Search Results

Search results 1-20 of 564.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • Defined that way, you can probably safely assume 'yes'. (ID have one, even though it's not a core aspect of the main four - Lady Reshal / Nezibkesh the Undertaker) T9A Pantheons are large and complex! Any name and similar details will need to pass general BGT review and be released in an official format (if at all), per policy. Thank you for elaborating. It really does help!

  • Quote from Jarec: “Quote from WhammeWhamme: “Your logic confuses me; if mobile artillery is more common than immobile, why should you be able to field more of the less common stuff? Like, I can see "you should be able to field more Gunnery Teams and big-model-mounted guns than Infernal Artillery" - there's more of them existing in-universe, so a given battlefield should be more likely to have more. The inverse baffles me; "they are less common, therefore I should be able to take many of them"? o…

  • IMMORTALS Beta 4

    WhammeWhamme - - Infernal Dwarves (ID)

    Post

    Quote from Crazydwarf: “Quote from WhammeWhamme: “Remember Beta 1? Remember Beta 2? We tried them being an anvil. The level of "anvil" we could sustain was not high enough for people to be happy. The Venn diagram of "tanky enough to make more ID players happy than are currently" "not so tanky the RT will disallow it" and "possible designs for dwarf units with Spears/Infernal Weapons/Great Weapons and Bodyguard" does not, I think have any meaningful overlap in the middle. Or to put it another way…

  • The answer depends on your definition of "god of the dead". To stick with GW for a moment, both Nagash and Morr are a "god of the dead". Like, literally, if there's a member of the Sohnstahler pantheon who (for example) commands their followers to destroy undead at every opportunity, but they're like, I dunno, Rosea, the god of flowers because plants hate zombies, does that count? What about if there's one who guards graveyards, but doesn't protect the souls of the dead? What if there's one of e…

  • IMMORTALS Beta 4

    WhammeWhamme - - Infernal Dwarves (ID)

    Post

    Quote from SlaveToThePyre: “Quote from WhammeWhamme: “I don't see how "Elite units being Core makes Elite Special units a little less interesting" can be read as anything other than a request to make the Core units stop being Elite. "Stop being Elite" is YOUR interpretation. I simply suggest to make Citadels and Ziggurats around 15% less elite and make Immortal's eliteness more focused on all their weapons rather than a single one. A As far as I can tell, the problem is that Citadel Guard are S4…

  • Quote from Jarec: “Quote from WhammeWhamme: “One of the goals of FOI was specifically to avoid that decision. ID is supposed to be about big, splashy war machines. The term "industrial" gets trotted out a lot, but the ID design guidelines specified that actually, ID is supposed to be about big, overengineered war machines. Not because they couldn't spam smaller ones. Because they don't. Because on average and as a culture, ID go big or go home. ... And the restrictions are not about overpowered.…

  • IMMORTALS Beta 4

    WhammeWhamme - - Infernal Dwarves (ID)

    Post

    Quote from SlaveToThePyre: “Quote from WhammeWhamme: “See, I know you're both trying to explain things to me, but I'm actually more confused now than before. So your issue is that the gap in performance between Citadel Guard and Immortals is too small, and you'd prefer it if we lowered the eliteness on Citadel Guard until the gap was larger? Same for Enforcers and Anointed? Why is this a complaint about Immortals, then? (Like, I'm not seeing any way in which changing Immortals would address the …

  • IMMORTALS Beta 4

    WhammeWhamme - - Infernal Dwarves (ID)

    Post

    Quote from SlaveToThePyre: “Quote from DanT: “I think there are some crossed wires in these conversations. My take: If there is any price at which the current design of e.g. immortals or infernal weapons would be acceptable to you, then there is no design problem. No (in my opinion). You should drop the cost too much to make this weapon as good as a spear, but it would be too low for such an upgrade. Too complex I think. Please say this again in different words (preferably with more words), I li…

  • IMMORTALS Beta 4

    WhammeWhamme - - Infernal Dwarves (ID)

    Post

    See, I know you're both trying to explain things to me, but I'm actually more confused now than before. Quote from SlaveToThePyre: “Since most of my previous suggestions may be labelled as "possible but not requested and unlikely-to-be-considered solutions", I'll try to explain my issues so that the "logic" behind it is clearer. I hope it helps. While listing, I find it hard to prefer Immortals to Citadel Guards. Simply because with the new Infernal Brand rule the Citadels provide a good anvil t…

  • Quote from setrius: “Quote from WhammeWhamme: “On "god of the dead" : what makes a god a "god of the dead" to you? ” In Warhammer Fantasy was Morr.Morr is the God of the Dead, Dreams, and Dreamers. He holds sway over illusions and all things that are not what they seem. A contemplative god, he guards the souls of the departed from Chaos and Necromancers, just as his priests guard the corpses buried in the Gardens of Morr and protects the dreams of the sleeping from Daemons that would pervert the…

  • IMMORTALS Beta 4

    WhammeWhamme - - Infernal Dwarves (ID)

    Post

    Quote from Winduck: “Back in the days they gave magic attacks +1 s and ap. Chaos knights had the same weapons. Now it seems a big blank or at least not very attractive compared to other options. You could also just lower the price, but I would prefer some other thing. ” So the implied backstory of "mass-produced magic weapons" sounds awesome to you? It's about having a cool and obvious backstory behind them that explains how and why they work? (I'm guessing here. Please tell me if I'm wrong. Or …

  • IMMORTALS Beta 4

    WhammeWhamme - - Infernal Dwarves (ID)

    Post

    Quote from Winduck: “Quote from WhammeWhamme: “Could it get Parry back? I cannot categorically rule that out. Note Beta 2, which had Parry on Immortals + other stuff. But on the other hand, how often is Parry useful on DS5 troops? ” I would just love if infernal weapon gets some flavour of some kind, parry will help a bit and will not be top op, so might be a good idea I have a lot of hand/shield models! ” Would you mind explaining what you mean by "flavour of some kind"?

  • Quote from Traumdieb: “Quote from berti: “Following the DE path of not allowing the wizard master prophet to be general would for sure bring the overlord in the lists, but I doubt that this is a concept that is liked a lot. (Gets a lot of flak in DE army too) Currently the to go general in the army is the Prophet. In a lot of lists there are 2 because magic is strong from start, and it adds even more to ID because of the incindary token mechanic. (making units have flaming attacks, applying toke…

  • IMMORTALS Beta 4

    WhammeWhamme - - Infernal Dwarves (ID)

    Post

    Please stop suggesting rules without saying what you think is the problem and why you think it is a good idea to change to that. We are probably not going to use your rules suggestion. We might, however, be able to use your logic.

  • IMMORTALS Beta 4

    WhammeWhamme - - Infernal Dwarves (ID)

    Post

    Could it get Parry back? I cannot categorically rule that out. Note Beta 2, which had Parry on Immortals + other stuff. But on the other hand, how often is Parry useful on DS5 troops?

  • IMMORTALS Beta 4

    WhammeWhamme - - Infernal Dwarves (ID)

    Post

    If you don't personally want it, please don't guess why other people would want it. We can make our own guesses.

  • Quote from darkknight109: “Quote from berti: “In ID there is the MAGE Engineer (so more expensive than normal engineer), the normal artillery + warplatform artillery and the trains and shooting titan counting. In my opinion the bastion does count into the limit only because there is no point limit on normal shooting, that is a thing in the other armies too. But as soon as you take the train/shooting titan, more so when their points are fixed to the true value of them (currently both underpriced …

  • IMMORTALS Beta 4

    WhammeWhamme - - Infernal Dwarves (ID)

    Post

    Remember Beta 1? Remember Beta 2? We tried them being an anvil. The level of "anvil" we could sustain was not high enough for people to be happy. The Venn diagram of "tanky enough to make more ID players happy than are currently" "not so tanky the RT will disallow it" and "possible designs for dwarf units with Spears/Infernal Weapons/Great Weapons and Bodyguard" does not, I think have any meaningful overlap in the middle. Or to put it another way: I suspect they are the strongest anvil you're go…