WHFB Albion Concept Artwork by Matthew Klaas de Witte (Deviantart)

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    • WHFB Albion Concept Artwork by Matthew Klaas de Witte (Deviantart)

      Artist Matthew Klaas de Witte is currently starting on an exploratory project to map out new concept artwork for Human natives of Albion.

      de Witte wrote:

      Before I begin on the lore I wrote for Albion, I have to say that it is a tremendous amount of thinking going into two things I love. That is, the original Warhammer Fantasy universe, and La Tene culture. For this one I took a look at the few extant official artworks of the natives of Albion and noticed the presence of Great Eagles in the picture so I decided to make the next logical step I then formed a tribe around the eagles and their leader who is very obviously Boudicca following in the sometimes unoriginal naming footsteps of GW. Buddug is Welsh for Boudicca.

      Find out more in the description for each art piece on DA that will be linked-to here, and if you very much like the concept or have ideas to share, be welcome to also leave a comment below his Deviantart pieces.

      First out, Buddug of the Toulenii:

      The post was edited 4 times, last by Karak Norn Clansman ().

    • Buddug and Andarta:

      Original Fan Content

      Buddug and her personal Great Eagle Andarta, golden of colour and exceptionally large. A gift of the sun god Toulenos. (Combination of Toutatis and Belenos)

      A sneak peek into another tribe!

      The Toulenii are an Order aligned Albionic tribe that occupy the oppidium of Toulenos' Roost high in the Beast Peaks of Albion. They are most associated with the Great Eagles their elite ride into battle and patrol the Beast Peaks for armies of the (now departed) Chaos demon Belakor marching South from the Citadel of Lead, of course when they are not fighting among the other tribes. Buddug is their chieftain and rides upon the greatest of Great Eagles the Golden One: Andarta. But is sure not to stray West into the homeland of the Giants of Albion. She wields a spear steeped in magic, and fires magical arrows which are willed to their target.

      The fort in the background is based on a Broch.

      Andarta's breastplate is adorned with trophy skulls and the weapons of enemies!

    • Vaiorix of the Boreni:

      Vaiorix is chief of the Boreni. It utilizes its location nearby the main herding grounds of great hogs to use them as mounts. These animals have potential to grow greater in size than the ones of the Old World and Vaiorix rides one from a bloodline cultivated by the chieftains of old to be the largest and most spirited of all great hogs. He and his tribe take the mantle of protecting the Great Ogham, The most important and largest stone circle in Albion, it channels much of the power that is used by Truthsayers. Knowledge and wisdom old and new is recorded upon its many stone edifices by the Truthsayers. He is immensely proud to a fault, he does not allow for anyone of other tribes to trespass without the blessings of the native Thruthsayers.

      He wields javelins imbued with the power of Light blessed by his lover; an excommunicated Truthsayer. and a magical reflective shield akin to the ones used by the elite Woad Bearer units. Said shields can reflect spells back at the offending mage. The one he uses was made in the Forge of the Old Ones, made of Old Ones forged Archbronze which is denoted by its undulating rivulets that shift as it moves.

      I looked to the map of Albion as inspiration for the peoples I made, using the "Great Hogs" mark and location to make a tribe and chieftain. Their location next to the marker to "Great Ogham" seemed apt to make thm protectors of this place because it seemed to be one of enough importance to write on the map. But as per usual, it is a lot of inventing on my part.

      Questions answered:
      Yes this is an expansion on 8th edition.
      I made the natives of Albion able to craft weapons and armour that could make them able to fight on the level of the other races.
    • Draiorix

      Matthew Klaas de Witte wrote:

      Druids were the cultural, religious, and judicial leaders of their people. So I decided to do give them the same treatment for Warhammer Albion, of course they're called "Truthsayers" in 8th edition. Each tribe of Albion has an assigned Turthsayer, and each of them report to the Council of Truthsayers which meet at the Pillar of Og Agog, which is subsequently headed by the being called Draoiorix, king of the Truthsayers. It sits upon its throne atop the pillar in its most relatable form, a man of advanced age. Though Draoirix is a being of unknown form or age. It is a shapeshifter. A supreme adept of the Lore of Light, Life, and Beasts. It is so old and assumed countless forms that it does not remember what its original identity was, or even if it is relevant anymore. It acts as a kind of spiritual leader and guardian of the inhabitants of the island, but belongs to no single tribe. It acts on its own accord, and goes where, when, and how it pleases.
    • Nice drawings, especially the druid! The armour feels a little out of place for me though thematically (I'm assuming it's like left over stuff from the Romans but in 9th age fluff?), I imagine the chiefs more dressed in hides, with plenty of woad on show, maybe chariots? Also fenbeasts and giants please! I read what he'd written about needing armour to fight on par with the other armies, but if they needed protection I'd think it would be more shamanic magic based so like a 6+ aegis, or maybe just being base Res 4, the armour feels a little out of place. Or just have more blokes and be a horde army? I kind of see them playing a bit like a Beast Herds army in terms of style, with a bit of SE thrown in.
    • A design choice for sure. I'm personally curious to see some more chainmail among the lower orders of Albion warriors, to go along with the elite's predominantly archbronze plate (if this turns out to be the direction pursued). We'll see what de Witte cooks up; any exploration of his gallery will make it clear this is an artist with a real knack for mixing historical styles and coming up with his own designs that looks as if they might as well have been historic. :)

      Also, just a kind reminder that this is original fan developments for Warhammer Fantasy, not T9A. This is one of many instances where we see the initially similar settings diverge: Warhammer Fantasy had both Ulthuan and Albion, while T9A have only Ablan (Highborn Elves homeland). There'd be little to no place for the equivalent of La Tène-based Albionians on T9A's map of historically based fantasy. There is a lot of milage and great potential left to be explored in the officially ended Warhammer Fantasy setting, as Mathias Eliasson's army books, Chaos Dwarf fan developments (e.g. stories, army book, hobbying) and master de Witte's brand new vision for Albion makes clear. Warhammer Fantasy's Old World is simply too brilliant and captivating for the imagination to go and die in silence, regardless of company policy.

      (It's by the way clear that T9A have got big boots to fill left over from the familiar core factions in WHFB, with intentionally many similarities kept for better and for worse. On the vast periphery, outside the main army book factions, however, T9A have its true chance to find its own distinct voice. It's also the periphery of Warhammer that is so inviting to develop further oneself, as is obvious here.)

      The post was edited 1 time, last by Karak Norn Clansman ().

    • The King of the Giants

      Matthew Klaas de Witte wrote:

      Original fan content

      Here we see the King of the Giants facing off against Draoiorix the king of the Truthsayers, and protector of Albion. Drawing power from the ogham stones that dot the isle to cast a powerful spell likely to distract him and send him away from a human population.

      In truth it has no name, but is called this by the folk who have the misfortune of sharing Albion with him. He is the height of a Bonegrinder Giant, he carries a titanic sacred ogham stone as a bludgeoning device, a magical necklace of man sized ogham stones, a tremendous moustache, and a belt of shields belonging to all the tiny-things it has crushed. An immensely powerful being, the King normally frolics among his kin in the Giant's Causeway and Beast Peaks, sticking to the mountain range in the centre-North of the Isle. Descending to gather ingredients to make intoxicating beverages, or to steal from the unfortunate inhabitants of Albion. Throwing rocks at nosey ships of the various foreign races of the world attempting to make landfall (and laughing about it) is also a favourite past-time. The King has no title to lord over his brethren, he just happens to be the biggest, meanest, and hairiest, and this holds great sway in the giant world. Also he has a big smashy stick.

      Draoiorix though also immensely powerful, and likely the most powerful being on the isle, does not try to subdue the giants. They are necessary to keep balance on the island, and scare away pesky invaders. But the King has a trick, it is his magical necklace of (previously) standing stones which protects him from the influences of chaos and magic spells. This does not stop him from sometimes aiding the corrupted Albion natives of Chaos that live in the North, so long as they steadily supply him and his friends with good drink. His only allegiance after all is to alcohol, and the pursuit of it. But when they run out, he adds a few more shields to his belt.

    • Matthew Klaas de Witte wrote:

      With any location on the map, I have to make due with what is available, which is absolutely nothing beyond the image itself. Llenog is clearly an important location, as it is one of only two settlements/ fortifications that are illustrated (beyond a hut shape).

      Though the tribes of Albion are deeply divided, The Belenii of The Tower of Llenog are its most powerful and the fortifications are the island's most impressive. The spire of the main hold strikes prominently into the sky, and can be seen well for miles, which is saying much as the island is often shrouded in fog.

      If ever a capital were to be needed for an alliance it would be here.

      The chief is proud and perhaps worthy of it, as she commands Albion's largest army, and greatest settlement. She bears the huge and incendiary Spear of the Heavens into battle, a sign of favour from the gods of the sky and fire. Aboard a near unstoppable bronze chariot (worry not, this all will appear) that casts its enemies aside like wake on the waters surface.

    • Matthew Klaas de Witte wrote:

      A small fortification for a minor chieftain. The structures are based on "brochs". I capped the thatched spires with some La Tene, and Pictish symbols. Thureos, and Carnyxes to adorn the ramparts.

      To be honest I pull a lot of ideas that I had from my Stonemen and they're getting a little muddled. But maybe that's the way "La Tene fantasy" is, because I haven't seen anyone else do it. (not saying it doesn't exist)

    • de Witte wrote:

      Unofficial fan content

      Dark Emissaries are naturally deceitful creatures, and as mercenaries: manipulating their hires into aiding their own machinations. None are more dastardly and Skaven-like than Tornoash, who betrayed even his own master (the daemon Be'lakor) for favour with Tzeentch. Even now he serves no-one, aside occasionally (though with no small amount of spurring) the forces of Chaos. He is more fond of wandering and collecting trinkets from the world, and of foes he has bested, all which aid him in gaining power. A head and hand of a powerful Dark Elf sorcerer who underestimated his foe, which remain animated and tied to his waist so that he may mock it, or ask for advice (by force). A skull of a Bray-Shaman. The Black Stone of Orounnos. The Dagger of Gelenth. And a gift from Tzeentch, a staff which has been ensouled with a Lord of Change that fell afoul of its master and was trapped within. He also has a bag of disgusting treats for the road, mostly live invertebrates.

    • Matthew Klaas de Witte wrote:

      Original Fan Content

      A hulking Norscan warrior with a thick red mane. Her lot has soured in Norsca and has been exiled to Albion, here she tries her luck again. With the mighty axe: "Blodscreamer" in hand she wrests a foothold in the North for her new tribe, contesting the natives, Chaos and Order alike. She is the head of a new invasion. Will she be ousted by a newcomer? Or will Ternoash challenge her might?

      Norsca is very close to Albion on the map so I decided it would be cool to have a Hero who is an outsider, either aiding or challenging the local forces of Chaos.

      I'm also considering disregarding the Dark Shadows campaign and its results from back in 2001 in my worldbuilding (thoughts?).

      I had an idea ways back for a female Norscan heroine and this is based on that. I don't get that they could come up with such out of this world ideas for Warhammer, but the idea of a female character in a lot of the lore was unheard of. I know they did it with the High Elves, and (poorly) with Dark Elves, Bretonnian Damsels, Wood Elf mages etc. I mean you have people riding around on Dragons, what's the big stretch in
      believability when it comes to female characters?