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  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from Lastshadow: “Quote from Stevone13: “Too much protection vs shooting? Considering a T3 army with AS5+ ” Between the mist leviathan, the 2 witchcraft spells which prevent a unit from shooting, your own artillery pieces, the snipes, and the hereditary, you have plenty of ways to mitigate damage caused by enemy ranged damage or to kill them straight up. And your infantry moves quite fast. ” Well, spells are not DE specific, and when I want to keep the enemy from shooting, he usually dispe…

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from Exalted Champion: “Quote from rolan: “Quote from Exalted Champion: “Quote from triouto: “ ” Quote from rolan: “Quote from Exalted Champion: “Quote from IllIll: “ ” ” ” I did brought WDG just as an example. I could have mentioned also BH for example, with the army weakness of having no armour and a low elite profile, having the problem to wait till the opponent uploads all of his attacks and then pray that enough models are left to retetilate.Or DH, having the problem of slow immobile …

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from Exalted Champion: “Quote from triouto: “ ” Quote from rolan: “Quote from Exalted Champion: “Quote from IllIll: “ ” ” ” I did brought WDG just as an example. I could have mentioned also BH for example, with the army weakness of having no armour and a low elite profile, having the problem to wait till the opponent uploads all of his attacks and then pray that enough models are left to retetilate. Or DH, having the problem of slow immobile troops in general. SE which are almost as vurner…

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from berti: “DE of old never had good shooting protection. They had more range on shooting, and were not hampered by stupid design desicions to only allow crossbows on riders outside core, so there were more ways to pressure shooters even early. But when I remember the lists DE fielded it was...chariot spam...flyer spam (before they got increaes in points), and monsters. They never fielded many infantry blocks and this was based because of the weakness to shooting. In this regard I like ne…

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from Exalted Champion: “Quote from IllIll: “deleted post ” Well Yeah.... That's exactly NOT what you can read from my post. But ok. No i don't compare WDG Infantry to DE ones. IF i would do, i would also mention the insane damage output of DE troops, which WDG lacks. I was just elaborating, that every army book has its weakness. WDG have no shooting and no special deployment and no buffwagons/ synergies. While DE are vulnerable to shooting. If you bypass the weakness of every army, for exa…

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    We were taling about taking away ruthless efficiency from some units to open up space for more movement/special deployment/protective stuff. I don't know if that will ever happen,but most proposals (also mine) usually made RE a part of academic training, taking it away from all others. I just thought RE would probably better stay with temple units, instead of academic units, if it is ever changed. Because it woiold give temple units something special, distinguish them from academic or beast them…

  • Quote from Marcema: “Might be a solution though. Make it 0-3 salamanders per army and make it max 2 salamander models/unit in some way. So you never can have 3 salamanders in 4500p. ” My 14 salamander/razorback models would be very sad if the playable number would drop again ...

  • Quote from Minidudul: “It won't do, rolan, the game is only made for 4500pts size. ” ??? What does that mean?

  • Cuold we get adept anaurach? The background of them being thousands of years old is gone, they are born and age and learn as others also do, so there should be those of adept level around. That would probably help with lists "without" anaurach, because the adept could be much chweaper (and of course less powerful) so new army concepts were possible. Something like that: Anurarch Adept 250 pts single model 0–2 Units/Army Height Standard Type Infantry Base 50×50 mm Model Rules stand behind Magic P…

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from DanT: “ - What do the community think t9a's goals and priorities are for each finished LAB (and the set as a whole)(given e.g. the vision statements etc)? The LAB seem to be made very differently depending on the team creating them, some rather restricted, others very open and full of new ideas. But with the iterations during the alpha/beta process, they all drift into the same direction. major focus on balance, predictability and with tournament play in mind. Keeping fun and options …

  • Quote from IoRi78: “ and asking community for such changes is the worst idea ever. First, not all players write on the forum, second, everyone have is own idea and you will get too many different opinion with no idea on who is right or wrong. when you have to change such things, you have to change them and live with the consequences, and adjust later to calibrate, ihmo. but sadly this project don't work like this and is too slow so changes will be few and points will always be the easiest way to…

  • Quote from IoRi78: “Quote from rolan: “Quote from IoRi78: “Quote from StoffenDK: “you dont care, that of equal points the fiends lose to their supposed ideal target? even if the fiends have the charge, the brutes statistically survive the encounter with ~50% HP. I mean, fiends are scoring with better movement, so combat is not everything. But brutes are res 5 so much less vulnerable to small arms. ” and fiends have aegis 5+ statistically are similar but less vulnerable to things that bypass R.an…

  • Quote from IoRi78: “Quote from StoffenDK: “you dont care, that of equal points the fiends lose to their supposed ideal target? even if the fiends have the charge, the brutes statistically survive the encounter with ~50% HP. I mean, fiends are scoring with better movement, so combat is not everything. But brutes are res 5 so much less vulnerable to small arms. ” and fiends have aegis 5+ statistically are similar but less vulnerable to things that bypass R. and Brutes are dis 5. if fiends have Plu…

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    I thought about elven background and how they felt before and what changed with DE LAB. Elves are all intelligent, experienced (long lived) and aware of their weaknesses, mainly being vulnerable to blows. So their approach to battle always was taking into account they don't want to take blows. HE have a defensive approach, they have long ranged shooting and magic, pretty high defences from armor and aegis saves, and can wait out for the enemy to expose himself, keeping their own losses low in th…

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from DarkSky: “ @rolan 1. There was no singular poll. 2. The team explicitely stated the difference between themes and current rules multiple times. 3. People still said explicitely: "no cult theme". Could feedback be handled better? Sure. Could this situation even be described as a failure of the project team? Yes, if you are particularly stern in your estimation towards the team. In the end though, the team worked exactly with the feedback it got, something you particular often critisize…

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from DarkSky: “Quote from Eol: “About temple aspect is such a pity that It was reduced to the shade of what It used to be...or should be. No altar as a mount for exarch, dancers erased, all their cults better than simplified also erased... No new cult units (Leviathan (tiny) and TP are beastmaster themed units) Scythed theme, relentlessly. It was such a good background to develop, religious and cult elves aspect, fanatics...It already make a difference of DE with other elves from this poin…

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from Calisson: “Quote from rolan: “Because we use those rules for tournament play, an army concept that will not win will not be used. So I want to discuss why the team invalidated existing playstyles, and I did not overreact. ” Do you rate that DE playstyles relying on heavy magic or avoidance shooting were tournament-competitive under the previous rules? ” Yes, the slim version were useable at tournaments. It was not the best army DE could field, but it was a working concept for DE, and …

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from Calisson: “Quote from rolan: “Quote from Calisson: “These playstyles were not optimised in old AB, no problem if it becomes worse with the new LAB... These non-optimised playstyles may be played still, with no expectation to have a good result. ” So the old book could be used to play heavy magic or avoidance shooting, as you said not optimised but possible.Why is it Ok to annihilate those options? Who says armies must be excluded from certain playstyles to be different from each other…

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from umbranar: “Quote from Glakthag: “Comments telling people "If you don't like it, play another army" are toxic and should be deleted by mods. ” Except its not. Trying to convince people that are negative all the time is a hard one and at some point the "if you don't like it, play something else" answer is ultimitaly what it boils down to if you don't like it. Sure the book is still up for change but it won't be scrapped and re-started from step 1. There is actually a big playerbase enjo…

  • DE General Discussion

    rolan - - Dread Elves (DE)

    Post

    Quote from Calisson: “Quote from Klaudel: “What we see in the process of DE LAB is a significant change of army playstyle which is a result of following the guidelines: - DE should be... etc. ” That's a bit reductive.Like every LAB army, DE are supposed to excel in not one, but three different themes, which are here: - cults - academy - beastmasters. All the players who used to play with one of these thees should remain happy to play with the new DE, using mostly the same models as before, altho…