pdf above updated (not word).** « Dwarves created tools against cranes » –– sorry, what was that ?
=> see fluff p. 4, On Pygmies fighting Cranes + Pictures of Pygmies fighting Cranes. That is so prevalent a myth to pass up.
** Also, what is a « Great » griffon ? (why Great) ?
=> because it is the same as EoS, which is "Great". Now, I am open for diversity, if someone suggests.
** Mountain Sailors : i notice this unit for the first time
Excellent special weapon with interesting concept ! ––> « cannot use their shield » means doesn't get « Parry », or doesn't get both « Parry » and the +1 Arm from the Shield ?? => both. Isn't it clear? I can add "... and cannot Parry either".
Why Unbreakable ? (i understand that they're an equivalent of Seekers, but i still don't see that rule justified for the provided fluff)
=> Indeed. Removed. Made much cheaper and scoring.
** Gliders : they can start a move from a Cliff… which is Impassable Terrain
=> not impassable when you fly! Changing to read "top of".
Also it's not very clear from first reading what the Pylon is about. Could be reworded =>
** Balloon :
– Forge Gun is just one shot per turn, which seems pretty weak.
– Shrapnel Bombs seem a tad difficult to use with March Move 9 and Sweeping Attacks. I understand that it's logical, but still… especially given the size of its base !
=> Size a bit reduced, 1 more HP, 2 shots.
– I'd give it some more Hit Points, 4 or 5. => Cost increased...
Could you suggest some rules? I love the idea that this character would be a Temple Guardian upgrade.** Crafting Stone : I'm wondering if we couldn't have more stuff related to the concept in the army.
Firstly, we don't have a Stonesmith Character.
Secondly, such a Character could be there to boost Stone Statues or still craft some magic items (not metal, but specific artefacts), enchant walls/building on the battlefield (build bridges over rivers… etc.), allow for specific Hold Stones, etc.
Let's be creative
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