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  • Wauw - that's a great work. Nice painting, a lot of details (i.e. the runes on the Shaman stick's ribbon, the longhorn banner) - It's just really beautiful. You've also spent some times on the basis ! Only thing I like less is the hairy/grassy yellow things (coming from the rock ?) on the cyclop ! Btw, do not hesitate to post your pictures directly in the body of your message (select 'image' then copy and paste there the full image HTML).

  • IMMORTALS Beta 4

    strauss - - Infernal Dwarves (ID)

    Post

    I've a tendency to support the underdog in a fight !

  • IMMORTALS Beta 4

    strauss - - Infernal Dwarves (ID)

    Post

    [speaking as a player, not project member] Herm', I must admit that I like very much your above proposal. It's elegant and would solve some issues with Immortals and even game-wide. You have my vote.

  • Overlord Keys of Citadel

    strauss - - Infernal Dwarves (ID)

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    Quick question: Have you considered taurukh ritual as an option for the Overlord ? If so, why and in what type of configuration? If not, why ?

  • ID General Chat

    strauss - - Infernal Dwarves (ID)

    Post

    Holà dear ID community ! We need you (once again)! With the gold version of the LAB slowly approaching, we would like to address a floating topic, that never got properly deepened : ID special items. So, we'd love to collect your feedback on this thread ==> [FEEDBACK] ID Special Items <==

  • Dear ID community, As you may know, we're getting close to the gold status. In that context, we would like to address a floating topic that has never been really covered yet - our Special Items. We've noticed here and there some comments, going in different directions and some items that aren't mentioned or picked in your lists. Overall, we also observed a certain lack of presence of ID special items in the data we've gathered. So, we would like to give you the opportunity to provide us with you…

  • Quote from TobiasP: “Havnt used him in lists since update and got no plans to do it at the moment. ” Thanks for your feedback Tobias, but do you mind to tell us more ? Is it because for an equal investment you get something that you deem more cost-efficient ? Is it simply because it doesn't fit your gameplay ? Or because of the overlord per-se (i.e. Profil, impact in game, etc) ?

  • Very cool ! I think I've also seen your vassals and they're great !

  • onyx core

    strauss - - Infernal Dwarves (ID)

    Post

    Yeah the popularity of Onyx core on the commissioner is easily explained by the fact that the Onyx core doesn't grant anymore a +1S (compared to slim book) - So to use it on the overlord, you'll be capped at S5 or have to invest it the gauntlet to go to S6. I have to say that what type of weapon/enchant combination is often used remains a mystery for us. Keys to the Citadel creates a real black box and prevent us to monitor what is picked or not, on which frequency, etc...

  • @TobiasP, the game took place yesterday evening and lasted about 4 turns (we simulated the last one, as the result of the game was clear). As a disclaimer, I wouldn't really consider this game as a real practice. My opponent just got back in the game and was pretty inexperienced, so we partly “played together”, i.e. I was suggesting possible moves, explaining how X/Y/Z work etc. The EoS list is somehow unusual and may need fine-tuning (some parts are interesting but don't fit together). So quick…

  • ID General Chat

    strauss - - Infernal Dwarves (ID)

    Post

    Gents, can we agree to disagree and move on to a new topic ?

  • @WarX, it doesn’t sound as an issue for me. Many items or special rules counter each other’s and that just fine.

  • Quote from Tyranno: “ Quote from strauss: “So in the next two weeks, I'll play 2 games for a small single tournament. It follows a "champion league system" where you first starts in a pool and if you qualify, you go to the next turn, which is then a direct knock-out system. ” At least it's not a Super League xD ” Yup ! But if it was the case, and considering that they only accept the richest and most talented ones, I doubt I'd had made it Well, 1st game should start tomorrow and I'll be facing a…

  • ID General Chat

    strauss - - Infernal Dwarves (ID)

    Post

    Dear all ! (I wish I could wake you up all at once, like on discord - but that may be my assertive-self speaking...) The sub-forum is pretty busy, but @WhammeWhamme needs you, beloved nerds. ==> Give WhammeWhamme some feedback on ID background <== To avoid any confusion, I take the liberty to quote WW: Quote from WhammeWhamme: “In the Ninth Age Project, we do care a lot about trying to improve our products. I, personally, care about improving as a writer. So if you've read the LAB and been under…

  • It's been a while since I posted something here. When IRL stuffs go crazy (but in a very positive way), that's prolly understandable - Yet I feel the need to start back documenting my ID experimentation. To be fair, I was also awaiting the latest beta to get back on track (I had a OK hiatus and I enjoyed it so much that I started a real army (not just a UB tuned one )). So in the next two weeks, I'll play 2 games for a small single tournament. It follows a "champion league system" where you firs…

  • Quote from darkknight109: “My understanding is as follows: -The target gains an Incendiary token. That is the "permanent" part of the spell. The token stays until something happens to make it go away (most likely getting hit by a flaming attack). -The target suffers -1 Off/Def until the next magic phase, regardless of anything else that happens. -Boosted version: the target suffers an additional -1 Off/Def for whatever tokens they have at the time their Off/Def is checked, until the next magic p…

  • @Martinux Indeed, it can be sometime a bit tricky In order to be visually striking, I would cut this rule in two : 1. The target gains 1 Incendiary marker. 2. In addition, the target suffers −1 Offensive Skill and Defensive Skill {and an additional −1 for every Incendiary marker on the target (if the number of markers changes, so will the modifier)} until the start of the next friendly Magic Phase, up to a maximum of −3. 1 is permanent and ends when the conditions of the "incendiary rule" are me…

  • [LIST REP] WTC ID LISTS

    strauss - - Infernal Dwarves (ID)

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    Quote from Math-CD: “Hello guys I took the time to analyse all 13 WTC ID lists: List analysis: WTC 2021 ID lists - YouTube ” Ho, you kept that secret :o - will be my background for the next painting session !

  • Quote from berti: “Stand behind for such a thing would be ridicoulus. No way for oponent to get rid of it. Added artillery to a bus unit via stand behind. Starting in front tank and beeing rearranged to third rank before CC happens. They already have range 12-18" depending on the type you use. Plus marching up to 9". Reminder: There is something in the ID guidelines about short range shooting. ” Short range is highly subjective. 64 inches is long ranges. So 24' could be easily considered short r…

  • Quote from WarX: “So simple question: if DH can deploy 7 War Machines (actually 8 because Anvil is also round base War Machine), why literally nobody plays this? I can answer this question: because this is suicide. Long charge combat unit (a chariot, Reapers, etc) will be able to charge one and overrun to all other machines wiping them out turn by turn. ” If this is the reason, why would it be different for ID ? Despite the fact that you could not go up to 3 war machines (or 4 if you take 2 slin…