moving somewhere greener.

  • While I wouldn't choose to run max elite archers because I feel like it causes you to drastically loose board presence, I do enjoy our shooting as a support piece. I think your breakdown of points simply doesn't work, because it's clearly not how the designers price things therefore breaking it down into a perceived pricing system...and then tearing down said pricing system, seems like an exercise in redundancy. Units are priced at the price point at which they get used, the standard economical …

  • The Heralds strengths are quite simply his speed, stats and versitility. You cannot re-create what a Herald does with other models. A Sorcerer on Dragon will have better casting ability, and better combat ability if the Herald doesn't kit for it (Stomp + Str 6), but will never be able to hold up a unit like a Stubborn Herald can. Will never have the pure stickyness of a Str 6 Ds 9/10 (casting of rot within) abiding spirit Herald. A kitted Chaos Lord can be more defensive than a Herald, and a Sor…

  • I've played Dread Elves a few times, 2 or 3 times casually and 1 time in a tournament. My feedback, is that over-all the concepts of the book seem fine to play against. My friend who plays them despises the character section for it's lack of variety. The Chariot Prince with 1+/5++ and transcendence felt nasty, since 1's to hit hit me, and 5+ wards hit me. I had a unit of 13 dancers hit the flank of the chariot prince, and between the princes attacks, the chariot attacks, my 1's to hit and his 5+…

  • I was knew to WotdG, and I started by using the Herald, and had Great success with him. The ability to choose his manifestations to take on specific units, combined with the speed required to make those match ups happen, is huge. He’s fast enough to not expose himself to anything he doesn’t need to, and wotdg control the board well to provide him Zones to work in. I like him,but I came to warriors from a Sylvan back ground, and the herald acts in a very Sylvan fashion.

  • Oh Savage Sage, There are ghosts in the trees, and more than just those damn knife ears. The trees seem to think in ways trees ought not too, and have become vengeful. Our mages taste the aspect of the supernal on them, but they do not seem to be direct agents of the elven gods like the Daemons of the 7 or the Kadim from the Flame. Do they simply ally with the elves out of mutual convenience and respect, or was a deal struck? Who leads these fractious tree daemons, if anything at all?

  • Mono-sin supplement

    Alexwellace - - Daemon Legions (DL)

    Post

    Quote from yaqb: “I wanted to ask about the same. But I hope that it woun't be possible to deploy 2 x gigantic GD. ” This is something we're discussing at the moment, and haven't made a concrete decision on. In a nut shell, we don't explicitly want to dilute greater daemons by allowing an army to take 2 or 3 of them. But in the other hand, monster mash is a playstyle many daemon players like and support. There are a few thoughts on the table, such as pushing certain sins towards monster mash and…

  • Mono-sin supplement

    Alexwellace - - Daemon Legions (DL)

    Post

    Quote from The Changing Constant: “Concerning, it will be more like Undying Dynasties --> Terracotta/Barrow Legions but have lower complexity has me slightly concerned. The style writing the rules for Terracotta/Barrow Legions as a template that is applied over units, is pretty annoying to read, even though the templates are actually super simple. If you are following this template and doing anything more than +1 to a stat and a slight equipment changes could make it annoyingly complicated to un…

  • DE General Discussion

    Alexwellace - - Dread Elves (DE)

    Post

    I'd like the above option. Sylvan Elves can build lists which crumble when they meet a single pyromancy wizard. Or they can make lists essentially immune to a pyromancy wizard. Or they can mix and match, and use the immune units to pressure the pyromancy wizard, which creates space for the fragile units to operate in. But Dread Elves don't particularly have part of the list to pressure forward, specifically because Thunder Herds are designed to be counter-assault units and thus if they're screen…

  • Mono-sin supplement

    Alexwellace - - Daemon Legions (DL)

    Post

    Greetings Sirens and Pitlords, We've been working on this project for a while now and we've reached a skeleton that we're pretty happy with! No timeline promises, things still need to go through several rounds of drafting before they're even on the table for the stakeholders, but we thought it was about time to share some of our intentions with the community and hear what the community has to stay back! I guess we should start with the obvious, the Mono-Sin supplement won't be much like the prev…

  • General List Building Advice

    Alexwellace - - For Beginners

    Post

    Oooh, I like this format better. Sweeper: Unit mission - a unit able to react to the battlefield, apply pressure to the enemy mistakes and help counteract your own. Unit characteristics - lateral mobility is the most important, the ability to direct their pressure where you need it. The ability to not care about terrain is also a huge bonus. And enough threat projection that letting this unit slip past your lines is something the opponent has to consider Examples - Varkolaks, Kestrals, Phoenixes…

  • General List Building Advice

    Alexwellace - - For Beginners

    Post

    When building lists, don't think if units as entries in so much as think of units in what you'd like them to do. Let's talk about sylvan elves, making a balanced list, I. E not pure aggro and not pure avoidance. I want magic, and i want that magic to have a specific goal. If I take triple adept, druidism dryad, cosmo on foot and shamanism adept on Eagle, that means I can play with double strength bonus, healing waters and 2 missiles. Ergo in my special and core, I will take units that benefit fr…

  • I mean all of the above builds also work with a foot beast master, and in the most part, all you're loosing is an extra attack and the riposte rule. Most infantry don't see the difference between os 7 and of 9. I think if you're considering a foot prince, you should definately ask yourself is he providing what a foot master could. And I think the only case it's not true is with crippling frost, or when max attacks is exactly what you need.

  • Destiny's call, Heroes Heart (paired weapons) and mask of the war crow. Acts as general in a unit of obsidian guard or judicators, adds 7 effectively str 6 attacks and gives the unit reroll 1s to wound. That's an effective use of 420pts in my opinion. He has enough punch to ward off monsters, and helps judicators with their low attack value. Or play destiny's call, lascetating touch, mask of the war crow and obsidian rock for maximum utility. Brings enough to a unit other than raw power to be ju…

  • DE General Discussion

    Alexwellace - - Dread Elves (DE)

    Post

    I really liked the idea of a shooting/ranged only version, at a similar casting value to twisted effigy (6+), and a raised version with works against melee attacks (+8). So it really does become a Dread Elf version of Twisted effigy, an easy spell which completely stops shooting vs an easy spell which punishes shooting.