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  • Essence Of War Dwarves

    piteglio - - Dwarven Holds (DH)

    Post

    btw, feel free to post extremely skewed lists to see if it's too easy to "break" the armylist... 1 Thane on ShieldBearers with BindingScroll (225) 1 Thane on ShieldBearers (175) 1 Copter (175) 1 Copter (175) ----- 750 (max 800) in Characters and Support 7x2 Marksmen (250) 7x2 Marksmen (250) ----- 500 (min 400) in Core 2x2 Hold Guardians (350) or 1 Runic Smith with Resilience&Resolve + Revocation + BannerOfSpeed (250) 1 Thane with AncientGrudge + BattleStandard (200) ----- 450 (max 800) in Charac…

  • Essence Of War Dwarves

    piteglio - - Dwarven Holds (DH)

    Post

    nonsense everybody knows that the success of parenting is measured in how well you prepare your child for the hardships and senslessness of the HE discussion thread. also, a bit less to the point, i think kgkid is totally right on the tactics/strategy balance in EW. related to that, and to react to xaby's question on panic, i'd add that since you have only 1 character in basic Patrols, and we want all armies (except for Makhar and, well, DH) to have a spellcaster, it is often the case that the G…

  • Battle Reports

    piteglio - - Essence of War

    Post

    Quote from Remy77077: “ Quote from piteglio: “but all in all, as my grandma used to say, "if you make a 4 and i fail an 8, what is there left to say?" ” Your grandma was very wise in the ways of T9A! ” actually, if i may expand on this, my family is heavy on humanities on my father's side, but on my mother's side, people have been in the military for several generations. once my mother asked me what was this game i was writing a book for & playing with my niece. i gave her the quick 2-minutes to…

  • Quote from Lawot: “Stand and Shoot! *sigh*, the sacrifices we make for a better introductory game... ” so, since there's no Stand & Shoot in EW, and since Ivar said there's no other charges, here we go with the roll to try and reach the Archers. distance between Archers and Flags is 12.8" (rounded up to 13), Flagellants advance is 4, so they need (13-4=) 9, and... 0H07pAU.png nope. with failed charges, you only advance by the highest die you rolled, so in this case 5. first, you have to wheel in…

  • Discussion

    piteglio - - Essence of War

    Post

    agreed - i find that playability is quite important. i also have a soft spot for patrols that play "one fewer phase", for extra simplicity (i.e. do not bother about shooting). and i often think that a low body count is also a big plus. based on that, i kind of like the Warriors, with their 13 models on foot, 3 on horse, and 0 shooting weapons. if i think of base/look variety and simplicity of phases, i like Makhar - Cultists on one side, and Warriors - Dwarves on the other. i get why Orcs - Elve…

  • Battle Reports

    piteglio - - Essence of War

    Post

    excellent stuff! I love me a quick batrep : D as for the question you asked at the end: (1) i agree that the Spike is very scary for a lone Shaman, so i'd only consider deploying the orc general on its own IF that means that the goblins have clear shots on the Wizard in return. (2) perhaps more importantly, i think it always boils down to them Raiders. throw them upfront too quickly, and you lose (them). but also keep them in reserve too long, and they're no use. as you said, they need their fla…

  • and as per Ivar's orders, the Flagellants redirect into the Archers! well, they TRY to redirect... they have to pass a discipline test first... 9G9mlNN.png ...which they do. at this point, it's time for @Lawot - that counts as a "Hold" reaction, right? Quote from Lawot: “Come at me. ” Flagellants - Archers is 12.8" distance, so that needs a 9 on the dice... confirmed ?

  • Discussion

    piteglio - - Essence of War

    Post

    thanks guys, keep 'em coming. idum, i agree with you - choices change based on whether it's for physical or digital, whether it's for novice or experienced, so to do things properly we'd need to have various separate polls ...and hundreds of answers for each. which is difficult to achieve, so for now im just asking for very generic (technically generic) impressions. i think even in this "reduced power" scenario, we're already getting useful answers. quite some attention to familiarity (WH, LoTR)…

  • <dubbio da novizio della Nona

    piteglio - - Italy

    Post

    allora piuttosto bentornato : D figurati, fai benissimo a chiedere chiarimenti, spara ogni volta che hai dubbi. in questo caso: risposta breve: si', puoi sfondare anche nel turno successivo, se elimini anche quelli. risposta lunga: se guardi il regolamento alla voce Sfondamento, vedi una formulazione un po' curiosa, qui in rosso: Quote from 15 H 1 Overrun: “A unit that fought its First Round of Combat after Charging can choose to make a special Pursuit Move called Overrun (instead of a Post-Comb…

  • Discussion

    piteglio - - Essence of War

    Post

    hel-lou people! long time no see, huh? no worries, the work continues behind the scenes. today i come and bother you all to ask for a bit of advice. imagine you were to show EW to someone who has never played T9A before. can be a total newcomer to the world of miniature wargaming, or can be someone who used to play LoTR, KoW and WHFB - we wont make this distinction here. my question for you is... which two factions would you choose to showcase the game? and no, i dont mean which one you like the…

  • <dubbio da novizio della Nona

    piteglio - - Italy

    Post

    ciao eugenio, benvenuto a bordo! risposta breve: SÌ, in teoria puoi sfondare all'infinito, ma occhio che ci sono delle restrizioni. risposta lunga: innanzitutto, se sfondi su un'unita' che non era gia' in combattimento con un'altra delle tue unita', il combattimento lo farai nel turno prossimo, e quindi non potrai sfondare di nuovo. se invece il primo sfondamento lo fai su un'unita' che era gia' in combattimento con un'altra delle tue unita', e che non ha ancora combattuto in questo turno... dip…

  • that's the spirit! actually, before Ivar can decide, here's the Druids flee move: nljzFBZ.png yfhwCSb.png

  • noted! @Ivar K - do you want to redirect ? Archers are 12.8" away Dryads are 16.6" (impossible) Huntsmen are out of sight

  • Quote from Little Joe: “Only charge? ” as Cher used to say, nYoEb8F.png (for music enthusiasts: yea, sorry, i know, it's one of those songs that make you wanna grab a baseball bat and smash car windows in the street. but it's the price to pay when you're making a cross-genre collection of i-IV chord progressions in popular music)

  • Quote from kelvenmore: “Excellent video!. For the different base sizes I'm thinking of adding a config button where the user can change the base size. I threw in trying to modularization the base size at the last minute, needed for adding a UI. Now I can easily add a button and edit field so folks can set the size they want. The rectangle wold have been easier i think, the triangle required transformations but the API had them at the ready so at least it wasn't writing them from scratch. I just …

  • Quote from Ivar K: “ "Forward!" Totenhammer shouted. His men were advancing to the center of the battlefield. There they would most likely meet the enemy in close combat, there the battle would be decided, there the Sunnas faithful would brake the enemy or be broken themselves. His flagellants had taken the worst casualties, only four were left. All of the the others had given their lives in Sunnas name. Totenhammer had seen dying flagellants forming prayers in their lips even when their bodies …

  • confirmed - it works - and it's a beauty! : D i uploaded a video to our Discord, let me know what you think of that.

  • thanks! in the meantime ive been thinking of whether this can be combined with my movement scripts. at the moment, this doesnt seem to be the case (because colliders and stuff). i'll try and look into it a bit more tonight, since i think functionality may be ranked before looks, right? : D assigning player colour to the rim sounds great too. and if you're updating the workshop anyway: what about adding the other T9A base sizes? it so happens i had this very issue in mind a while ago : P (Hidden …

  • this tool ROCKS, well done Kelv! do i understand correctly, that the texture is stretched? in this case, wouldnt transparency make it even better looking? (i know, im a fan of see-through bases, but im not pushing my agenda here, honestly!) : D

  • The 9th AGE - Meme Thread

    piteglio - - WWW Topics

    Post

    Quote from Eldan: “No, that's increasing your sample size. ” tjoHbmv.png