Search Results

Search results 1-20 of 794.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • Quote from vvalor: “-scoring wardancers (put it to max 2 units) ” Pretty sure this is not going to happen. Powers that be are very much against scoring light troops existing, and the SE design team for 2.0 wanted to remove it anyway, because BD are meant to be our ultra-elite combat unit, but when they had scoring they were used as avoidance scorers who rarely saw combat. Quote from Arrahed: “If also find that in the current, single-entity heavy meta SE mobility is not particularly unique or pow…

  • Ok, it was worth asking the question. It's easy to get used to something like relying on combat characters in a book which lacks other tools to do the same job, and then not even consider the possibilities to develop other tools and move away from that. Honestly, I am inclined towards thinking KoE need those combat characters, but you guys know the army far better than me, so I thought I'd ask.

  • Quote from Masamune88: “@CariadocThorne that moves towards generalship rather than heroicness which is probably more of an EoS thing than KoE thing thematically ” Depends on how far you take it. Having each virtue give a buff to the character and his unit, say something like Hatred (beast), or battle focus, or something like that shouldn't be stepping in any toes, EoS goes so much further. Either way, just an idle musing.

  • @Ludaman that brings up another important question related to eliteness. Do KoE actually need highly elite combat characters? Would characters who inspire the knights to fight better rather than being individual combat monsters better represent the knightly heroic ideal? Obviously a lot depends on what is done with the rest of the book, and whether there are targets the rest of the book struggle with, which characters might be the best solution to. I could see either way working.

  • @Marcos24 I agree with the idea of being able to customise KoE characters towards specialising against specific targets to some extent, and I think it is important that KoE has characters in who can deal with targets like this. I would be wary of very heavy specialization though. My comments about eliteness still stand though. Especially with charge related bonuses, and a moderate degree of specialisation, it doesn't take a character of equal eliteness to beat a chosen lord or a vampire combat l…

  • Perhaps if a unit of knights (not a character in the unit) kills a monster or character, one of the R&F models is upgraded to a champion.

  • Quote from Ludaman: “Well I for one am quite excited. There are some very cool background themes that have never been touched on in an army like this: Number one for me being, The Lady rewards Knights who follow a virtuous path with supernatural power and ability, however as most of us know getting ahead in the world (especially the medieval world) requires virtue that can be easily set aside in order to achieve your ambition. Finally getting a chance to see the fluff fleshed out between the fac…

  • A lot of people seem not to realize quite how few S6+ or MW attacks SE have access to.

  • What SE currently lacks

    CariadocThorne - - Sylvan Elves (SE)

    Post

    Quote from Firthunands91: “And to the guy making the maths on Huntsmen, yeah, a unit of 350pts doing 2.5W on average to a 1+4++ Cowboy is a bad result. LOL. Do the maths with any other model to see if they come even close. ” That's 2.5W with double S buff. So a 350pt unit supported by at least 2 mages... (and how often do SE get 2 spells off in one turn, let alone 2 Strength buffs?) Now calculate that minotaur warlord and FDE with the best two buff spells available cast on them. With no buff WH …

  • What SE currently lacks

    CariadocThorne - - Sylvan Elves (SE)

    Post

    @Firthunands91 I just want to reiterate this. It's not necessarily even about getting MORE tools to deal with single models (although I do think we could use a couple more), but rather about spreading the effective counters around the book a bit more, like making even a single shooty unit effective against them.

  • What SE currently lacks

    CariadocThorne - - Sylvan Elves (SE)

    Post

    Quote from Firthunands91: “Or Treefathers, or Kestrels, or Huntsmen. Let's try another time. Things that counter single model spam: Your own single models: Ancient, Avatar, non Character Tree father, Wild Hunter, Dragon. Check. Glass Cannon Cavalry: Huntsmen, Kestrels. Check. Easy access to High Strength and AP all around. Check. So yeah, you are basically lacking Warmachines and Sniping Spells. Yet you are one of the 6 armies with access to Dragons, and have plenty of AP all around and the doub…

  • What SE currently lacks

    CariadocThorne - - Sylvan Elves (SE)

    Post

    Quote from Firthunands91: “Yup SE shooting feels mostly overcosted. There are poor examples at what I said? Sure, and there are excellent ones, that are able to one-shot Monsters and Cowboys. There's no all around list in any book that is able to deal with single model spam. That's why such spam has become so popular, because it's really hard to counter unless specifically building against it. SE has, as others, their own tools. And they are quite valid. But again, I don't think that SE has a ha…

  • Quote from Firthunands91: “So it's not that you don't have the tools, but that you refuse to use them because they don't look as you want? ” No-one said that. Just that the tools we have kind of push us towards certain list types, and that we'd like to be able to play more varied lists while still being reasonably well equipped to deal with single model spam. And some of the stuff you mentioned is really poor at dealing with cowboys. Pathfinders for example may have AP3, but cost more than a lot…

  • Quote from Laik: “the problem is that we can't do anything to them outside of CC - which means that we'll onky kill them if our opponents let us do it... ” Yes, but as @nantuko says, if we allow ourselves to be forced into a certain type of list, we can counter them. Fill core with large Dryad blocks, add a couple of thicket blocks, maybe some Rangers, some WH, and while it may be difficult to actually get those cowboys etc in combat where you can kill them, but there's very little they can do t…

  • Quote from nantuko: “The solution are trees with crush attacks, Thicket beasts and rangers with double strength buff and dancers with LS. The real problem is not that we have no counters but rather that we must build our army to be able to counter them which is forcing people to play things they wouldn't probably like to play since they might make the army more static. ” I think this is almost spot on. We have tools, but if we want to be able to deal with more than a couple of tough single model…

  • What level are you playing at? If you are playing in a fairly high level competitive environment, @Bogi might be right. If you are playing more casually or in a lower level competitive environment, you may find things like a BSB less important, and some of the riskier units like Forest Rangers to be much more effective. Personally my main tips would be: - Don't be over-reliant on shooting. We can bring some fairly good shooting, and it is nice and mobile, but we simply don't have the firepower t…

  • Quote from Slayer Zabojcow: “Comet can hang in the sky for 6 turns but for sure any immobile army would throw all dices to dispel it anyway ” Comet can be nasty against fast fragile armies too. It gives area denial, and armies like SE need to be able to maneuver, closing off the right part of the table can cripple them.

  • Quote from Chronocide: “Sake of argument, what about rolling SE and HE into a single army? There's a lot of overlap between the two, and both factions would benefit from new unit access. ” If that were going to happen, I'd suggest that there is more overlap between SE and DE than SE and HE. Anyway, SE and HE are very different in "feel", one is a more defensive, static gunline and countercharge army, the other is a hypermobile guerrilla army (oversimplifying I know). I don't think the two are ve…

  • There have been some comments about fixing RPS, but that is easier said than done. At the moment, we have a lot of bad matchups, some ridulously bad matchups, and only a couple of fairly good matchups. However, if we just add stuff like defence against ranged damage with no trade-off, that could very quickly swing the other way completely. I believe that the best way to balance our RPS is to give SE better defence against ranged damage in the first few turns, but lose it, along with some of our …

  • Quote from Chronocide: “I still think that a large chunk of reason to take single model units is purely for ease of purchasing/painting/building/transporting/setting up single model units, and has nothing to do with actual rules or value in game. ” For "horde" armies like goblins, VC, VS etc maybe. Even with minimal characters and no other single models, my SE army doesn't have all that many models, and is far easier to transport than most monster heavy armies I see. I can't speak for anyone els…