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  • IMMORTALS Beta 4

    lawgnome - - Infernal Dwarves (ID)

    Post

    I don't have any play experience with the new immortals. Judging them based on their similarities to past versions of immortals (which I do have play experience with), I see the design as good, but they don't have the punch to win fights. More often, they just lose slowly. This comes as a result of their high price for a single attack. CG are almost as defensive as immortals (not quite, but almost), are cheaper per model, and come out of core. Immortals cost a lot, but don't have the weight of n…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    I don't know that I agree that Immortals are in a bad spot design-wise. They are still tough (tougher than the slim book in many situations, and I used the heck out of them in the slim book), they have a neat ability with the BF/Aegis swap, and they have some good weapon options. I think that the only problem with immortals, if any, is their price and the fact that other units in the army have gotten better, too. There is a much closer gap between the dwarf infantry that was not there before. Th…

  • I really liked the ID book. It was my favorite of all the books so far, in part because of the multiple storylines, and in part because I feel like the project has really found its voice in how to portray the different armies. The early books (SE, UD) are not really stories so much as they are a variety of short vignettes. The first fully redesigned books (WDG and DL) focused too much on one storyline, making the army feel kind of....small, I guess. If one person is able to get a full understand…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from darkknight109: “What their name suggests they are: Very difficult to kill. Dwarves are already pretty hardy by nature, so when I hear the word "immortal" tossed around by a race known for being tough and sturdy, I'm immediately thinking that these must be a pretty dang hard unit. This is one of the reasons why I loved the Beta 1 version - they absolutely lived up to that name. ” I think it's been mentioned that the name comes from a group of Persian warriors who all wore a mask, meani…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    They may be deep cover agents looking to take the ID down from the inside, you don’t know

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    I use saurians for my slave units, personally.

  • I personally like Brave Sir Robin in the back of that picture. "I say George, did you manage to kill the beast? I would have helped, but I had to... um.... guard your back to make sure no brigands popped out of this bush to ambush you! Yup, certainly are no brigands in this bush. You're welcome, by the way!"

  • Idle question for those concerned about dragons and their eliteness: Which is more important - comparative power or absolute power? Is it more important that a dragon, by virtue of being a dragon, must inherently be more powerful than any other large mount? Or is it more important that the dragon be a strong force in its own right, regardless of the power of other large mounts? In other words, if the Great Bull was taken down several notches (R4, HP3, S4, whatever), and the dragon was also taken…

  • Quote from teclis2000: “Let me ask once more, because there was no answer. Why the breath weapon on the bull? Has it a background reason? Why not some flaming grind attacks orsomething destinct/more unique? (It could be flaming hooves maybe, or something similar.) The most modern burning bull in fantasy I can remember is in The Last Unicorn. It is not flying though, but it's fulfilling the king's will. And btw, the "hero" (prince) in the movie can kill a dragon, but not the bull (which seems to …

  • Angels have looked weirder than a bull: iu

  • Quote from Marcos24: “Oh mannn I want some BBQ so bad and it’s 9am here ” It's never too early for BBQ (unless you are the one making it - properly preparing BBQ takes some time).

  • What, you don't like the goofy "dragons are lizards with wings glued to them" look? iu

  • Quote from jirga: “Quote from SlaveToThePyre: “And who said the Dragon is carnivore? Maybe it is a coprophagist species. Would match a lot with Elven concept. ” You can tell if creature is herbivore by looking at its teeth. If you have dragon model which has teeth like cows have then it is a herbivore. Same rule applies to bulls. If they have pointy teeth of carnivores then it is a carnivore. ” I actually had this discussion with my daughter yesterday. We were trying to figure out if dogs are ca…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from Kriegschmidt: “@berti They're only S4 and R4. They have no lateral movement and no way to achieve it. They're only 5+/5++. I would love to come up against enemy units that cost this many points but are this jack-of-all-trades and this easy to deal with. ” I think that the incarnates look scarier than they actually are. One of the things that I noticed but haven't seen discussed much is that the incarnates anti-armor capabilities are entirely on their grind attacks. There are no suppor…

  • I like it. Good idea for this thread. My thoughts on the gunnery teams - the changes to GTs solved 3 different problems: 1) The army had too many high maneuverability single models in the army 2) The army isn’t supposed to be fantastic at chaffing 3) The infantry is slow and has a hard time engaging the enemy. For 1), I totally get it. The army is supposed to have a feel of “industry grinds forward”. Blocks of infantry alongside a variety of support units, with the infantry as the star. Having t…

  • Quote from heliconid: “Quote from Ghiznuk: “Having finished translating the guidelines, there is a big confusion with the word « race ». It says « this is not different races, but one race with different subspecies », then keeps calling gilas, skinks, coatls different « races », then it says the coatls « learnt magic from other races, thus do not have the same Paths than skinks », etc. It should be fully rewritten to get the same words applied in the same context. Skinks, Gilas, Caimans, Coalts,…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    How many infantry blocks do you want to have gunnery teams in? I can imagine wanting to have two gunnery teams at most, because I really would only want two big infantry blocks in most of my lists (thus making use of the gunnery team to threaten people into charging my combat block.) If gunnery teams are nerfed for the purposes of bringing more, I am not sure I would have enough use for more of them. I think I would rather have fewer of the stronger version.

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from Just_Flo: “So far a "full" Vassal theme might be able to be done withing the Hobgoblin Supplement. As the 2nd Supplement hasn't been decided on it could still be possible, that Jarecs preferance can be played in the 2nd Supplement. (And no, I don't know anything about the 2nd ID Supplement, because it hasn't been planed yet.) ” It hasn't been planned yet, and I know it doesn't match the lore (so far as I know), but I want vampire dwarves now

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    Besides game balance and army identity reasons, there can be lots of lore based reasons one army might have fewer war machines being fielded despite being heavily industrialized: - the war machines are physically bigger, this making them more powerful with the disadvantage of being harder to move to different operation theaters. - the war machines are more powerful, which means they need more maintenance than other war machines do. ID actually have the same amount of artillery as other armies, i…

  • ID General Chat

    lawgnome - - Infernal Dwarves (ID)

    Post

    Quote from Jarec: “Quote from lawgnome: “Industry is more than war machines. They also have plate armor everywhere and access to lots of powerful powder weapons. No namby pamby bows being wielded by dwarfs - they are all armed to the teeth. ” By that logic powder weapons and plate should come out of the Industry points too. ” That's non-sensical. The industry points are purely there as a limiter for balance and army flavor (i.e. the army you are able to field based on what the faction would have…