Search Results

Search results 1-20 of 77.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • Needed to go in to the beef protection and cow industri started up with this Fella for a basic Taurukh Commissioner. Printed more or less out of the box at 100% from Lost kingdom. A simple start for the cows, but forgot to take some pictures of him before paint But there he is, in colors qZpTy5ll.jpg y39UQnrl.jpg mufcHMel.jpg vxENVbMl.jpg

  • Hobgoblin auxiliary book

    Martinux - - Hobgoblins

    Post

    A different approach WIcUpA0l.jpg

  • Had to have som Incendiary markers and some markers for the Alchemical Fire from Alchemy Found some burning skulls from Mini Monster Mayhem, and some books from another place. scaled and changed them a lille, fit and room for a magnet under. lDkP3eom.jpg And some paint on 6rCmPLZl.jpg

  • Hobgoblin auxiliary book

    Martinux - - Hobgoblins

    Post

    Great book, at first glance. thx for the effort on this

  • First Prophet Lost Kingdom had this fella here, and luckily there is a version without the big base on, and where the flame is cut. bx4rgQpl.png The issue it just if you wanna have him on a 20*20 base, you need to scale him down hard.. had to go to 70%. well then the axe was to thin to work , had to remove it and give him a dagger from somewhere else. mUiBeDNl.jpg On a base with the stuff there apparently exist, where they are hanging out mushrooms S3GTxTHl.png

  • would love to see lion cavalry

  • Oil flask clarification

    Martinux - - Infernal Dwarves (ID)

    Post

    A follow up on the good Q here: Oil Flasks – Close Combat, ShootingIf one or more simultaneous attacks with Oil Flasks hit, after resolving these attacks, the target unit gains oneIncendiary marker, or two if the attacking unit has 3 Full Ranks or more. Do the counters comes before the "wound" part of this attack round or after? lets say a Vassal unit got flaming attacks and place the first Incendiary marker on the target, can they re roll to wound strait away here, or is it first in the next at…

  • IMMORTALS Beta 4

    Martinux - - Infernal Dwarves (ID)

    Post

    yes/yes

  • Vassal cavassal cav. wasn't able to find some models i was oki with, so had to mix rider and steed from to different designers. The riders here has in the same "style" as the Vassals slaves, but didn't like the cats RmRdzPol.png Found some wolves from Artisan Guild and scaled to the right fit. Ac3mXItl.png After print and sample o0mDXCTl.jpg Here we go AcS7a2Lh.jpg A8BtQFDh.jpg

  • Ogres, swamp- and half-things

    Martinux - - User Blogs

    Post

    really cool looking small fellas

  • Quote from TobiasP: “Im loving it. Doesnt look AP0 tho ” then you have to remove the teeth

  • Vassal champ and wounds

    Martinux - - Infernal Dwarves (ID)

    Post

    Quote from darkknight109: “Quote from Martinux: “Since the majority of the unit is R3" in play here, what if we have only one rank and file and the Chieftain left in the unit? no more majority. ” Well, two things would come into play here:1) Because distributed hits can never be allocated onto the champion, it would still go onto the R&F health pool (i.e. R3) 2) Even were that not the case, in the event of a tie it is the attacker that gets to choose which profile they will roll against. So …

  • Know the "stile" is a little special, but used this one for pulpit 3uP0q9rh.jpg

  • Vassal champ and wounds

    Martinux - - Infernal Dwarves (ID)

    Post

    Quote from darkknight109: “Quote from Martinux: “Thx. Ya that's the big question for me. The easy to wound (Res. 3) and then the wounds are carried over to the champ with res. 4? For range and for close combat? if you can do that, then the res. 4 is ( in some cases) bypassed. ” Yes - in fact, in most cases Res 4 will be bypassed unless they are fighting a duel. Here's how it looks in practice. Shooting: Unit A attacks a unit of Vassal Levies that has been reduced to just four R&F models + Ch…

  • Vassal champ and wounds

    Martinux - - Infernal Dwarves (ID)

    Post

    Quote from Chack: “But remember that if the wounds exceed the hp of the remaining models then the remaining hits go on the champion, even if he was fighting a challenge, right now i don't have the rulebook handy but i'm pretty sure it is like that in close combat, i think it is like that on ranged but i'm not sure. ” Thx. Ya that's the big question for me. The easy to wound (Res. 3) and then the wounds are carried over to the champ with res. 4? For range and for close combat? if you can do that,…

  • Vassal champ and wounds

    Martinux - - Infernal Dwarves (ID)

    Post

    Thx for the clarification Darkknight

  • Quote from darkknight109: “Depends on whether the wounds are from melee or ranged. Ranged attacks use the "Distributing Hits" rules (7.E of the main rulebook), which states that you use the majority of the unit (typically the R&F profile) for all rolls (to hit, to wound, armour save), with ties resulting in the attacker choosing which profile they want to target. For close combat, hits are allocated as per Rule 15.D.d in the main rulebook (basically, attacks from each model go towards any en…

  • Vassal champ and wounds

    Martinux - - Infernal Dwarves (ID)

    Post

    This might relate to general rules but haven't seen it others places. We have a chanp( if you can call him that ) He got res. 4 and the rest of the unit got res. 3. What happen if the units, let's say get wounds and there are only 4 models in the unit with the champ. Wounds just carried over on him? Or are you to randomise then for wounding with the res. 4 Thx in advance

  • Quote from devolutionary: “Quote from Martinux: “Think that is Awesome, sure in for a test print of it and paint for that matter ” That's the intent, but I'm running super low on resin right now and work has me overwhelmed, so I'm hoping to resume and begin prints next week. ” Can see you have your hands full , but would loooove some equipment for Gunnery Team( the 3 options) . something that 2 dwarfs can handle, ya I think Lost kingdom

  • Quote from devolutionary: “Another evening of tinkering with design for this rocket battery. I'm wondering if anyone has any thoughts or feedback or suggestions around the design. I feel like I'm getting a little too Chaos in some parts. Maybe I should remove the spikes, add some more elaborate geometric designs? ” Quote from devolutionary: “Getting closer. Pretty happy with how it's come out overall. I'm undecided on whether or not I want to attack it with sculpting tools for impacted and damag…