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ID General Chat
PostBBB should just give Toxic Breath Attack, while removing every restrictions (and a huge price decrease), and the +1 HP bonus should be moved into the Taurukh Ritual option.
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ID General Chat
PostI hope the LAB Team will finally add "march and shoot" to every gunnery team and swift reform to the Kadim incarnates.
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Maybe TnT should cause an automatic misfire for whole unit after shooting (one automatic wound on each model). This could a easyway to impose a really hard choise for the VS player that will not be frustrating for the opponent. Since LiC is a very appreciated rule by VS players, i think the best way to fix OP combat blocks is to remove FiER without points decrease. Laslty, the thriumvirat option is always taken because it give an incredible advantage for casters. It should cost much more. Those …
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ID General Chat
PostCan someone create a dedicated topic for spoilers plz ? Its so hard to find them all here @Tyranno ? @Blonde Beer ?
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ID General Chat
PostI agree with others here : The changes in the Arcanum Compendium greatly benefit the ID. haaaaaa, I don't know which magic path to choose, there are so many possibilities !!! I think i will bring my Levies back thanks to new Wheels turns and the new pyro spell
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ID General Chat
PostQuote from Blonde Beer: “I guess we need to playtest this first before we get another round of suggestions. Got a list ready to test tonight. 3 weapon teams with the new saves, lets see how it goes :). ” Do not need another round of playtest... The main problem is already know for over one year... it's not about GT's resilience and offensive both in CC. It's about the total dissonance between how and for what we use GT (mainly Mortar and rokets ones) versus how and for what we use ID blocks. Sin…
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ID General Chat
PostGT Pro : - can not be targeted with ranged attack - small ranks increase - can move and shoot Cons : - you have to choose between shoting and marching (except for the FT). I think it's the most crippling things because our units have already a limited movement and we need them to take the scenarios. So in fact, we have to choose between secure an objective or shooting... - much less range than Artillery - less HP than Artillery - NO -1/-2 mvt to the target - do not fit well with Lugar or Blunder…
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Salut à tous, J'ai le plaisir d'organiser mon premier tournoi le 17 juillet 2021 dans la boutique des Trésors de Graoully, au 5 allée des tilleuls, Jouy aux Arches 57130. Tournoi 9e Âge : Batailles Fantastiques à 3600 pts* avec quelques petites restrictions (voir règlement). 3 parties de 2h30 de 10h à 19h. 15 euros l'inscription à régler sur place. Les participants bénéficieront d'une réduction de 10% sur toute la boutique des Trésors de Graoully. Supplément de 3 euros pour le déjeuner (sandwich…
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IMMORTALS Beta 4
PostQuote from WhammeWhamme: “Stubborn + Fear is doing essentially that, with occasional exceptions for awful rolls. ” Yeah, I agree with you. But, by now, they need a babysitter to be stubborn. And I don't feel it's very fluffy.
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IMMORTALS Beta 4
PostSo if the death is not the end for them, just add unbreakable to Immortals
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IMMORTALS Beta 4
PostWell, the popularity of this thread proves that there is something wrong with Immortals. To sum up there is a internal imbalance : - Lugar/kadims/Taurukh are much better to deal damages. - Core units are much better to fit the role of anvil and tanking enemy units. So there is some options to deal with it : - nerf the entire book except Immortals (I hope this willl not happen ^^) - boost the damage output of the Immortals - boost the tanking ability of the unit - reduce the cost of the unit and …
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IMMORTALS Beta 4
PostHi every one ! There is a lot of nice ideas here But this is my two cents : To my opinion, i see Immortals like an elite troop that was choosen by Ashuruk and they are like battle monks (like Lugar but from an other church). So that is my suggestion : - Same profile - Remove Whipspers of the Mask - Remove Fear - Add Channel (1) - Add "Blessed flame of Ashuruk" : Bound Spell (5/9), augment, Instant, range (Caster) : Raise (5) Health Points. - Add Fearless (beacuse they dont fear the death ^^) - B…
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Some ideas to make gunnery team playable with the actual design. Add this kind of rules : Quote from batcat: “- Can be deployed in insignificant units. - if inside an insignificant unit, gain shot 2 (8 shots for rockets battery), and intead of rolling in the missfire table, the unit lost 1D6 Wound with any save allowed. - if inside a unit with infernal brand, gain +6 inch range, +1 strengh and +1 AP, and stand behind. ”
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ID General Chat
PostIt's very weird that a Nezibkesh Themed army with a Prophet of the god of Fires of Industry have... less Meca and artillery than the other churches because of the Prophet that takes one slot of FOI
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Quote from Folomo: “Is this a trick question? or has the Kin-eater popularity plummeted in the last month? AFAIK, both are commonly used. ” Dude, There is a French Speakers Discord (France, Lux, Swizerland, Belgium) were UB tournaments are organised every 2 weeks since the confinement in March-April 2020. Every two weeks, there is more over 40 players registered (around 380 players on this Discord). Everytime time, i see plenty of OK lists with 2-3 Kin Eater. But UD... well so few player are pla…
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-The weapon is balanced No, the combination of March and Shoot + 18'' Range makes it a little bit OP -The weapon is flavourful Yes, but deserve a different range from the Flintlock -The weapon is too complex Yes, too much rules as explained by @ferny -I want the S5 AP0 back Nope ! -I like them being MSU as a concept Yes ! Conclusion : I suggest something more simple : Aim 3+, Range 12'', Quick to Fire, S3 AP1, Shot 2 except against single model unit (1 shot only). and remove the reroll 1 to hit …
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-The unit is balanced ? Internally, No, because the lugar are much better for the same job. -The unit is Flavourful ? No, because now, their are just a less stronger Large infrantry Lugars. -The unit is boring? Yes, because well... too similar with Lugars since they lost the tunneling rule. -The unit is too Powerful/OP ? Quite balanced for their price. -I hate to play with or against it ? I never pick them in any of my game for the reasons wrote above. -The unit needs a point increase No -The un…