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  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    Ive been thinking about max sized baby tauruk units with an overlord.. Mostly for fun though since I have 30 baby tauruks.

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    the Vassal list. Because some games people will fall for it and loose everything. The rest is way more allround.

  • My favorite change. 3 big spiders are back :).

  • Orcs and Goblins 430 - Goblin Witch, Wizard Master, Thaumaturgy, Magical Heirloom 140 - Goblin Demagogue, Battle Standard Bearer 90 - Goblin Demagogue, General (Darrmu and Goblin Gardens) 50 - Gogtuk Initiate, Mad Git 50 - Gogtuk Initiate, Mad Git 50 - Gogtuk Initiate, Mad Git 50 - Gogtuk Initiate, Mad Git 50 - Gogtuk Initiate, Mad Git 50 - Gogtuk Initiate, Mad Git 194 - 8 Goblin Reavers, Lance and Shield, Creepy-Crawlies 194 - 8 Goblin Reavers, Lance and Shield, Creepy-Crawlies 150 - 20 Goblin …

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    Nah. It's all about the spears. Maybe a few popshots with a stand and shoot.

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    Quote from YungPabby: “I mean there are way more caps to shooting, hard target 1 and 2 are everywhere, and it is way easier to get cover through items, abilities, and updated rules so while shooting may not have explicitly got weaker, it's counters did by a Longshot. Two lords have very good anti shooting measures, and undead have amazing anti shooting as long as you don't finish off the unit, which all makes shooting feel worse. If the design philosophy is to make units "more average" I would s…

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    Quote from Shimsham: “Quote from Blonde Beer: “Im going full CC next week with ID. I think it will work but I am really curious :). ” I typically try and take 1 flame cannon at least. Value is just too good to leave at home. and some units try very hard to stay away from it. But yeah infantry shooting isn't worth it so I'm curious how you like the combat route as well. ” Ive got 1 FT too. Just because its the only way to bring double Kadim Big Boy Flavour without extra shirt.

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    Im going full CC next week with ID. I think it will work but I am really curious :).

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    Wow my list has changed quite a bit. Goodbye Vessals hello core dwarves!

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

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    and the Vessals/slaves.

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    Im fine with any change as long as it removes the DT. I would never pick that unit because of time reasons (not only the rolling but also the mental gymnastic each turn... do I need to march and is it worth it?) But also as the opponent who has to endure my opponent doing the same...

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    Quote from WarX: “Quote from Blonde Beer: “My main issue with magic at the moment is that I find 2 vessel mages and the lamassu to be a very decent magic setup for the points but since I dont want to take the overlord because of reasons (doesnt help the list enough for his points) I kinda need an id wizard as well to be the general. And he is as mentioned before quite expensive. With ld9 overall the ID heroes also dont really help out except for a bsb. ” Why not eco-Vizier as general? How much i…

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    My main issue with magic at the moment is that I find 2 vessel mages and the lamassu to be a very decent magic setup for the points but since I dont want to take the overlord because of reasons (doesnt help the list enough for his points) I kinda need an id wizard as well to be the general. And he is as mentioned before quite expensive. With ld9 overall the ID heroes also dont really help out except for a bsb.

  • Good to see you are still making videos mate :).

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    The new slaves are maybe the best change in all books if you look at reducing complexicty. No joke. I dont like the new unit but it feels like the cleanest cut of complexity and fixing a non liked unit in a single attempt.

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    Look behind offensive stats. Its there.

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    I would prefer to just scrap the keys rule and give disciples just regular MR to finish off the complexity design issue. While they are flavourfull they are a bit weird for opponents.

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    Infernal Dwarves 535 - Prophet, General, Prophet of Ashuruk, Wizard Master, Alchemy, Shield (Willow's Ward), Obsidian Rock 300 - Lamassu Scholar 195 - Vizier, Shield, Battle Standard Bearer, Pistol, Alchemist's Alloy 403 - 32 Vassal Levies, Spear and Shield, Bow, Musician, Standard Bearer (Flaming Standard), Vassal Chieftain 403 - 32 Vassal Levies, Spear and Shield, Bow, Musician, Standard Bearer (Flaming Standard), Vassal Chieftain 319 - 26 Vassal Levies, Spear and Shield, Bow, Musician, Standa…

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    Youll love my lists then. For the event this weekend I am trying a dwarf infantry unit for the first time this year

  • ID General Chat

    Blonde Beer - - Infernal Dwarves (ID)

    Post

    But the spear is such a... slave vessel weapon ;). Its logical that Dwaves would use spears (both ID and DH) but my inner nerd always feels it should be axe, mace or Demonic weapon. If we could get Kadimbinded spears Im in though! ;).