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  • For all named… Currently I see that as the job of all players to create that ;). Build fitting character with items and special rules, model and paint accordingly. Play and make memorable games. My success in that was with four horsemen of apocalypse WDG army.

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    Griffin I think is solo monster with Towering Presence. They get 4 to as they have much more vulnerbility for spells and such. Consistency is one thing. But individual entries should always be designed as part of whole. For example our hobs here, are focused on units rather than individuals. Some of the rules are designed that way to convey the right feel, like our challenge rule. To keep the feel of hobgoblins making heroes better in any way would steer the book away from the original feel of t…

  • So are we of same mind here then? Designers should be respected and supported, what ever they do. Then maybe we learn to listen to feedback, instead of "forcing the hand" with aggressive posting. Even if I personally do not like designers work, being respuctful should be the base of all posting. Not just randomly telling "I do not like this". Or "bad design" or "garbage".

  • I think they misused their divert eagles in Narnia ;). Most high fantasy movies have silly fighting scenes for our strategic game. I get headache when wizards start wild west. Ofc teleporting shrunk illusion covered shrapnel bombs to Voldermorts pocket would make a boring end-fight. World creating is fun stuff but for us we have to be careful not to overdo it. When creatures called Fäsqouq fight with riandq and wrqwdqw agains Urfwf on a battlefield in Grwefq I think we have lost it 90% normal 10…

  • Finland mentioned! Have to pop in Im not sure we have more copy pastes here than elsewhere, but ofc if we have data about it happy look into it. Why is that issue? We have new people, busy people and people who like some lista. And listbuilding is super tricky... Nor am I familiar with this maxing thing. If this refers to optimizing lists I really wish we were good in this :). Would maybe be more succesfull in international tournaments. Our maxing is usually about opposing teams points...

  • KoE LAB guidelines!

    nightwun - - Kingdom of Equitaine (KoE)

    Post

    Juts my opinions. First : All that painting! 30 peasants or 5 knights... Or do I actually want to play peasants even if they are good. Most stuff is well balanced and I make a choice of X over Y mostly based on preference. if trademark is a knight, in decently balanced situation I take knight over something else. If I want infantry units, maybe I play something else, like O&G with great variety and rules focused on infantry play like War Cry. If unit is not taken much (due to non-balance reasons…

  • 14CR9 - Summer Edition

    nightwun - - UB-League

    Post

    @Wesser fine RogerTheEnhanced missing forum name. List is fine.

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    Team going overboard with trying to make new and cool and unique things. While looking at whole I think supplements could be even simpler. While looking at each book though... After almost 6 years in this, I think I could indeed have bit more wider view. Not a chance. I get so exited with new possibilities and unique new additions. So maybe not put me to work in next ones...

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    Quote from Wesser: “Quote from nightwun: “It is a bit of mistake. We should look into that. I think I was the mess up this time, asking about that entry in last minute We’ll try to sort it out with team. It was one choise only (and thus invalidating shield+bow combo) ” That would be a shame While you could put shield/bows as Common Goblin territory Id like to play paired/bows ” I meant that Vassal combinationsform ID should all be hobgoblin options too. You can use same models in both books, exc…

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    I would like to make experiment here :). We have tons of great feedback, probably more when games hit. But now It is hard to pointpoint but the biggest ones. Or see when there is contradicotory stuff, and what is the most meaningfull. So how about we add them to one big list and see what are the issues. This is not democracy so "voting" does not mean change, but gives impression what is importan and leaves it to task team to implement, if doable, it in a way that respects the game vision, balanc…

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    It is a bit of mistake. We should look into that. I think I was the mess up this time, asking about that entry in last minute We’ll try to sort it out with team. It was one choise only (and thus invalidating shield+bow combo)

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    My (non-official) take for mounts and monsters was flames. As you see we do not have flamethrowers or such in the army or the oilskins due to combination of fire and animals. they do not mix. As for something like the Master Wizard (with ID fanboy) you really do not want to kill your puppet/pet ruler on some random battle...

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    Splendid feedback so far! It is a pleasure to work with supplemets! Seem my impression of how skills work is on the minority here. Hatred (them beasts) would have been better choise then. I think it would emphasize their specilization more too. This is first phase so: We make it you break it! Us looking at it with same eyes (which actually focus on next books now on most of the teams part already) we could have not gotten it much better. We need now quantity to build better product. There is a a…

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    2. It is totally different design. AK, is Gigantic Beast. 5. I feel this is often compared as a stat of skill, while the effect is often ignored. Elves have LR for example. In the end it evens out. Stat 5 here is combination of their fighting style, the weapon, and skill, it ends as ability to just hit something with that a bit better. Also Hobgoblins ehould be as cabable as humans to learn fighting skills. Thay can also go Immortal Academy as exhance students (for good price), to learn skill 5.…

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    Hmm maybe "Tyrannical"diciples has hidden hint or is it coincidence...

  • Hobgoblin auxiliary book

    nightwun - - Hobgoblins

    Post

    Hmm it should be direct copy of Vassals in ID with addition of HA+Halberd. Maybe we (or me) miscommunicated something. @Tyranno any recollection about that?

  • Ate my wings... Threw two games to my opponents I was our first guy. So I went first in all games and took one for the team so picked the army that was more diffucult for pairing for rest of the team. List was designed to that. Single model avoidance I called it. And failed fenzy three times pushed all in, won one. Omen itself was nice, but he and Courtesan too, ended in a wrong places. He held his own against Prelate with Mirror long enough for help to come (ofc he died). He won duel against Ko…

  • It's ok. That army was logistical nightmare in UB :). We got our result to round3 it seems. If you are unable to find pair I can step in, but I'll give @Token prio here if he so wishes. So you now have two "spare" players

  • our result is just in Untill is before that day or untill that day ends? Edit. Seems I messed this up real bad. (again). Third time is a charm and in next tourney I manage to: - Check lists - submit correct list - check carefully the deadlines

  • Don't forget "My thoughts" :). The general is integral part of the game. While I think units ablity to be buffed is part of its overall performace, any "document rules" do not work that way. Bodyguard is good example. Alone it does nothing, but it is always thought to have character giving it.