Kegiz Gavem – the Ethiopian Dwarves of Light

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    • Kegiz Gavem – the Ethiopian Dwarves of Light

      EDIT by Calisson:
      Link to the Homebrew Ary Book found here: Kegiz Gavem – the Ethiopian Dwarves of Light

      ================================================================================================

      Maybe it's time to define a little bit what those Dwarves are like ?
      I was thinking that those Dwarves sound to me like a pretty « holy » bunch.
      Their main enemies are Daemons to the South, and Undead + Orcs to the North, not mentioning the Warriors otDG to the West.
      Also, we want them to correspond to the stories of the « Kingdom of Prester John » (edited in English by Calisson).

      I see them as very « Light Magic » dwarves with a culture that puts forward stone a lot more than metal and gold.
      They carve runes into stone, not metal (not so much at least).
      They live in open air, not underground.
      Their heroes are Paladins and Clerics.
      They should have specific abilities aimed at Supernal, Undead and Ethereal, like the WH7 Light Magic had spells that were more effective against those armies.

      They would despise Dwarves from the Holds (« cowards who hide from the Holy Light of the Sun ») almost as much as they hate the Infernals.
      Their civilization would be fully « White », with just a little « Blue ».
      plenty of pics



      They'd be much more « D&D » than « WH » dwarves…


      …with an Orthodox Rastafari tinge, of course ^^

      @Karak Norn Clansman Yes I'm talking to you :D


      Obelisk of Axum in Ethiopia


      All this looks very Dwarvish to me ^^



      Let's have some brainstorming ? :D
      GHAÂAÂAÂARN ! — The Black Goat of the Woods with a Thousand Young
      First T9A player in West Africa
    • You called!

      Very good concept of Dwarves of light. Certainly suitable given both the surrounding enemies, the Ethiopian orthodoxy in real life basis, and the fact that it sets them much apart from both Dwarven Holds and Infernal Dwarves.

      Display Spoiler

      Kegiz Gavem is something which I would particularly like to participate in brainstorming for, but I'm currently holed up in a number of projects and readings (e.g. promised a mate to read his fantasy fiction, which gets priority), and there is precious little time for reading at all these days, meaning I mainly listen to lectures and the like while sculpting. So not much time available for reading up properly on Aksum, Amhara etc. as I would like to do for something like this, to be of any use.

      Still, Dwarves are Dwarves, and Dwarves are perfection, and everything becomes better once short and rotund. So... can't... resist entirely...


      Rapidly pasted-together reference board, if real life Ethiopian inspiration is sought:



      Shotel sickle sword for some Gavemite guard unit? Quick sketches drawn while eating Italian meat (catch the reference). The headcrest could represent blazing sunbursts, as do the shield ornaments. If one was to keep the barefoot part (even Ethiopian noblemen walked and rode barefoot into the 19th or 20th centuries), then perhaps there is a religious significance: It would be unseemly to tread the ground lit and warmed by the judging sun on high with anything but your own soles of flesh. Partake of the sun's blessed gifts. If nothing else, we note that Dwarven Holders and Infernal Dwarves as a rule always have shoes and boots (Seekers aside), so Kegiz Gavem manning up to walk barefoot sets them visually apart.


      Spearman with head of fresh Feral Orc victim. Filthy heathens! Cleanse them from the sacred sight of the brilliant sun. No, body proportions have never been a strong card of mine:


      Onward from devout but ultimately sinful foot soldiers to holy men of war and deepest piety. Barefoot knight? If shoes and sandals are to be used by Gavemites, then perhaps their paladins eschew footwear to trample unwarded on thorns and brambles, not to speak of ants, serpents, hot coals and grotesquely sharp obsidian shards strewn out by Infernal Dwarf hosts' sadistic Hobgoblin scouts. All endured as a penance and test of faith in full witness of the divine light on high. Paladin of Kegiz Gavem, possibly in ceremonial attire if heavier armour should be the battle norm:


      Should any inspiration be gleaned from Nubia to the north? Yes or no to gunpowder weapons and advanced mechanics?

      Would Kegiz Gavem's ships be of the sewn variety, kept together by ropes not nails, as was the case with ancient Egyptian and Aksumite vessels and boats in general at the Horn of Africa until recently, just of more immense fantasy scale? In real life, Aksum's navy must have been important for its dominance of overseas province in Yemen. And to borrow a page from that book, how about some holy righteousness-fuelled wars over trade routes, local minerals and luxury goods such as myrrh and frankincense against Infernal Dwarf settlers and traders and warlords?

      Note that Kegiz Gavem's lines of communication over the Southern Ocean could be much faster and better than trudging Infernal Dwarf overland routes (unless they, too, sport considerable harbour facilities and fleet forces in the Southern Ocean, which are able to outmatch Kegiz Gavem), making the numerically and materially superior Infernal Dwarves in the region face a logistical uphill battle against the sea-supplied fortified coastal settlements of Kegiz Gavem in the equivalent of Yemen. And once any concerted Infernal Dwarf offensive at kicking the Taphrian rivals into the sea ebbs out and the besiegers need retreat, the overseas forces and settlers of light-worshipping Kegiz Gavem give praise to the holiness of light and can encroach once more on the turbulent hinterland of their holdings, which otherwise hugs the coast:


      And to help keep night guards alert against Hobgoblin sneak attacks, the Gavemites have their secret weapon of coffee! Blessed freshness of sunlight for the body stored in beans, turning night to day for a tired sentry's senses:


      Display Spoiler

      Real life basis of Aksumite rule in Yemen as ilustrated by Angus McBride:


      I might have scanty chances to follow up on the brainstorming here (incl. sketching more pieces), but please know that I will read everything Taphrian you have compiled in due time, if months and months it take before that. Great endeavour! Keep it up and best of luck. :)

      The post was edited 55 times, last by Karak Norn Clansman ().

    • :love: :love: :love: :love: :love: :love: :love: :love:

      And that is your « I don't have much time », right ? :largegrin:

      Take all the time you need, I know that your brain is already fizzling with ideas for until you come back :D


      Incidentally, I just noticed that the bit of land that corresponds to our Arabia looks very empty on that world map !
      Good to know that some people might be willing to fight for that bit :P
      GHAÂAÂAÂARN ! — The Black Goat of the Woods with a Thousand Young
      First T9A player in West Africa
    • Oh, I was forgetting, the reason why I've already started this thread when we are actually working on the Mukumbusu Giant Apes army, is that we want our Gorillas to have access to Dwarvish runic armour, but were trying to understand how and why and what is their connection to the Kegiz Gavem dwarves.

      We'd like to make them close allies for economic, historical or religious reasons.

      So, if you have any idea of that, feel free to propose it in this thread or in the appropriate Mukumbusu thread ;)
      GHAÂAÂAÂARN ! — The Black Goat of the Woods with a Thousand Young
      First T9A player in West Africa
    • Well, I had the day off and was about to clean and paint som new ID casts as prep for release... But one one sketch more couldn't hurt. And then one more. Brainstorming is addictive!

      We'll better make sure there is something worth fighting for in every backwater nook of the map. It's hard to beat Warhammer's alluringly wacky over-the-topness (it's very well crafted), but it's not too hard to rival its detailed smörgåsbord mix of fantasy and most importantly historical themes once you have Warhammer as a benchmark: Mainly just a matter of churning out many ideas over time and add what real life equivalents Warhammer lacked, knotting them all together fighting and trading in an ever richer fantasy world (snowball effect).

      I'll give the ape connection some thought. Reporting if any idea pops up.

      Cheers!

      -=-=-
      EDIT (Calisson): See also: Dungur Palace in Aksum
    • So, religious reasons... Maybe, in the eyes of these dwarves, the giant apes are seen as pure beings. Despite being so close to the Rift, they remain untouched by it, no evil can be found in them. And that's something admirable at least, noone but the purest and strongest of dwarves can remain the same this close to the rift.
      This is the origin of the pilgrimage anyone hoping to lead these dwarves has to undertake. They will not follow anyone that can be tainted by evil and in the land of the giant apes is the best place to test this? And when one falls to temptation, the apes see to it.
      Others undertake this pilgrimage to test themselves, mostly for religious reasons.
      Then there's those who venture there to mine for stone, obsidian and such as these have qualities which make them superior for runic engravings.
      As a way of thanking the giant apes, they bring runic items and gifts.
      Smashing skulls since 99

      The post was edited 2 times, last by badman341980 ().

    • Wow, that was a quick start!

      -=-=-
      Kegiz Dwarves are a brilliant civilization, brilliant enough to be on Vetian's maps.

      RL Ethiopia serves as model.
      High Mountains, lots of water, very chaotic landscape which allows fertile agriculture but difficult transport. Note, the Ethiopian drought which inspired the famous song We are the World was not happening in the whole country but in the relatively dry lowlands, while the highlands were green as usual.

      Source of coffee and frankincense indeed.
      Source of local pot, the khat, very widely consumed in the region.

      The only African civilization which created it's own alphabet and resisted colonization (lasted less than a decade). Developed a centralized, bureaucratic civilization.

      -=-=-
      Ethiopia resisted also conversion to Islam, and was vaguely remembered in Western Christianity as the land of "Prester John", who they hoped would help fight the rear of the Saracens.
      We could imagine for T9A a tactics allowing some reserve troops to enter the battle from the enemies' deployment zone.

      Ethiopian Emperor inspired Rastafaris as pan-African diaspora religion (see Bob Marley). T9A Emperor could claim to be the Ras Taphrian, ruling all of Taphria (in claims only).
      This would include Gorillas.
      All the more that besides the lowland rainforest gorillas we have started, there are mountain gorillas as well (maybe near-extinct in T9A), which Kavem Dwarves must have known.

      -=-=-
      Let's not forget the legendary fight between Pygmies and Cranes. If they are fighting, it must indicate that these dwarves are not only dwelling in caves, indeed. This could inspire us to imagine a defiance against anything that flies.

      -=-=-
      They have used gunpowder early, thanks to trade with Europeans.etc

      -=-=-
      RL Ethiopia has a naval academy and a merchant fleet despite no access to sea. T9A Kegiz Dwarves are likely to go at sea, but unlikely to have a major navy.
      ID, in the undisclosed maritime fluff, have small steam boats, some of them paddle ships. We already described an ID trader steaming upstream to meet the Anteaters.
      It would indicate that ID have local dominance at sea over Kegiz DH.
      Maybe Kegiz DH do not have steam technology?
      In that case, it would make DH footstep in T9A equivalent of Yemen a fragile one.

      -=-=-
      Barefoot dwarves are interesting but...
      1. Let's not step too much on Halflings
      2. If no such models exist, let's not force that on players.
      I would leave that as a widespread tradition, not systematic.

      -=-=-
      Gunpowder and warmachines should be there: this is going to be an Auxiliary Book derived from DH, actually Kegiz Gavem is fully part of DH, so there should be only minimal deviations from the DH AB.

      -=-=-
      Also, keep in mind that all Dwarves were united during the Second Age, including those in Taphria. Now that they have split, Taphrian Dwarves are grouped with DH because living in mountains, but they should have similar runes and similar aversion for magic.

      Also, Kegiz Dwarves fight against Rift Daemons, rather than ally with. Hence closer to DH than to ID.

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      UN Coordinator, aka UNSG

      - druchii.net contribution: The 9th Age - Dread Elves
    • I also wanted to add to the historical survey that Ethiopia was a pretty powerful empire in Ancient times as well, not only Middle Age.
      During most history of the Roman Empire, all the inhabitable land South of it was Ethiopia (including Yemen/Southern Arabia).
      Any ship going from (Roman) Egypt to India/China had to cross the Ethiopian sea.

      Ethiopia was a rich trading country BUT all foreign trade happened only through the king (he had a monopoly), so there was no development of an independant merchant class, AND they were exporting only raw material (especially live animals and stuff taken from animals, such as rhino horns, tortoise shells, ostrich feathers, etc.) in exchange for Roman crafted product, so from that time already we see Africa encouraging the development of European industry.

      Ethiopia became Christian by welcoming Greek-Egyptian scholars. Several times it went to war against cities in Arabia who were persecuting Christians.

      –––––

      I agree that in general they should be closer to the Holds, but still…

      I'd give them more Clerical powers, less machines/blackpowder…
      Maybe they'd be more serious about runecrafting their crossbows and ballistas so as to avoid using handguns and cannons ?

      –––––

      I really enjoyed how @Karak Norn Clansman captured the Orthodox Christian spirit of suffering for atonement. It has of course always been part of Christianity and other religions, but I found that the Orthodox really push that idea to another level. Nothing spectacular like the Flagellants, but small things they do to themselves in life every day to become « purer », like fasting, walking barefeet, wearing weights tied to their shirt to make it heavier, or wearing clothes (or underwear) made of very coarse wool/thread that scratches a lot.

      I agree with @Calisson that not all of them should walk barefeet, but that's a good idea anyway.

      More importantly, we should see if we can up a Special rule that allow those Dwarves to get some holy bonuses in exchange for such small sacrifices.
      GHAÂAÂAÂARN ! — The Black Goat of the Woods with a Thousand Young
      First T9A player in West Africa
    • Gavemite Technology

      @infamousme : Thanks, that is not out of the question (will start dabbling with true rank and file models not too long into the future), though the queue means it could take several years before anything materialize. :)

      @Calisson : That was baked into the world map!

      The idea of @badman341980 for the Mukumbusu connection is a working one. Besides, it's good to see Dwarven craft objects on export in various armies, be it for religious, military alliance or mercantile reasons.


      Given the probable (but not complete?) isolation from the Vetian Dwarven Holds through many centuries of chaos, Kegiz Gavem may have been left much to their own devices as regards innovation, and one would expect them to invest more heavily in matters connected to religiosity than in advanced technology. Still, fantasy Dwarves are Dwarves wherever they live, and they need sport a higher innovation level than the real world counterparts they are based on: Ancient Celts, Norse Vikings and Babylonians didn't sport gunpowder or steam machinery, so to speak.

      Dwarves have an affinity for working matter. Their craftsmen's tinkering minds and hands coupled with a long life span (boosting innovation since all that knowledge and craft skills aren't wasted on the grave as quickly as for humans) mean that their holdings will shine as beacons of advanced technology in classic fantasy settings. Kegiz Gavem being separated by distance and volatile neighbours from northern Dwarven Holds mean that they will have missed out on much of the benefits of being a close part of a wider, innovative and creative world. Less snowball effect from friendlier neighbours in the invention department.

      We may however assume that long-standing rivalry with Infernal Dwarves since at least the 7th Age (of Thunder) have been driving Gavemite modern technology for centuries at this point. By capturing Infernal Dwarf equipment in war and reverse-engineering those pieces which are not corrupted by the unholy (and maybe even exorcising such gear to allow study and copy?), Gavemite engineers may have kept up the pace reasonably in the arms race, and moreover been spurred to make some inventions of advanced technology of their own to compete with the enemy. Some contact with human Augeans through trade, and maybe even sporadic contact with other Dwarven Holders in adventurous circumstances during the eras of strife (think of young engineers with mates trekking through savage countries and wastelands to reach their legendary lost brethren for thrill, glory and the betterment of uncorrupted Dwarfkind everywhere) could have played a part in Kegiz Gavem's technology.

      Do they have steam machinery? Or indeed sufficient fuel sources (coal and charcoal from wood) for said engines? Do they sport Gyrocopters? Or would these things in the DH army list perhaps be Gavemites mounted on flying beasts or suchlike, Warcraft style, if they are available at all? One could imagine that Gavemite access to Gyrocopters, if they feature, could be a sign of reconnected Dwarven Holds in the 9th Age, and maybe some potent rune-crafting techniques in stone have flowed in the opposite direction?

      Whether or not flying machines and steam engines are used by Kegiz Gavem, here is my take on their technology:

      Developed mainly in isolation from their Vetian cousins (great stonework architecture). Picked up some Infernal Dwarf technology through reverse-engineering captured equipment (esp. gunpowder weapons), spurred to further inventions by the necessity of arms race (artillery variants, metallurgy?). Less advanced technologically than both other Dwarven Holds and Infernal Dwarves (e.g. limited clockwork, optics, and printing at best), have instead devoted resources and energy to advance spiritually/religiously (and in fantasy this have potent practical payoff). Kegiz Gavem remain the most technologically advanced power in all of Taphria, and their efforts to catch up with some Infernal Dwarf technologies have aided them greatly through centuries of tug-of-war in T9A equivalent of Yemen, together with their powers of holy light. As of lately in the 9th Age, contact has been re-established with Vetian Dwarven Holds, leading to some imports of technology, yet the demented inventors of the Infernal Dwarves are ever pushing the boundaries of possibility, and in this very Age the recovering devil worshippers and heathen slavers are pulling ahead of their Gavemite rivals. At this moment, the Gavemite overseas holdings are under mounting pressure from their enemies, whose increasing naval superiority disrupt vital supply lines. The future of Kegiz Gavem's fortified coastal settlements overseas looks grim, yet the stubborn Dwarves are determined to resist with all their might. The Gavemites have redoubled their efforts in the face of rising losses on the seas and on the distant shores, trusting in their arms, the divine light, and hoping for miracles against the powerful forces arrayed against them.

      Such is one of the fierce battlegrounds of the Ninth Age.

      The post was edited 7 times, last by Karak Norn Clansman ().

    • Excellent stuff !

      I'm wondering though : given that Orthodoxy stresses the need to masochistically challenge yourself and willingly endure (unnecessary) hardships, wouldn't they see all that technology as something contrary to their beliefs ?

      On flyers : yes, totally, why not riding Griffins ? I find it totally appropriate for Dwarves of Light.

      On connection to Augean humans : Eastern Africa's always been very influenced by India and Arabia. Although in this universe, just as in the WH universe, Arabia doesn't exist – or rather, is located in Morocco –– in both universes, it's as if Iran had definitely won the war against Iraq :)

      I was also thinking those guys could be great fans of hunting ? (somehow justified by religion) Again, much like the Warcraft dwarves… But hey, living in Taphria with all those monoceroses, tylopods, giant tuskers and… Ancestral Lions ! That'd be a good pretext for a battle against Koghi and Vanhu !

      In general, I see those powers of Light as something that would give them super defensive abilities.
      Think Ægis aura, bonuses to dispel magic, anti-supernal powers, reroll failed Res tests, Divine Attacks.
      They should really make their enemies fall of exhaustion rather than just hitting them :D

      Also, I was wondering if, given their ability to work with stone, they couldn't get a free Obstacle or Building on the table ?
      GHAÂAÂAÂARN ! — The Black Goat of the Woods with a Thousand Young
      First T9A player in West Africa
    • Superb post :love: by @Karak Norn Clansman.

      @Ghiznuk, before we ventured too far, let's not forget it is an Aux book for DH, and on the map, Kegiz Gavem is shown as a DH city.

      Technology:
      Fine with Gavemites doing some reverse engineering on ID technology, and creating in the process the most advanced Taphrian tech.
      So full access to powder including cannons, and probably some access to steam.

      Magic/Runes:
      Making them Dwarves of Light, with most likely an associated access for clerics to Thaumaturgy, is a huge step. ID have magic, Gavemites may have it too, so why not?
      Simultaneously, they would need to keep access to runecrafting, I assume. To remain reasonable, the more access to magic, the less access to runes. So 1 Lore should be a maximum.

      Mounts/Flyers:
      The access to domestic mounts is a much steeper step. They are exceedingly rare for ID (properly speaking) and non-existent for DH.
      No possibility of reverse engineering to justify that.
      For flyers, I would rather let them get some gliders or balloons, the technology is not that complex (and models are available).

      Social Media Team

      UN Coordinator, aka UNSG

      - druchii.net contribution: The 9th Age - Dread Elves
    • Thanks! I would love to see a traditionalist Dwarf army, but how much can the army list be tweaked for a Kegiz Gavem variant? I've not caught up on all developments in T9A over the last half year and was aiming above to keep things rather even with the standard DH list as per Calisson's directions. Would like to see the exact details on technology and army list entries and equipment hammered out here by you all, and I'll follow suit if sculpts happen. I'm fine with whatever is agreed on, cheers.

      I agree orthodox self-abnegation should show! Outside the army list, they could e.g. have bans on elevators taking Dwarves (even if oxen-powered, and even in mines), and keep to stairs, ladders, ropes and cut-out climbing handles in the rock instead. Also eschewing plumbing as a sinful luxury?

      Besides, on the mentioned adventurers setting out for distant Dwarven Holds with schematics and knowledge of newer technology: I can imagine the same being true for Vetian connections to Northern Dwarves in the mountains above Thrymfjord, and any possible non-corrupted Infernal Dwarf branch living in the Copper Mountains of Taphria.

      Yes to hunting! Dwarves should venture out beyond their highland domains. Ranging far afield gives indeed good chances for battle as opposed to staying holed up at home. Defensive powers of light with some anti-Daemon/Undead offensive side sounds neat. And a free obstacle is a great idea (wouldn't mind buying one in points in an ordinary Dwarf list). Will follow developments here with interest, and maybe chip in some more sketches if ideas surface and time allows. Looking forward to see Kegiz Gavem fleshed out here by you lot.

      The post was edited 2 times, last by Karak Norn Clansman ().

    • Calisson wrote:

      On the map, Kegiz Gavem is shown as a DH city
      Surely they hadn't expected us then ^^

      Also, the map was drawn by a Vetian scholar, he might not have been informed of the difference between those and these :tongue:

      Balloons are cool.


      I'm not really into Thaumaturgy as it is a purely offensive magic, not at all my vision.
      My idea is to have them use specially designed Cleric Bound Spells.
      GHAÂAÂAÂARN ! — The Black Goat of the Woods with a Thousand Young
      First T9A player in West Africa
    • Passing on some feedback from over on Ulthuan.net:

      Prince of Spires wrote:

      Technology wise I think such an isolated hold would focus heavily on defensive technologies. With no one to back them up or reinforce them needing strong defenses is one of the main ways of actually staying alive (as a nation). So static pieces (catapults and the likes) and light raiding forces. I would forgo modern day inventions such as flying machines. Though of course such things can be invented everywhere, I think in such a besieged state the focus of research would be on immediately applicable technology. Not something the may or may not have any practical purpose.

      From a fluff perspective I would increase the religious component. This would give them a reason for being where they are and for their enmity with the chaos dwarves (other then happening to be close to each other). For instance, the city is build on top of the caves from where according to legend the dwarven race originates (similar to how eastern Africa is the birthplace of the human race).

      This would turn the place into a holy site, both recognized by the dwarves and chaos dwarves (since they share the same roots). And as such hotly contested. You could then add in that they were lost for a couple of thousands of years and only recently rediscovered by Northern dwarves. Which gives all sorts of fun crusade like story options where groups of dwarves set out to free their holy land. Which of course means you need lots of slayers in your army list as well

      Rod
    • All this information is cool but sounds highly suspicious, given that it comes from an Elven forum.
      Maybe they're just trying to sow division among Dwarfkind……


      Hahaha but so yeah, this sounds really good !

      So on flying machines, i think we can safely stick to balloons – that's also in the line of « defensive, not moving »
      The balloon would be a flyer with very small movement, Large and Tall. Except it doesn't get stuck in forests (and possibly can stop on top of Impassable terrain ?)
      It could be crewed by a bolt thrower (if that is physically possible) or by a crew of elite crossbowmen / handgunners.
      And throw rocks, of course.
      GHAÂAÂAÂARN ! — The Black Goat of the Woods with a Thousand Young
      First T9A player in West Africa
    • Ghiznuk wrote:

      The balloon would ...And throw rocks, of course.
      er... no. No rock.
      Balloon don't like to carry bulk, or drop it.
      Physics, you know...

      Social Media Team

      UN Coordinator, aka UNSG

      - druchii.net contribution: The 9th Age - Dread Elves