Search Results

Search results 1-20 of 755.

This site uses cookies. By continuing to browse this site, you are agreeing to our Cookie Policy.

  • Quote from p94: “l’unité subit, lors d’une même phase, 25 % ou plus de perte de Points de vie par rapport au nombre qu’elle avait au début de cette même phase. ” On ne parle nulle part du nombre de figurines la dedans.

  • Also if you think about it ratmen aren't particularly better targets to eagles than humans or goblins. For them to have that reasoning would be like saying that humans should never have an eagle on their banner because eagles prey on capuchin monkeys. Regular rats are preyed on not because they are rodents but because they are small.

  • Personally the word legion (or legionnaire) doesn't make me think of skill, but high number.

  • Quote from dan: “Quote from trulyelse: “Honestly, the fact that /ʒ/ does exist in English makes <zh> seem like a weird hill to die on in terms of difficult pronunciation. ” Native English speaker, here. What on Earth is that? ” The sound of "s" in measure, treasure, leisure. Or the second half of the "j" sound (without the d sound).

  • I mean the Roman vermin theme was announced in the publication of the world hymn with the legendary rulebook in December 2016, 4.5 years ago, and it's part of the story of Avras, which is itself central to a good half of the factions at least. So was it really necessary, I would say yes now the designers are no longer prepared to backtrack that far. That would cause too many problems with ramifications in too many factions. But perhaps there is room to wiggle the exact flavor of the names still.…

  • "Zh" is most likely /ʒ/ like the "s" in measure or treasure, or "j" in french. That said I don't see a problem in approximating the pronunciation in the local language you are using. It's what we do in real life for the majority of people.

  • Quote from Eldan: “We want an illustrated book, not some black and white sketches. ” Actually, we want that too. The project uses quite a bit of B&W linework for ornementation, and also some character sketches that we have used in the Full rules book. For example: the-ninth-age.com/community/ga…61b935731d89073b96f26e1ee the-ninth-age.com/community/ga…61b935731d89073b96f26e1ee There is room for varying levels of details and scope. Not everything needs to be a full scene with background. Think abo…

  • Quote from Little Joe: “Quote from ferny: “But you take a big risk doing that as an individual not tied to the project. Art has to meet BGT criteria, if that isn't briefed well enough, and potentially checked in on, then people can just sink money on something that won't get used as it's not theme appropriate. That's why I'm suggesting it would benefit from being done arm in arm with a coordinator from art and or background, a position analagous to Casp, so that a)we get what is missing and our …

  • The "wasted” money can be mitigated by having a community of art patrons rather than individuals. One person commissioning a 300€ piece that ends up not being usable for the project really hurts. Ten people losing 30€ is still a shame but much more manageable. Besides, if you are a little bit careful about the no-nos that would lead the project to completely refuse a piece, I believe it is relatively easy to mitigate that risk. Don't make any direct reference to other settings, especially not Wa…

  • Quote from ferny: “Quote from Shlagrabak: “It's so frustrating though because there is absolutely potential to find community members to pay for these art commissions, and these really help attract new players and have them grow an interest in the background. But non-staff run the risk of commissioning at best generic fantasy artwork (and we see a lot of that already due to the limited manpower), at worst something completely unusable due to IP problems without BGT input. Where the best use of a…

  • It's so frustrating though because there is absolutely potential to find community members to pay for these art commissions, and these really help attract new players and have them grow an interest in the background. But non-staff run the risk of commissioning at best generic fantasy artwork (and we see a lot of that already due to the limited manpower), at worst something completely unusable due to IP problems without BGT input. Where the best use of artwork would be to highlight T9A-specific e…

  • Quote from Monsieur Ramior: “Also sewer. ” 43z7tq.jpg

  • Ah yes, forget the Byzantine Empire, how can one escape the major source of inspiration for medieval fantasy that is historical Portland, Oregon.

  • Artwork can go a long way to orient our perception of the army since we are talking about symbols and much of the time mental shortcuts, images that seem to be evoked by the book. If the book is prefaced with say Byzantine ratmen like @Karak Norn Clansman has shown us, your brain can shift perspective quite a lot. "Oh, those romans!“ Quote from Karak Norn Clansman: “kvQJUKR.png A Tale of Opulence and Plague, by Akitku Commissioned artwork created by Akitku. Check out her Deviantart gallery and l…

  • On les ignore tant qu'on a pas fini le mouvement de poursuite. La fin du paragraphe sur le pivot dit: Quote from p83: “Dans les autres cas, passez à l’étape 2. Notez que seul le front doit être dégagé : les Rectangles limites, les Terrains infranchissables ou le bord de table chevauchés par d’autres parties de l’unité sont ignorés au cours des étapes 1 à 3. ” Si le mouvement de poursuite devait de terminer dans une position l'unité se retrouve dans l'espace d'un obstacle (a l'etape 3) a ce momen…

  • Il fait partie du mouvement aleatoire. Plus precisement: le mouvement aleatoire appelle a faire un mouvement de poursuite (15.H.c, p83) qui a son propre paragraphe concernant les regles du pivot associé. Celui-ci est independent des regles du Pivot de la phase de mouvement (12.E, p57). Dans ton cas la charge est bien possible donc. A noter que le mouvement aleatoire n'est pas forcement rectiligne, c'est uniquement le cas s'il n'y a pas d'unité a charger dans sa trajectoire.

  • Quote from Ghiznuk: “Pour la traduction du mot « tusker » par « lonchodonte », je ne sais pas trop ce que l'équipe de traduction VF avait fumé avant, si j'ai bien compris, l'auteure du terme est Mme @Eru, alias la maman d'Ovide. ” Tusk = defense (la Dent) Mais bon défenseur ça a déjà un autre sens, c'était pas terrible. Et on avait pas plus d'indications que le nom. On s'est inspirés de Mastodonte (un type de Mammouth) pour rappeler un peu le côté mammifère préhistorique. Loncho = lance et donte…

  • Looks like it didn't start off with the traction they were expecting. The update says they are planning to sell their sculpts via their website and patreon.

  • I suggest that this could be where an interesting alternative is explored for a goblin supplement, assuming this is one of our army supplements. Replacing the benefits with things more in tune with goblin schemes perhaps.

  • I find it unfortunate that the rules team ended up folding the chariot rule (that tell you to do take extra DT) in the definition of constructs. I was one of the persons who suggested to add construct as a model type when the 2.0 redesign was going on and my idea at the time was that we could have chariots being just one type of constructs (with war machines being another, and some design space for other inanimate models), and now they feel like a weird synonym that doesn't make a lot of sense a…