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Quote from SlaveToThePyre: “What about a good mixture? Also the concept of "large" should be defined. ” Large units are mostly about points. FLU means "Few" so numerous units that are cheap might be Large but they are not Few
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1 grindy combat is all you need. Alchemy plus a block of core warriors with spiked shield and flaming banner is a pretty good anvil. ...arguably most of WDG combos are best in team games where you can get some kind of favorable matchup.
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Quote from IoRi78: “Quote from Reconquer Designs: “It sounds pretty fun to me, with magic being toned down, but a wizard being able to act on every phase, I feel like magic will still feel like a major part of the game without being overbearing ” untill someone cast 3 spells for phase. Or gw sells a op mage or entry "for the lore". Or you play a army that is not supported and have sub par entries ” Ya, ToW will be great on launch. When they start selling new model, that's when it goes bad. Quote…
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Quote from Babnik Kalenina: “there is something I learnt about unit comparison, we can't compare throughout other 9th age armies Mentioned Dwarf, Empire and Undying Dynasties rely more on shooting than KOE It makes sense that our Trebuchet is less lethal than these warmachines from above mentioned armies ” It doesn't make total sense. Those armies can go full gunline. KoE can not. So it also makes sense that the KoE warmachines are good. Quality war machines you need less of, low quality you nee…
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Quote from Shukran: “Personal experience: Or you purchase an entire army or you purchase 120 minis in boxes. Noone i know started from "few models they liked" ” almost everyone I know started with either 1 box of troops to start building and painting. Or they bought the small battleforce plus maybe a character and maybe 1 more box of something cool like a monster. Everyone I know started with small armies when getting into the game. After learning the game and playing. When they want to start a …
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Quote from w1ndkiller: “I am the only one that have orcs fleeing left and right and never rally again? Further more having orcs that charge left and right without really wanting it to happen? not saying I don’t like it actually I do, but I am quite confused about your reality and my games :p ” lol, ya Really. @Cam you sound like a guy who has bad dice that roll low but no ones ever called you on it because you're not spiking those 6's for things like poison, lethal strike, or wound tough monster…
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I would have designed the book to have an actual Teleport mechanic. Just pick unit up and place it over there, counts as their movement for turn. Then I'd have 2-3 ways to take this teleport in your lists. 1) Hellmaw gets teleport and is an ok monster. 2) Alter of Battle gets teleport(costs a veil token) 3) hereditary spell - low investment to gain access to teleport. Now it's an actual army theme mechanic, not a niche playstyle. Compensates for no access to range or special deployment. Note: th…
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Quote from AlexCat: “It's a simple math. 1 hp of a Scourge costs 125+ pts. Meaning, if this 25 pts investment worked in 1 game in 5, it paid off. Might be meta dependant ofc. ” yes but it is still situationally dependant. Sometimes opponent will overkill so the save does nothing. It's still an ok upgrade for scourge since there are a number of AP 0 stuff out there now. I put it on Maw as well because very few armies can feed him to pop so they try to kill him. Every little bit of defense helps. …
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The "realistic" part will never happen. Just gotta use imagination. Example: In the current form, when enemy charges your chaff, and kills them all - it doesn't mean they are all dead dead. It could mean they are scattered and can't regroup. And as for re-aligning the chargers - I imagine the chaff is using tactics that force the charger to advance and align more, otherwise the chaff isn't going anywhere. ....it'd be like if opponents unit rushes up but stands 10metrescaway yelling at the chaff …
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Quote from Vamp87: “Quote from Peacemaker: “lol, its all made up.Chaff units that redirect the facing are an arbitrary mechanic as well and is just as baseless. We can make up anything in our minds, thats kinda what the game is all about. I won't poo-poo someones idea just because it requires a different imagination. So I won't fault the suicide bombers idea based on peoples imaginary preferences. Mechanically it could work but it does have ripple effects. My official stance is i like redirectin…
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Quote from Reconquer Designs: “Quote from Peacemaker: “The suicide bombers still represent chaff. It represents small units designed to harass the enemy, bait them out, etc... But instead of the entire unit getting baited to different position, it's a few models...or wounds. Those soldiers are now scattered, disorganized, guarding prisoners, chasing after the suicide chaff to make sure they din't come back, etc... ” this just makes it sounds like you’re making stuff up to force a mechanic throug…
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The suicide bombers still represent chaff. It represents small units designed to harass the enemy, bait them out, etc... But instead of the entire unit getting baited to different position, it's a few models...or wounds. Those soldiers are now scattered, disorganized, guarding prisoners, chasing after the suicide chaff to make sure they din't come back, etc... It does at least simplify the game.... Lol. But I agree with others that it might fundamentally change the feel of the game. im not 100% …
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Quote from Minor Leader B: “ All the books need to follow the lore guidelines, general army guidelines, be externally and internally balanced (plus whatever else I do not know or cannot think of right now), so why did you decide to create another very tough limitation for yourselves for building the book in the 25%-33%-50% pickrates? Not only does this make your job a lot harder, but is also bound to make players unhappy. How much positive feedback have you had to the super limiting unit pick sy…