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@Jaq Draco - What do you mean with, in the Berlin league is "nothing to win"? Or that it is far more interesting, when it comes to competition? It would say it is way more competitive than a standard tournament. Simply because you face EVERY opponent at least one time and have to deal with him. Unlike a tournament, where your first encounter is pretty random and afterwards you have to face another 2 up to 4 players, depending on the tournaments size. I would say if you are lucky with your oppone…
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Quote from Jaq Draco: “Quote from Exalted Champion: “Maybe a league system, with lots of experienced players was not the best option to start with T9A. ” It simply was this. I mean for instance, I really did not knew the giant do rule for the BH so did not knew that a monster (lol) can do a vanguard move (lol again). I heard it when the game started when you moved the giant. Just a tiny turn of the seeker unit and you could have not moved into their flank in the first turn. You knew it was my fi…
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Quote from Hombre de Mundo: “Quote from Exalted Champion: “Regarding our game: you are shocked because you had to remove lots of spear Dwarfs in a single round. But what you forget about that situation to mention: you placed your spear brick in front of a BH army, with the possibility of combined charges of 5 BH units in total, all in short range charge distance, with no counter for you available. Also you allow even 2 of this 5 units to flank charge your unit, which is lethal for a spear unit. …
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Quote from Jaq Draco: “Quote from Klexe: “or you could INCREASE static cr^^... ” Hehe yes, I edited my post. But you would have to increase the static CR by a lot if you want to keep the actual killyness like in the 8th WHF or t9a for instance because autobreaks happen so easily. I just had my first t9a game today, at least I tried to, and well removing 23 from 35 speardwarfs in one go was just a so shocking and frustrating sight (reminded me of the shock I had with the 8th WHF edition), knowing…
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Quote from Feynn: “Quote from Exalted Champion: “Quote from matrim: “I would rather have a range of options from the path then relying on couple of spells for the game. Spectral blades and ancestral aid... Most of the time blades and hoping 6s arrive Or Quite good ranged control and variety of buffs and hexes. I'll go shamanism any day. Can someone make the maths for S4 ap0 lethal vs s5 ap1? I'd say s5 ap1 is better across the board since it'll cause more saves to be rolled in the res3 to Res6 r…
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Quote from matrim: “I would rather have a range of options from the path then relying on couple of spells for the game. Spectral blades and ancestral aid... Most of the time blades and hoping 6s arrive Or Quite good ranged control and variety of buffs and hexes. I'll go shamanism any day. Can someone make the maths for S4 ap0 lethal vs s5 ap1? I'd say s5 ap1 is better across the board since it'll cause more saves to be rolled in the res3 to Res6 range. (most of the models in the game) Of course …
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Quote from matrim: “An army named Warriors of the Dark Gods and some reason the mages don't have Thaumaturgy... The name of the lore is literally points at this army. Not really fussed about the lore itself but that name is mocking us Otherwise take away evo and give me shamanism. Occultism still has a background vibe. (despite the totally understandable reasoning @jirga provided recently I still cannot disassociate evo from undead. Must be the snipes and dance macabre) Maybe we can use pathfind…
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Quote from matrim: “The purpose is to give alternative core options not force them out. If it was the purpose then 8+ would not count towards core. They have no purpose in special and only make sense as core but at the time of the book writing the restrictions were much more stricter than the ones applied to current LABs. So a backdoor solution was introduced; get 8+ and fill your core or waste points from special category. ” I am not sure about it. If they would cost 80-85 points, like @Peacema…
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Quote from Iluvatar: “Updated! the-ninth-age.com/community/fi…9fefa84bbe6aa6d94f1e08976 the-ninth-age.com/community/fi…9fefa84bbe6aa6d94f1e08976 ” When will they be accessible on game crafter?
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Quote from Clef: “I think a Awaken the Beast, Chilling Howl, Break the Spirit and even Swarm of Insects do just as fine. Add a Druidism adept if you want and everything is fine. ” I would change it the other way around. Problem with Druidism adept is, you miss the 2 most effective spells and you don't have double healing, which you need if you want to get one off at least. While with shamanism it is ok to just have an adept, cause you get the best spell from that lore (awaken the beast) and eith…
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Quote from Khalipo: “Again I would love a simple reasoning behind every change instead of "reduce eliteness". This one from the barbarian horsemen makes no sense for me. Is people spamming 15 man 2handed weapons barbarian in core? Because that's the only reason I can think of. ” That's the one big thing i really don't understand with this update. I mean the GW option is by far the most inferior choice for the Horsemen. Even for free i wouldn't really include this option cause it makes the unit s…
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Quote from Clef: “Stone Skin doesn‘t help against ranged damage anymore (Gortachs greatest weakness). And Fortitude is not what it was before. Plus the argument for the points hike was the healing potential, not the other spells. I bet you get the point. And thus I don‘t know how one can say Druidism is probably even more valuable now? ” It is more valuable for healing monsters at least. Also ley lines got improved overall. My point was not to justify gortach point hike. I just wanted to point o…
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Quote from Clef: “Quote from Exalted Champion: “Quote from Clef: “You need a master to have both spells and push one through. A Druidism master is not valuable for BH anymore though. ” Why he isn't valuable? I would say he is maybe even more valuable than before. At least when playing monster based.The new ley lines seem fine, cause they provide more terrain pieces to ALL of the spells. Not only specific terrains to specific spells. ” Well, given that Healing Waters and Stone Skin are much worse…
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Quote from Clef: “You need a master to have both spells and push one through. A Druidism master is not valuable for BH anymore though. ” Why he isn't valuable? I would say he is maybe even more valuable than before. At least when playing monster based. The new ley lines seem fine, cause they provide more terrain pieces to ALL of the spells. Not only specific terrains to specific spells.
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Quote from Happy Aspid: “Quote from saint_barbara: “Quote from Kapkan: “ACS, guys what again was the resoning behind the CK nerf? I am just curious, we seem to be in a good spot, perfectly balanced 49-51% winrate, why nerf our playable units instead of buffing the lacking ones? No offense, i just find it interesting ” Quote from saint_barbara: “Quote from DeBelial: “In case of CK, we are hearing that WDG is in perfect spot regarding power, yet the CK received a nerf. Does it mean that we should …
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Quote from DeBelial: “Quote from saint_barbara: “- chariot spam (my current fav) ” I need to hear more about it Got new list? ” I wanna hear more about that one, too. Please enlighten us. Personally i am still a little bit resilient about the chosen chariot. Though i really want to field 1 or 2 of them. But as long as they stay above the 300 points benchmark, they seem to be to much of an investment. At least IMHO.
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Quote from umbranar: “Quote from maemon: “Quote from Exalted Champion: “Regarding hellmaw: do i understand it right, that you have to chose either if you want want to teleport a unit or to place a new gateway marker? For example: in the first round if i chose to teleport a unit, i am left with a single gateway marker, which i placed before the battle? And if i am going to teleport units in all the following turns, i will stay with just that single gateway marker for the rest of the game? ” I und…
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Regarding hellmaw: do i understand it right, that you have to chose either if you want want to teleport a unit or to place a new gateway marker? For example: in the first round if i chose to teleport a unit, i am left with a single gateway marker, which i placed before the battle? And if i am going to teleport units in all the following turns, i will stay with just that single gateway marker for the rest of the game?