Special equipment and Magical Items (such as Helms), special rules, certain spells, and other rules can further alter a model's Armour Save (up to a maximum total of +6).
Articles containing the tag „Mundane Armour“
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A model part can only use one instance of Innate Defence (use the best available).
- Innate Defence (6+): +1
- Innate Defence (5+): +2
- Innate Defence (4+): +3
and so on. -
21.E Armour Equipment
There are 2 different types of Armour Equipment. A model can only ever be equipped with one piece of armour of each type, i.e. an optional Suit of Armour replaces a model’s default Suit of Armour if applicable. The types of armour below are also referred to as mundane armour:
21.E.a Suits of Armour
• Light Armour: +1 Armour.
• Heavy Armour: +2 Armour.
• Plate Armour: +3 Armour.
21.E.b Shields
• Shield: +1 Armour.
Two-Handed weapons prevent the simultaneous use of a Shield against Melee Attacks (see “Weapons ”, page 106 ). -
21.E Armour Equipment
There are 2 different types of Armour Equipment. A model can only ever be equipped with one piece of armour of each type, i.e. an optional Suit of Armour replaces a model’s default Suit of Armour if applicable. The types of armour below are also referred to as mundane armour:
21.E.a Suits of Armour
• Light Armour: +1 Armour.
• Heavy Armour: +2 Armour.
• Plate Armour: +3 Armour.
21.E.b Shields
• Shield: +1 Armour.
Two-Handed weapons prevent the simultaneous use of a Shield against Melee Attacks (see “Weapons ”, page 106 ). -
21.E Armour Equipment
There are 2 different types of Armour Equipment. A model can only ever be equipped with one piece of armour of each type, i.e. an optional Suit of Armour replaces a model’s default Suit of Armour if applicable. The types of armour below are also referred to as mundane armour:
21.E.a Suits of Armour
• Light Armour: +1 Armour.
• Heavy Armour: +2 Armour.
• Plate Armour: +3 Armour.
21.E.b Shields
• Shield: +1 Armour.
Two-Handed weapons prevent the simultaneous use of a Shield against Melee Attacks (see “Weapons ”, page 106 ).