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  • I think the huge core tax is a problem: 10 clan warriors shield tw and vanguard 190p 10 Rangers shield tw 193p 10 Marksmen with crossbows 190p 10 Rangers with crossbows 203p 15 Greybeards with Shields 295p 15 Deep Watch 270p 15 Greybeards with GW and Shield 340p 15 Kings guard 320p Our Core is hugely overpriced and you basically have no diversity. I don’t know other armies very well but the ones that I know don’t have this huge core tax. I think this is due to our very Limited core section, we h…

  • Quote from Pellegrim: “ I'm not surprised about the many reactions of how the current FAB's/ lore does not tick the boxes for so many. And @Ironclad I don't thing a background compendium will cut it. I think a new approach to background in general is needed. In all publications. The next passage might spice things up, but it doesn't surprise me that the lore is underwhelming: the ones still determining the main course of the project don't have an awesome feel to write fantasy. They are smart peo…

  • Quote from BondageGoatZombie: “Quote from Ironclad: “Quote from Pellegrim: “Quote from IntrigueAtCourt: “This is an idiotic conversation. ” Things tend to get into detail quickly. I did enjoy the actual part (15%) of the conversation about player types.To bring it back to its roots a little; how is 9th Age doing? The ruleset has been cleaned up for more balanced play (and underpowered units have been brought to level, plus old units have been revived; on the other hand there are more and harder …

  • Quote from Pellegrim: “Quote from IntrigueAtCourt: “This is an idiotic conversation. ” Things tend to get into detail quickly. I did enjoy the actual part (15%) of the conversation about player types. To bring it back to its roots a little; how is 9th Age doing? The ruleset has been cleaned up for more balanced play (and underpowered units have been brought to level, plus old units have been revived; on the other hand there are more and harder restiction). And now 9th Age has chosen to to make f…

  • I am a Timmy when it comes to the hobby part of war gaming. I have to feel something for any army that I build or play and I want 3D terrain and would never proxy or play unpainted models. But I am a spike when it comes to the games I play, I want to win and make good tactical decisions. I think T9A is a perfect fit for me because in the hobby part T9A is superior for a Timmy player, I can choose the best models from any range and only use models that I really like. If playing AoS and I have to …

  • DH 2.2 General discussion.

    Ironclad - - Dwarven Holds (DH)

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    nope

  • DH 2.2 General discussion.

    Ironclad - - Dwarven Holds (DH)

    Post

    I presented an idea a long time ago that dwarf infantry units could preform an advance move if a friendly unit within 12” was charged.

  • Quote from Marcos24: “Quote from RobertR: “The seven dark gods are pretty cool, but it creates problems in the translation from warhammer. Tzeench is not sloth, Nurgle is not gluttony or whatever it is. WDG are often too feldrak heavy, I think they should be about the warriors. ¯\_(ツ)_/¯ s ago and now I'm glad I didn't. ” Hah, now, forgive me for this wild and crazy thought, I know I’m coming out of left field here, and everyone, please forgive such off track thinking, because I’m sure this has …

  • yes, I also have a deep affection for their specialist games. Just bought a 1995 Warhammer Quest box, I loved that game when it came out and now I hope to play it with my kids, it wasn’t cheep but I hope to use it as a gateway drug

  • yes, the doomblade looks very dangerous, 50/50 I think

  • The Arena: To the strongest!

    Ironclad - - General Discussion

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    Quote from BondageGoatZombie: “Quote from Ironclad: “Dwarf king Shield, guild crafted handgun Weapon, rune of destruction, rune of smashing, rune of penetration Armour, rune of iron x2, rune of retribution Artifact, rune of shielding x2 ” smashing already gives AP10, so penetration is not needed. How about fury or precision instead? Maybe also a great weapon on top, so that when he is fighting opponents who turn off magic weapons he has some punch ” T4 opponent with 1+ armor save is impossible t…

  • The Arena: To the strongest!

    Ironclad - - General Discussion

    Post

    Dwarf king Shield, guild crafted handgun Weapon, rune of destruction, rune of smashing, rune of penetration Armour, rune of iron x2, rune of retribution Artifact, rune of shielding x2

  • I think people should stop worrying so much about scale, real people come in very different sizes. It is actually weirder to have a unit of troops exactly the same size.

  • DH 2.2 General discussion.

    Ironclad - - Dwarven Holds (DH)

    Post

    Quote from Squigkikka: “Quote from Lakson: “If you don’t like specific playstyle, don’t play it. But do not forbid others to play as they like. ” I think this sort of sentiment is what looks really good on paper, but isn't really feasible once you're designing a book. Designers are going to have to say "Okay, Dwarves can do this and Dwarves can't do that". Example: Maybe Dwarven Holds shouldn't be able to field 9 Steam copters + 2 Grudge Busters as a flying circus army with a lot of shooting. No…

  • DH 2.2 General discussion.

    Ironclad - - Dwarven Holds (DH)

    Post

    Quote from Happy Aspid: “Quote from Ironclad: “I know this is hard because then you actually have to start to think but I promise that it will be much more rewarding and constructive. For me a dwarf army must have: Heavy armored infantry Beards Good craftsmanship and magical weapons and armor Be concerned to mining and mountains High discipline Be resilient They can of course have other things as well but without the above things I will not like it, what is a must for you? ” I see a traitor in o…

  • DH 2.2 General discussion.

    Ironclad - - Dwarven Holds (DH)

    Post

    Quote from Peacemaker: “....? I'll try it out. For me the army MUST have viable medium/big blocks of core warriors. ....design wise this happens to be possible when min size starts at 20 so the points are balanced for adding extra models. ” …why? if dwarfs had access to fier that would help bigger blocks and be worthless for 10 man units, this is just from the top of my head. Try to think why people use 10 man warrior darts and come up with ideas to fill that need with bigger units. If you can d…

  • DH 2.2 General discussion.

    Ironclad - - Dwarven Holds (DH)

    Post

    This focus of what dwarfs can’t have must stop! We should try to agree instead of what a Dwarf army must have. If we always say dwarfs can’t have that, it will be impossible to create a balanced army that can play at all skill levels and be fun for the player and his opponent. If the army has what you like you can always choose not to use what you don’t like. If you don’t like cavalry in your army you don’t have to take them, but if there isn’t any cavalry in the army the person that wants caval…

  • also working on Chariots and mom boar boys. Pics soon

  • Quote from piteglio: “lots of negativity on the forum these days, i hope you dont mind Uradel if i sway your thread into a slightly different direction (but still a related one!) in order to keep the mood up : ) tonight i'll be the guest of a collective of youtubers / twitchers that do videos on all sorts of games (boardgames, cardgames, wargames, roleplaying, videogames). i've been invited to talk about T9A together with a T9A tournament player, while another couple of dudes have been invited t…

  • They have an opinion, don’t argue against it, that doesn’t work. Be positive about what you like with your game. Offer to play their game if they will test your game. After, don’t tell them what was bad with their game, be positive. During the game, focus on fun (no power gaming and if you are unsure of a rule don’t worry if you get it wrong just make sure the game runs smoothl) Then try to get them to say what they liked about your game. Create a positive discussions, show awesome miniatures th…