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  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    Quote from Wesser: “Quote from nightwun: “It is a bit of mistake. We should look into that. I think I was the mess up this time, asking about that entry in last minute We’ll try to sort it out with team. It was one choise only (and thus invalidating shield+bow combo) ” That would be a shame While you could put shield/bows as Common Goblin territory Id like to play paired/bows ” I meant that Vassal combinationsform ID should all be hobgoblin options too. You can use same models in both books, exc…

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    I would like to make experiment here :). We have tons of great feedback, probably more when games hit. But now It is hard to pointpoint but the biggest ones. Or see when there is contradicotory stuff, and what is the most meaningfull. So how about we add them to one big list and see what are the issues. This is not democracy so "voting" does not mean change, but gives impression what is importan and leaves it to task team to implement, if doable, it in a way that respects the game vision, balanc…

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    It is a bit of mistake. We should look into that. I think I was the mess up this time, asking about that entry in last minute We’ll try to sort it out with team. It was one choise only (and thus invalidating shield+bow combo)

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    My (non-official) take for mounts and monsters was flames. As you see we do not have flamethrowers or such in the army or the oilskins due to combination of fire and animals. they do not mix. As for something like the Master Wizard (with ID fanboy) you really do not want to kill your puppet/pet ruler on some random battle...

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    Splendid feedback so far! It is a pleasure to work with supplemets! Seem my impression of how skills work is on the minority here. Hatred (them beasts) would have been better choise then. I think it would emphasize their specilization more too. This is first phase so: We make it you break it! Us looking at it with same eyes (which actually focus on next books now on most of the teams part already) we could have not gotten it much better. We need now quantity to build better product. There is a a…

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    2. It is totally different design. AK, is Gigantic Beast. 5. I feel this is often compared as a stat of skill, while the effect is often ignored. Elves have LR for example. In the end it evens out. Stat 5 here is combination of their fighting style, the weapon, and skill, it ends as ability to just hit something with that a bit better. Also Hobgoblins ehould be as cabable as humans to learn fighting skills. Thay can also go Immortal Academy as exhance students (for good price), to learn skill 5.…

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    Hmm maybe "Tyrannical"diciples has hidden hint or is it coincidence...

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    Hmm it should be direct copy of Vassals in ID with addition of HA+Halberd. Maybe we (or me) miscommunicated something. @Tyranno any recollection about that?

  • Ate my wings... Threw two games to my opponents I was our first guy. So I went first in all games and took one for the team so picked the army that was more diffucult for pairing for rest of the team. List was designed to that. Single model avoidance I called it. And failed fenzy three times pushed all in, won one. Omen itself was nice, but he and Courtesan too, ended in a wrong places. He held his own against Prelate with Mirror long enough for help to come (ofc he died). He won duel against Ko…

  • It's ok. That army was logistical nightmare in UB :). We got our result to round3 it seems. If you are unable to find pair I can step in, but I'll give @Token prio here if he so wishes. So you now have two "spare" players

  • our result is just in Untill is before that day or untill that day ends? Edit. Seems I messed this up real bad. (again). Third time is a charm and in next tourney I manage to: - Check lists - submit correct list - check carefully the deadlines

  • Don't forget "My thoughts" :). The general is integral part of the game. While I think units ablity to be buffed is part of its overall performace, any "document rules" do not work that way. Bodyguard is good example. Alone it does nothing, but it is always thought to have character giving it.

  • I was a bit unclear. The eliteness of peasants includes those stats. So if we remove babysit for example. We could increase March to 9" and still be less elite than before :). Or thats my thoughts.

  • KoE LAB guidelines!

    nightwun - - Kingdom of Equitaine (KoE)

    Post

    Giving my thoughts. Don't take these as facts, promises or how others see them. Maybe trying to convey my good intention as a designer. Current peasant is in my opion on the battelefield: - Dis8 - March 10" So we could reduce those and put it somewhere else. So lateral shift. Not sure if others see it this way. It is a super tricky unit in this context and in uses mentioned here. Units should look, feel and work in consistent manner. Example: We somehow mange to make our Damsel on Pegasus armys …

  • @Nesro is points wise in order. Few names are shortened. a bit of head scraching maybe. Like "Tiger" is "Sabretooth Tigers". Most intersting naming was "Hammoth Hide" which I had to check with google. First hit was: piperthibodeau.artstation.com/projects/L2erJw which instanly led me to Mammoth-Hide Cloak. Which matches with points. So apart from few names, all ok Below is my New Recruit version of list maybe check did I get all names right (Hidden Content) @Martins9thAge all good!

  • Cultists Beta January 2020 feedback

    nightwun - - Cultists

    Post

    Tried Culists in UB tournament: 12th Clashing Roundabouts 9 - Your bi-monthly dosis of UB Tournament (Hidden Content) Got 8-10th position. But had -8 scores from list mistake and not doing review (which were all done before I got time anyway) So, looking only at battlepoints. got 49/60 which is 2md or 3rd. Cultist worked well and my push with divert+bloat summon worked well. Kinslayers helped a bit and almost managed to win Core-Vermin with spears and one buff :). Almost. I think Cultists work g…

  • Cultists Beta January 2020 feedback

    nightwun - - Cultists

    Post

    We had issues with making the naming/ story correct. We changed it from inquisitor (in my mind at least) to be either turncoat informant or "the mark" which cult has orders to kill. Cultist plots are wide and often will need a death of certain individual. So the secretive Master behind Cult leader can advance. So maybe the real cult leader is indeed some other Vampire pulling the strings from shadows and asking death of other Vampire. Ofc the current naming does imply to old Inquisitorthing whic…

  • Not sure about the question? How can I help? And indeed hiding behind the cannon protected biggie. Built this to be flexible but also annoying :).

  • Cultists Beta January 2020 feedback

    nightwun - - Cultists

    Post

    Got 12-8 agains SE in that game. Forgot stuff like: wild huntsman are not scoring Hope Harvester. Summoned it next to Wild Huntsmen. 2 veils used, rolled to shots... 5+5! 26 shots... after smoke settles one Wild Huntsman is dead. That unit performed much better in melee My favorite elf killer is Legion Tresher 4d3 S4 ap3 impacts are just right for elves. 10" threat is so big it can join the fight where ever or zone half of the board.

  • Cultists Beta January 2020 feedback

    nightwun - - Cultists

    Post

    That is good reason to have one unit of infiltrators with you. Taking one Archetype allows 10" or 9" march for units. to range is 20-22" for summon "poke" on top of infiltration. Also this should not be safe, as per design :). Cultists are not the most stabile people...