Same! I feel like the most powerful enchantments should always come with something like that
KoE General Discussion thread
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00TnT00 wrote:
I'm 100% with @StoffenDK about design choices. One use item that doesn't work always, like the binding scroll and have powerful enough impact in the game are not going to be taken. Oriflamme already doesn't work against three armies and fearless units or fear causing units negates part of it's use. The storm is already a team tournament item because in singles you are probably not likely to face a lot of flying units...so please, think about alternatives that offer more stability
Why are the strongest characters all bad....... -
The spear of Destiny /Longinus is featured in arcturian legends, it have a pace somehow, just like the caliz we love so much. It just need some other origin. It may be the spear one of the enemies of Ekitania used to kill one of our greatest maidens or martyrs, it drips blood and is wreathed in flames when used to attack, the blood is used to cure the wounded and any ailment, allegedly.
So a powerful weapon that cures, revives models and have bonuses to attack and damage. It is a spear, not an Ekitaninan lance though. -
Rolando wrote:
The spear of Destiny /Longinus is featured in arcturian legends, it have a pace somehow, just like the caliz we love so much. It just need some other origin. It may be the spear one of the enemies of Ekitania used to kill one of our greatest maidens or martyrs, it drips blood and is wreathed in flames when used to attack, the blood is used to cure the wounded and any ailment, allegedly.
So a powerful weapon that cures, revives models and have bonuses to attack and damage. It is a spear, not an Ekitaninan lance though.
I am going to offend you. You are not going to like it. You will survive.
Chaotic Neutral
youtube.com/channel/UCJ9e5C1f26iuvhOA33rsFJQ
Model Reviews with Twice the Brain Injuries! -
Divine spear (X)
User gains battle focus and +1ap
For each unsaved wound raise 1 HP rank and file in your unit?
4av, on foot only, s4 only.... Quite bad for KoE.
But vc? I think that would be awesome
Why are the strongest characters all bad....... -
If you want a "raise" item, I still think it should be a bound spell that is part of the grail vow. At least that way the vow would be moderately useful. And ofc either remove divine attacks from grails entirely or give divine to the vow also.
Just like pegasus have the same movement speed across line.'Ammertime member- Podcast like a MoFo!
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If we are open to brainstormin about item usefull for this army.
I think that what could be awesome would be a banner that make the unit always considered as getting 2 full rank.
This would make the flanking strategy more easy even with our low number of unit. Allowing a small unit of 6 knight for exemple to be a real flank threat.
For the name, like its a kind of strategy trick, it could be called "du Guesclin Banner" -
Casp wrote:
I think that what could be awesome would be a banner that make the unit always considered as getting 2 full rank.
This would make the flanking strategy more easy even with our low number of unit. Allowing a small unit of 6 knight for exemple to be a real flank threat.
I'd be easer to get by the team if it was something like: the unit counts as having 1 additional full rank while engaged in an enemy flank or rear arc. That means that you still need 3 knights to break steadfast and it doesn't have any effect on Peg knights except to give +1 CR (0 ranks +1 = 1 Rank so it doesn't break steadfast).
It'd still be a BSB only cost banner like that and I think you'd need some downside to make this more viable for units. Something like Frenzy or maybe the enemy gets Battle focus, or reroll 1s to hit or wound or something.Never argue with Idiots. They drag you down to their level and then beat you with experience. -
Yeah could tune down, by doing simply +1 additionnal rank, or usable only if there is one complete rank.
But i dont understand why you say it would be BSB only..
For me such banner should be priced around 45pts (other will be better to pay more knight its do the same effect)
Seem fair to replace max 3 knight. -
Casp wrote:
Yeah could tune down, by doing simply +1 additionnal rank, or usable only if there is one complete rank.
But i dont understand why you say it would be BSB only..
For me such banner should be priced around 45pts (other will be better to pay more knight its do the same effect)
Seem fair to replace max 3 knight.
You might be right but I think you're underestimating the power of that kind of item in the hands of a good player.
For a single model breaking steadfast you'd be looking at it being significantly more expensive, if the team allows it. This item would allow a flying single models to break steadfast - it's overpowered.
On cost for extra knights - Not necessarily. For example you can take 6 Aspirants (1 more than minimum) and deploy them in a single rank of 6. Charging them into a flank gives 12 Strength 5 attacks AP2 attacks and 6 Strength 4 AP1 attacks. These models have a 2+ & Blessing save and 3 of them break steadfast (due to the banner). The enemy needs to kill 4 of them to prevent the break of steadfast.
That's for around 300 points (based on the banner being about 45pts) and can quite conceivably break much more expensive units single handed. Extra knights add just a single Strength 5 AP2 attack each (unit becomes too unwieldy if wider than 6), costs 35 points and makes the unit larger, and therefore harder to hide.
There's also synergy with Druidism as the enemy can knock them down to 2 models and you can then regrow 2-4 (dependent on Throne).
Again, I'm not against the concept, I'm just pointing out that this item would be very good especially for MSU armies.Never argue with Idiots. They drag you down to their level and then beat you with experience. -
Hum yeah you should be right, i do not take time to take in consideration all configuration. that could be OP.
But maybe with enough restriction (restricted to lance formation & minimum 1 full rank ( that exclude pegagus, and aspirant in line formation ), it could offer something interesting for KOE.
Now this shoud be added only if external balance of KOE need to be improve lightly.
The idea was really to boost one unit of 5- 6 knight to be more usefull for flanking strategy.
List get in general maximum 3 - 4 unit able to break steadfast. Get one more do not seems abusive i think.The post was edited 1 time, last by Casp ().
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I just want to say KoE needs something that gives battle focus to a unit! Let it be a banner, an item or a character ability..
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Oriflame: {all the mitological stuffes made this banner an icon of strength for the equitaine people}. Should give bonus. Have you seen Vikings?of course historically inaccurate but when Paris hoist the oriflamme is damned cool and the people of Paris start to fight back hard.
Horn of Roncevaux: you can use it at the beginning of the opposite player turn. one use only. The character gain stubborn until the end of the next turn of the player. Every enemy unit whitin 16ui gain frenzy. They gain maximized roll if they charge the bearer unit. -
lol I actually love that idea for Horn of Roncevaux
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Rolando wrote:
The spear of Destiny /Longinus is featured in arcturian legends, it have a pace somehow, just like the caliz we love so much. It just need some other origin. It may be the spear one of the enemies of Ekitania used to kill one of our greatest maidens or martyrs, it drips blood and is wreathed in flames when used to attack, the blood is used to cure the wounded and any ailment, allegedly.
So a powerful weapon that cures, revives models and have bonuses to attack and damage. It is a spear, not an Ekitaninan lance though.
The Last Rearguard,
according to the legend was the weapon of the last Rat King who slain Arcaleone.
Make a comparison with real world you can use this Bg cause we can add that there are a lot of items that claim to be the real spear.... -
I am going to offend you. You are not going to like it. You will survive.
Chaotic Neutral
youtube.com/channel/UCJ9e5C1f26iuvhOA33rsFJQ
Model Reviews with Twice the Brain Injuries! -
per @Ludaman
Chalice of Potions (changed name because the other guy reviled by KoE)
Dominant. Wizards only.
Each friendly Magic Phase before converting Veil Tokens into Magic Dice (at the end of step 3 of the Magic Phase Sequence), the bearer may remove a single Veil Token and attempt to convert it into a Magic Dice by rolling a d6. On a roll of 3+ add a Magic Dice to the Active Player’s pool, on a roll or ‘1’ or ‘2’ the bearer suffers 1 hit which wounds automatically with Armour Penetration 10 and Magical Attacks.Army Design Team
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my own
Lance enchantment.
Attacks made with this enchanted weapon become Divine Attacks and Magical Attacks. Once per turn, after a successful to-hit roll, the attacker may choose to discard the hit to make a Special Attack resolved with Area Attack (1x5), Strength 4[6], Armour Penetration 1[3].
Shield enchantment.
When using this Shield, if the bearer’s unit is the target of an enemy Wizard’s spell, the bearer gains Magic Resistance (X) where X equals the number of Magic Dice used to cast the spell.
Heavy Armour enchantment.
The wearer gains +2 Armour. If the wearer's model has Towering Presence, its Armour cannot be improved beyond 5.
Artifact - The Lady's Favour
Whenever the bearer is fighting a Duel, the bearer gains Aegis (+1, max. 4+).Army Design Team
The post was edited 1 time, last by echoCTRL ().
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Particularly love The Lady's Favour
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