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  • Chess clocks in tournaments

    marcema - - General Discussion

    Post

    Timers should never mean that the opponent loses the game. For X amount of minutes the player goes over, an X amount of penalty points will be awarded in the end of the tournament. Or just generally, for every match you run out of time, apply a - 3 VP to the end result of the tournament.

  • Chess clocks in tournaments

    marcema - - General Discussion

    Post

    Quote from dan: “One issue I see is than unlike in chess, an opponent has the ability to eat away at time when rolling dice for things like armor saves and dispel rolls. I suppose a way to prevent that is to pass time to your opponent when they’re rolling for things, but that also seems abusable and, frankly, irritating for both parties. Since rules questions and debates also come up in this game rather frequently, I wonder how time would be counted during those instances? I’ve played games agai…

  • Chess clocks in tournaments

    marcema - - General Discussion

    Post

    But if you don't play regularly, you can't go and measure out all moves and try to min-max everything. That's the main issue. I've played people who don't play regularly and i end up so many times in situations where i end up looking up every single rule because they don't believe me and want to remeasure everything when you punish their movement mistakes. Have respect for your opponents time and i think a chess clock is nice just to make people aware of the time they spend. I don't mind if i on…

  • Nippon for T9A

    marcema - - New army books

    Post

    So, I'm considering to sign up for the online tournament where you are only allowed to play homebrews and supplements. Since this book seems very promising, I thought i give it a shot and started to build a list with things i think are fun to play. I ended up with a full clan Taneka list. (Hidden Content) I think a few things really seem broken on the first eye and that's why I included them. The 200p for aegis 5+ against ranged is way underpriced. I play SA and it is basically the engine of the…

  • Nippon for T9A

    marcema - - New army books

    Post

    It might be that i read poorly, but i dont understand the ritual meditation rule. When do i get it and what prevents me from applying the - 1 dispell modifier?

  • Chess clocks in tournaments

    marcema - - General Discussion

    Post

    I think you still need to keep in mind that a 4500p game should last about 3,5h. Half an hour for introducing the armies and deployment etc. Then you have 3h left for 6 rounds. Which means 15 minutes per player turn, this is about 4 minutes for every phase (melee, magic, shooting, combat) pushing this even more will make it very tough considering that things like combat takes time.

  • Chess clocks in tournaments

    marcema - - General Discussion

    Post

    I think it's not a bad idea as long as the TO is clear about it beforehand so the participants know the restrictions that apply regarding time. It also makes the tournament more fun for the opponent who else needs to wait maybe half an hour for their opponent to finish their movement phase. I would definitely love to give it a try at a tournament someday.

  • IMMORTALS Beta 4

    marcema - - Infernal Dwarves (ID)

    Post

    Quote from DanT: “To echo WW's question, I would also really like to hear what people want to use immortals without bodyguard for, that they can't use citadel guard or lugars for? ” A hard combat unit, battlefocus, off/def 5 is pretty decent i would guess. Not saying i would do it myself, but it's the only other role they can have when losing bodyguard

  • IMMORTALS Beta 4

    marcema - - Infernal Dwarves (ID)

    Post

    Can you elaborate a bit more on that part? "Invisible upgrades"?

  • IMMORTALS Beta 4

    marcema - - Infernal Dwarves (ID)

    Post

    @Tyranno i agree that bodyguard in the unit is a background driven rule and full respect for that. But a bodyguard unit without a character doesn't make any sense from a background perspective either, yet you can bring immortals and play them without a character. I also understand that this is a difficult claim as you can never control this. Therefore i feel that bodyguard makes sense, but as an alternative rather than a mandatory upgrade. The thing with bodyguard is that the rule is innately ba…

  • IMMORTALS Beta 4

    marcema - - Infernal Dwarves (ID)

    Post

    By making the option as suggested and introducing weapon master, you also open up parry for the immortals if they have shields as base equipment. This has been turned down before if i remember correctly, so weapon master seems impossible in that case. I'm fan of the option to make bodyguard an option.

  • Quote from Darkwise: “To night i have some reflexions about Pteradon sentries and the magnetize power. - If we are good at magic and magnetism, we might imagine that our pteradons sentries could drop large magically magnetic artifacts on enemies, like our current rocks except that an affected unit would suffer a magical magnetic overload which would negate the effects ( offensive, defensive, all) of a magical item per magically magical artifact dropped. - we could also imagine that our pteradons…

  • onyx core

    marcema - - Infernal Dwarves (ID)

    Post

    Run an ashuruk master on occultism and whoops, you can put alchemical fire on targets. Onyx core is really solid on a taurukh commissioner. I think one of the most common builds actually is with the commissioner

  • I would actually go for a plain start on the monsters. The internal balance is very off at the moment and i think simply putting all units to 0 has the biggest chance of success. I do like the idea of a Thyroscytus Herd, though its rules might be different, because 6d6 poisoned attacks might be a bit much ye. Could be 6, but also 36 in addition to the crush attacks which will hurt some armies pretty badly.

  • Quote from Lohkir: “Landscape designer Ground 96" X+ Target open Terrain create a hill on that point Target a building, transform it to a ruin Target a water, transform it to a swamp Target a wall, transform it to open terrain Target a hill, move it 6" Target a forest, transform it to water that is still a forest Target a ruin, transform it to open terrain Target a impossible terrain, transform it to ruin swamp: dangerous terrain (1) for all models, dangerous terrain (2) for Standard All these c…

  • Mono-sin supplement

    marcema - - Daemon Legions (DL)

    Post

    Quote from Peacemaker: “How hard can it be? Just take DL book and restrict manifestations to only the aligned Sin. Let points do the rest Hehehe ” If it only was that simple

  • Quote from Ghiznuk: “They actually should have a bodyguard charged of killing them as soon as they start cackling too much. ” Really good idea, so a forced bodyguard. An addition could then be that whenever you place the model in a cuatl unit, it may never voluntarily leave it.

  • SA LAB Team and guidelines

    marcema - - Saurian Ancients (SA)

    Post

    Well, even if you don't trust each other, you can still work together for a common goal. That's how i see the Cuatl in that respect and if the cuatl is a heavy hitter that can make the difference in a battle, yoi do the best you can to defend if so it can aid you properly in battle.

  • Mono-sin supplement

    marcema - - Daemon Legions (DL)

    Post

    Quote from WarX: “SPOILERS! Please... ” When playing Wrath as mono-sin, you are only allowed to scream to your opponent.

  • Quote from Ghiznuk: “Quote from marcema: “Models with this rule gain Devastating Charge (+1 Attack) and Lethal Strike against units that have suffered at least one Health Point loss. ” Well that's kind of the same as « Scent of blood » in the DE book But « Cannot be stomped » makes a lot of sense as they just dodge out of the way. ” Correct, nothing wrong with that idea right? I think Lethal strike fits SA much more than the DE, but that's a whole other discussion My idea is that scavengers get …