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  • Quote from arwaker: “If brainstorming for LAB concepts, and also considering (maybe) unpopular suggestions, I first of all would like to ask how important it is at all for HE identity to have two different chariots. Is chariotism a central element of HE culture? Or is it maybe rather dragonism? We have seen in other books (initially) unpopular decisions to merge two distinct units, to free up some design space for other more important things. In my opinion chariots are not iconically enough for …

  • Let me try to add a little focus. It may or may not come to pass that Reaver Chariots are moved to Core as small units (in the same way that some other armies have this rule). I personally am not holding my breath however. If it does, great -- we can all rejoice at the new options abound, but at the same time I suspect that the conversation would simply reverse itself in the opposite direction and the focus would simply shift towards how little Highborn Lancers do in comparison with now small un…

  • Quote from arwaker: “Maybe just to solve several "issues" in one change: Remove Swiftstride. Swiftstride increases chances of successful long charges. This seems to be a major problem for many people here. Losing swiftstride does not decrease the maximum charge range. You can still try to dice your luck. That is very Vermin Iike. Losing Swiftstride makes the extra d6 not causing confusion anymore on how and when to apply it. Losing swiftstride would make VS step less on the toes of factions that…

  • Quote from skipschnit: “By the way, I read somewhere that there was a question as to when the d6 was rolled for the Dreadmill chariots. When charging, declare as normal and roll as normal, then add the d6”. It is a good point that someone brought up about the failed charge and I’ll take it back to the team and RCT to discuss if the d6” is to be added or not. I will also ask about clarifying the “legal charge” part as well, so we will know if we are taking the max possible range, or only the maxi…

  • Hello Elven Princes! The background team has offered to help shed some light on our army's background, and has made a bit of a contest out of it! The task is simple: - ACS will be gathering 5 Questions per army, and will assign a priority to each question, from 1 to 5; - BGT will answer the questions, trying to mix factions in every Scroll issue (so, for example, 1 for BH, 1 for DH, then other questions from the Sage topic); - Questions having a good answer in already published material are excl…

  • Please reread what I wrote. We can take it to DMs -- don't need to clutter up more of this thread. Kind regards, Axiem

  • Quote from Ghiznuk: “Quote from Axiem: “One other question: is there a reason these models are listed as being on different base sizes? Doesn't this make it challenging from a modeling/army building standpoint? ” they're different models for different units, i don't see why it's wrong to have different bases ? ” What is the purpose of this? They look similar (at least to a lay person), functionally similarly (both swift stride constructs, even if they fill different roles), and could easily be u…

  • @Nicreap Quote: “Trust me, those stats are accurate. The difference is you report only the odds of rolling exactly a number, which while useful in some situations, isn't for the purposes of hitting a long charge. You want to know what the odds of hitting the exact number you need to land the charge or higherbecause rolling a 10 when you needed a 9 is still a success. So I took the very table you are using, and added the odds of everything above the bare minimum to succeed at the charge as well, …

  • @Nicreap There's so much in there to take apart, I'm not going to have time to dig into each piece. Let's agree on some basics: - I made it very clear what I meant by my comments; you're not going to get me to move from my definitions, because I was precise with my language the first time on purpose; - A threat range is a unit's max range, everyone agrees with this terminology right? There shouldn't be any contest here; that means the threat range is 23"; - Those stats are not accurate; I'll pos…

  • Quote from Nicreap: “Quote from Axiem: “It's also faster than just about anything else and, importantly, more consistent at high ranges (unless Ad9 Chariots). ” Except neither of those things are true. On average it is adv 8, so it's as fast or slower than most other chariots, not faster, and definitely not consistently faster. Sure, sometimes it's a faster, but just as often it will be slower and you have no control over which one you get. That inconsistency extends to the charge range as well,…

  • Quote from Optimistic C: “Ironically, the thing that some people don’t like (it blows up when dead and doesn’t move far enough when it fails a charge) is what makes it risky, as it’s failed charges won’t totally expel it from the general bulk of the VS army. This does mean that you probably want to shoot or spell it to efficiently deal with it, but it being flammable and 4+/Res 4/3 HP means that it’s reasonably vulnerable to both Pyromancy and Alchemy, particularly when you only need to do 3 wou…

  • Quote from Optimistic C: “Quote from dan: “Adv 9 chariots can only zone 21 inches, and probably don’t hurt you when you kill them. ” Hmm. The Threshing Engine is Adv 10 (and you can buy 5 of them), and I don’t know that it’s breaking the game in half. I’ve been a bit skeptical of some of the discussions and choices being made in the various LABs, but this doesn’t seem too dangerous or unprecedented. Yes, it’s more random and wacky, but I’d personally prefer the reliability of Adv 9-10 from a com…

  • Quote from Nicreap: “Quote from Axiem: “Otherwise, 20"+ long-charges with little downside allows for very little counterplay, or detriment to a failed long-bomb. ” Other than the fact they explode, so if you fail the charge and then get shot you are highly likely to be blowing up your own army. ” If you fail a 20-23" charge, you're on average going forward 4-5". That's still a long charge for most units trying to counter charge. The biggest challenge I see with this rule, imo, is the extra dice …

  • Quote from Nicreap: “Quote from Klexe: “Do i read this right? Chariot can have m5+D6 +3d6 charge? for 11+3d6= 23max charge range? ” yep, I think whether you declare the charge before or after rolling the dice will make a huge difference. If you have to declare the charge first, THEN roll your d6 it is a much more risky unit to use. ” To balance out this rule, I hope the team is considering something like if the unit fails it charge that it also has to go forward the extra D6. Otherwise, 20"+ lon…

  • One other question: is there a reason these models are listed as being on different base sizes? Doesn't this make it challenging from a modeling/army building standpoint? I believe in all other cases like this, the models were standardized (even to the detriment of the army: such as Dragons, large fliers, etc.) Kind regards, Axiem

  • A clarifying question: Dreadmill Chariots March D6 + 5", and Charge 4D6 (picking top 3) + 5", correct? Is Speed (as a standalone attribute, and also versus what the Book had) suppose to be a strength for the army, because this unit becomes perhaps the most consistent long-range threat in the game. There seems to be also no downside to declaring max-range charges (which you'll be rewarded for more often than not). Like the concept, and the potential for them to blow up if you start removing model…

  • Quote from Furion: “The game plays utterly different in top 20-30% of the distribution. The lower on the ladder, the more random the results are. This is not the correct place to get conclusions about balance. Quote from arwaker: “Not sure what we are even arguing about. HE was considered as too strong before, and latest data indicate that they dropped in performance. Do you think this is bad in general or do you just think that they dropped by too much? Well, then it is certainly not HE to comp…

  • Quote from DarkSky: “I think 4-wide to form a rank is a really really cool idea and definitely hope someday it will find a place in an army. The biggest challenge would be to decide: In which army? Somehow I don't think HE is the right one, if HE are supposed to field the biggest elven blocks. But I could be entirely wrong as well and the team says HE should be able to field more ranks with less bodies, which is an argument for them. ” This (and the general FLU concept) runs up against: - Elves …

  • Quote from Marcos24: “Understood. But also don't you think that multiple angles would be more fun as a HBE player as well? If those defensive traits come in different forms, it means you always have at least one thing that an enemy can't bypass (assuming you apply it correctly): 1. Does an enemy unit rely on impact hits? Send in the armored guys that reduce ap or decrease strength then, (or cast one of a couple of spells that would help). 2. An enemy unit that has a magic buff that pushes their …

  • It's interesting getting your viewpoint on this @Marcos24 and I can see what you're trying to avoid, but I think your original statements are probably a bit too broad-stroked. As Vespacian points out, it's not likely to be a completely army-wide implementation (without any caveats) or, importantly, at the exact same stat line. For instance, the Distracting could be limited to some units, or it could be to offset current stateliness (I could imagine a world where all "elite" Elves go to DS4 with …