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  • Immortalize your army!

    Crafty - - Dread Elves (DE)

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    Not sure if this is helpful since most of my army is GW, but here's the latest WIP pics of where my army is at. I've got most units, but there's a lot on the painting table still to paint (especially the new units): imgur.com/gallery/u47Fh0Y

  • DE Rule Questions

    Crafty - - Dread Elves (DE)

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    Awesome - thanks!

  • DE Rule Questions

    Crafty - - Dread Elves (DE)

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    Quick question - if the Divine altar is in a unit of infantry, can that unit of infantry still have its march set to 14” when in range of a Mist Leviathan?

  • DE LAB: Thoughts and feedback

    Crafty - - Dread Elves (DE)

    Post

    Book looks cool on paper and I love the new concepts that have been brought into the designs. I’m keen to see the book come together to be a fun army to play with / against on the table. At time of posting, I’ve had about 5 games with the latest book. So far, I’ve tried a wide range of units, but struggled to make anything other than the obvious militants + TL work well. Lists that do well seem a little one dimensional at the moment - it’s just about getting X Killy infantry unit into combat asa…

  • Warhall of the Arts

    Crafty - - General Discussion

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    Haha awesome! The entries have been amazing - so cool to hero the hobby side of the project. Thanks @piteglio for organizing this all. Super excited to give Warhall a go! I’m going to give my second key to @Gingasmite who had a bunch of awesome entries in sculpture as well. I’ve played against his gorgeously modded armies in RL and I’ve learnt a lot from how he approaches his hobby projects. Thanks everyone.

  • Warhall of the Arts

    Crafty - - General Discussion

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    #6 Submitted by: Crafty Name: Bruiser Cruiser Category: Terrain Source: Scratch built from wood, cardboard with some bits box flourishes. The dragon head on the bow is made from greenstuff. Note: In a few of our casual campaign games, we had the Dread elf army disembarking from the ship into a beachhead land battle. We also had rules for skirmish / naval battles using ships, so arguably I guess this could be considered terrain.

  • Warhall of the Arts

    Crafty - - General Discussion

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    #5 Submitted by: Crafty Name: Dread Peggy Category: Sculpture Source: Mix of various GW bits with greenstuff.

  • Warhall of the Arts

    Crafty - - General Discussion

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    #4 Submitted by: Crafty Name: Lumpy (Cave Gnasher) Category: Sculpture Source: GW bits & greenstuff

  • Warhall of the Arts

    Crafty - - General Discussion

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    #3 Submitted by: Crafty Name: Naughty Netty Category: Painting Source: Mainly Gee Dubs with some extra bits.

  • Warhall of the Arts

    Crafty - - General Discussion

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    #2 Submitted by: Crafty Name: Rocky Belorca (GGI) Category: Sculpture Source: Some GW, lots of greenstuff and "found media" from the garden.

  • Warhall of the Arts

    Crafty - - General Discussion

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    Submitted by: Crafty Name: Kraken Category: Sculpting Source: A mix of green-stuff sprinkled with GW bits.

  • While we’re brainstorming possible enchantment ideas (book is still in Alpha)... There could be a Beastmaster cloak that provides armour 4. I imagine it could be made up of Raptor, Hydra, Kraken and Manticore pelts. Could be called “Four Skin”

  • If the weapon enchantment have you +2 AP, we could call it “Double Penetration”... following the same naming system used for “Triple Speed” in the ID book?

  • WOAH, mate - that's already looking amazing! I'm pretty vanilla when it comes to modelling (Kraken was my first go at something that wasn't out of the box) so I'm always inspired by super unique armies like this. Love the guys riding wolves - very cool. That dragon is going to look incredible - will be keeping a look out for WIPs.

  • @Boomvalk I've got a really simple recipe for the 'blue-black' look. 1) Base colour - abbadon black 2) Highlight - Incubui darkness 3) Glaze - 1x part incubui darkness + 1x part abbadon black 4) Finer Highlight - incubui darkness You can add another super fine edge highlight of a brighter grey blue if you want it to feel more reflective. I decided to use as few colours as possible in this project as a bit of a challenge (I normally go all over the colour wheel), so to get different materials, I …

  • Quote from Boomvalk: “I'd love your recipe for the blue-highlighted black btw. Did smth similar on my acolyte steeds but this looks damn good. Same on the outside of the shades cloaks! ” No problem, I'll post up my recipe as soon as I get a chance!

  • Thanks @Giladis - was trying to really limit my palette for this army. The kraken is a bit of a kitbash / sculpt mongrel. I've got a bit of a wip series here: imgur.com/a/t8O3DHt It's a mashup of the chaos vortex beast, some old metal hydra bits, troll fin and a few bits and pieces lying around.

  • Been chipping away at my DE (been my burgeoning EoS army). Here's my latest WIP (added the new pics to the old ones I had taken). Tried to get a similar background to make them consistent, but they're taken at different times so - meh. I'm also still yet to do the snow bases - I'm tinkering around with recipes at the moment, but I figure I can do it all in one go once I have the army painted. Next up is a unit of Tower Guard. imgur.com/a/XwRs4C0

  • Daeb Hereditary Spell

    Crafty - - Dread Elves (DE)

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    This might be a bit late to the party, but I'll just leave this here anyway... The idea is that the shadows can either hurry your forces towards the enemy - or - sow confusion, forcing them to break their battle lines or flee in terror... Fleeting Shadows Type: universal Casting cost: 8/12 Duration: one turn Range: 18” Target must make a 2D6 Magical Move. Boosted: Target gains Fearless - - - I know units with Random Movement can't make magical moves, but this is a Random Magical Move - so an exc…

  • Having watch a couple of games with beta1 and watching a couple games with beta2, it was a pity to see the tower lose so much of its character in the latest update. I'm not a fan of complex rules bloat, but I think centre piece models like this deserve some interesting rules. What if (instead of 360 LOS), it had 180 LOS from the front edge of the base? That would give it tremendous board control, but can still be out manoeuvred if played badly. Also fixes the issue of the unit turning around and…