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  • Regarding the Secrets of the Doomblade. I dug up some old threads about the design of this and thought some might find the results interesting. Unlike the rest of the book, where units were designed from scratch to fit the guidelines, Special Items were modified from the existing list. The team went through the list and voted keep/toss/change on each. Doomblade was voted as a yes with some changes. In addition, BGT indicated that due to the Doomblade's presence in the background, there had to be…

  • Some quick youtube searches show up nothing for Alpha 3. Before that, Wargaming from the Balcony has a couple: youtube.com/watch?v=JsCn7FLHyuQ, youtube.com/watch?v=2VNsjYV33DE SKAZ is finally playing them again, but it will be awhile before we get any in person battle reports.

  • Alright, I've finished all the tournaments that have files that I can access. I will await the updated master file so I can include data for Cowl of the Apostate. For tournaments that have no VS players, do I just mark it as done and upload nothing or upload a properly named file with no data?

  • @Just_Flo Issues: 1. Cowl of the Apostate is not in the magic item list 2. Fettish brutes -> Fetthis Brutes 3. Earthbreakers, Arena Beasts and Doomsparks only come as single models Question about the column: Total Number of models/options form this exact Entry taken - Are my assumptions correct? - It should only be filled out for units, not single models or characters - If two units are taken, say of size 20 and 22, I should enter 42? Assuming that 20 and 22 fit in the same Small Size or Big Siz…

  • Quote from Hombre de Mundo: “Streamlining with other chariots make sense and would give more room for modeling. But on the other hand, a smaller, faster unit on a smaller base makes sense from a gameplay standpoint, especially if we field a lot of large units to boot. ” That just about sums up the options. It's a lot less exciting than the Dictator base size

  • Quote from arwaker: “I'm still a bit hesitant on building new models. There might come changes... ” Then vote: VS LAB Base Size Survey and Discussion

  • It is a lot of fun seeing the responses. There are so many more people who care about this game than those who post in the forum! I can't commit to sharing the results just yet, but I will look into it.

  • Is this the thread we do all the chatting in? VS LAB Base Size Survey and Discussion

  • Today I give you another survey. As usual, there is a disclaimer: We can't promise the poll to be binding as changes are possible for good reasons in the future. So think of it as a strong indicator, we really care and want to know with data to back it up. So tell all your friends outside the forum, get them to read the VS LAB and answer as well! Once gold is achieved, the community will know for sure what the final choices have been. This survey is to gather information about the base sizes for…

  • Hereditary Spell

    ValourUnbound - - The Vermin Swarm (VS)

    Post

    Quote from heliconid: “One knee jerk response is that I really don't like that the hits are randomised for callous. This spell is already at a questionably low power level and adding in downsides like this will discourage people from taking it further. By all means if it's too good add in callous randomising, but it shouldn't have it out the gate. The doomspark doesn't randomise for callous, neither should rat swarms. ” There's a hotfix coming for that. RAI they should only hit the first unit to…

  • At this point we will consider all future reports to be using the Alpha 3 book unless otherwise specified.

  • Thank you to everyone for your interest in the survey! We received 187 responses, and I think only two of those are duplicates! That's pretty good for an open poll. As stated before, the survey was not sent out specifically for you to decide the outcome via voting, but rather to gage the interest and acceptability of the various options. Also note that while this survey was running, the next update was bring priced and sent to layout, so do not be disheartened when the next update does not seem …

  • Quote from Bulls Eye: “Question and after this my opinion about our big shooting; canon and Catapult. The guidelines say they fall under theme C; C; Unreliable way of life Most tech is unreliable, there is always a (luck-based) risk that the wielder and/or nearby vermin will lose HP when technology is used. This drawback should not be compensated with increased efficiency. It should be compensated by reduced price (lower eliteness) which in turns allows for more models/units. Some tech has an ov…

  • For those of us who just click on notifications rather than check the actual forum: VS LAB Fetthis Brutes Survey

  • The LAB team is discussing various ways of changing Fetthis Brutes due to low take rate when compared to Murmillos. As this is a community driven game, we thought it best to check in with the community to see how they feel. The survey will stay open for about a week, depending on how many responses we get, so don't delay, vote today! forms.gle/7racjoKZJKhP6XUb9

  • I've not found a good use for the Legate yet. I only used the Chief as a BSB, which flipped between verminous coward and Hulk mounted beatstick depending on my mood. So far I've been playing without a BSB, so I've not thought to bring him. If I did, though, it would probably be with the Doomblade

  • Quote from Cam: “The core units already have: Cant be disrupted ” Just pointing out that this is not the case. The rule is stating that when there is a unit with at least 2 full ranks in your flank, you cannot use FIER x2. I agree that the wording is not intuitive, but it is consistent with the BRB. See the below post and this page of the rules queries thread: VS LAB Alpha Rules Queries Quote from WarX: “Steadfast means you have more ranks.Disrupted means you can't benefit from Steadfast, but do…

  • On a similar vein to the above, copying from another thread: Quote from Fleshbeast: “if you summon/move it behind zombies/skeletons/whatever that is trying to raise bodies. Can they still raise? (Not sure if this has been asked yet) the awakened swarm RAW specifies ignoring unit spacing for movement but I would not expect a raise to be considered a move. Rulebook only says if can’t place as legal position the raised model is lost. ”

  • I'd like to use this thread to call out ways that the Hereditary Spell from the LAB can be used. Please do not use this thread to discuss ways the spell can be changed (that's how the other thread got off topic), but focus on how it can be used as currently written. Here's a few things I've come up with: 1. Cast within 8" of a unit containing Mad Gits and force them to move out of position or release the Mad Gits 2. Cast such that the spawned unit touches one (or more!) models with Ricochet (Mad…

  • Don't forget to read the patch notes! Prepared lovingly by our LAB team: Quote: “In today’s “Acta Publica”, the VS LAB Team outlines the current changes to the Vermin Swarm Alpha Book with the release of Hotfix #1 (Dated July 1, 2021, Alpha #2). The Change Log can be found on the downloaded file at page 27, but we’ll go over them here as well. As stated before, the VS LAB Team will take on the task of edits, hot fixes, etc. as small and purposeful updates. Because so much of the book is connecte…