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Quote from Kreln: “Those units just get avoided.. ” The big spear unit generally is on a flank and vanguards at a 45 degree angle blocking w/e is on that side, then my hammerers/hold guardians mop up the other flank. Its basically, can I make my opponent move in a way to avoid my spears that put him in a shitty spot. Also you dont have to kill too much if your opponent doesnt kill anything himself, and if your not going to engage my spear block you will struggle to win big against me. Greybeards…
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Quote from dan: “Serious question, not trying to make a point: were you regularly getting through multiple instances of -1 to wound on a single unit in one magic phase? I find I’m lucky if I get one through, and generally if I’m making another attempt at the spell after successfully casting it I’m trying to throw it on a different unit ” I wouldnt say regulary but having the option made it so I could get other spells off, id regularly have opponents let me get distracting up etc and save their d…
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Quote from dan: “You’re only paying points for stubborn if, upon stubborn being removed, that choice is taken less often and the points are dropped. ” So in theory if say Hammerers were in 100% of lists it wouldnt effect pricing if we gave them an additional attack? Thats weird unless im misunderstanding
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Quote from dan: “You’re either placing your war machines too close together or keeping you combat line too far back. Stubborn has never been a downside for me, and I can’t count on both hands the number of games they tied up Ambushers for multiple turns. ” I didn't say they pivot and charge another war machine, they generally charge do a few wounds to the warmachine. I hold on stubborn then kill me on my turn, if I turn my shooting around to look at them they can move away on their turn prior to…
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I personally dont think itll matter much when the old world drops. Ive enjoyed 9th age and it filled a missing hole GW left but Ive found the game going downhill since after 1.0 (Ish cant rem which number). I do hope Im wrong, but these 3 changes once a year wont be enough to fix what needs to be fixed prior to the launch of whatever GW releases.
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I just dont get how anyone can be excited to play an army that is good against inexperienced opponents, dont get me wrong clubbing seals occasionally is fun lol but I can do that with other armies that dont bottom out vs higher skilled players. Also saying wait for the LAB... um no? Why would anyone continue to play an army for years just hoping that they'll get fixed, my hobby time is limited and I dont like wasting it
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@kisanis I dont think you can compare the problems that come from an abundance of monsters/ solo characters & msu infantry combat. I havent read the thread your talking about but if RT asked the community if monsters/solo characters/msu was an issue and didnt differentiate between them then thats a rather large over sight. Ive heard of complaints about solo characters & monsters & occasionally msu shooting but Ive never had anyone complain about msu infantry. I dont think this update killed msu …
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@kisanis Pretend I am making the decisions on how to balance this army and I tell you that the way you want to play your army is not in line with how I want you to play your army, and that regardless of how your army's playstyle performs I am going to try to make it suboptimal because it does not fit my vision.
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The update didnt change too much for any of the lists I play. Unfortunately the more I read about the future direction of Dwarven holds leaning away from msu because it goes against how the people making decisions about how the army should be played and not because of power level makes me cringe slightly. Becareful designing the army to what you want and being okay with nerfs to playstyles you either can't play or dont play... or you may end up playing alone.
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Introducing the Ontario 9th Age Universal Battle ranked ladder. (Canada)
Jon653 - - Player Search
PostI have joined, how many people we got so far?