The dwarven limit is 20% for Engines of War, which is 900 points in a standard-sized game, and it applies to their artillery and engineer and literally nothing else. For that, you can field roughly six artillery pieces of varying types (four ballistae, a flame cannon, and an organ gun, for instance), with some room for rune crafting in there. If you want to really go nuts, you can actually fit seven artillery pieces under that limit (four ballistae, two flame cannons, and a catapult comes out to 895 points). And all of those guns are better than ours and have a bonus to the misfire table that ensures they'll never blow themselves up thanks to a bad roll.
Meanwhile, *our* limit not only applies to our big guns and engineer, but also our train and our bastion (even though neither of those perform the same function as heavy weaponry). We cap out at four artillery pieces in a standard-sized game (three if you aren't taking double slingshots), which is half of what DH players can bring. And doing so locks us out of the train and bastion, even if we don't bring along any heavy weapons.
And I get it, heavy artillery is something Dwarven Holds are supposed to be good at, so I don't begrudge them their toys. But *we* are supposed to be almost as good and heavy industry with a demonic flare is supposed to be *our* big thing. I'm not saying that our artillery should be completely free of all restrictions, but it's gotten almost impossible to run a big gun-heavy army. Believe me, if I could roll out as many rocket launchers, flame cannons and mortars as the western dwarves could, I would be a happy man indeed.
Honestly, I liked the way the slim book did it - Barrage category to limit the big guns, Bound and Binders to cover our nasty CC stuff (Kadim, train, giant). It makes zero sense to me that a limit to an artillery piece also covers something like a Rock Crusher train, which can't even shoot at all.
The post was edited 2 times, last by darkknight109 ().