It's bad to create systems that encourage free riding because useful and valuable things will simply not get done. en.wikipedia.org/wiki/Free-rider_problemI fail to understand how this is a bad thing.
I think that you & others are being badly misled by comparing T9A to Linux. Linux* is not a consumer entertainment product. Linux has its own reasons for working out as open source and they don't apply to us.As others have pointed out, linux works on the same premise.
Popular consumer software is almost never made on a shoestring by a few volunteers in their free time, and this is especially true for games, which I think is the right thing to compare T9A to. But even then, we face a much tougher challenge than a FOSS computer game.
* (the free & open source linuxes that are made by a few volunteers)
No, T9A is badly positioned for the long haul because we are not good at growing our userbase, especially amongst young teens and kids. IMO we need to fix this. Long term means being able to add new players because in the long term people die or drop out for various reasons.T9a is well positioned for the long haul
Yes, exactly. And it's worse than that because if I print a book for $10, sell for $20, spend the difference on marketing Ninth Age then a competitor can come along and sell for $15, do no marketing and gobble up all my consumers whilst taking the profit. Then another one comes the same thing except for $12, then $11, until it is being sold at cost plus 1 cent.He is saying it is a bad thing for a company which is wishing to be the sole profiteer of any investment it makes into marketing. Sharing the reward of their investment could be seen as a reason not to invert.
@Calisson by allowing anyone to sell a T9A product at any price all you're doing is encouraging a brutal race to the bottom.
To do so company would need to gain more than lose from such a sticker.
Yes, exactly.For companies with 2k customer base 10k base of T9A is interesting.
I am pretty sure we don't have 200k people who play T9A.if you go by downloaded rulebooks, more like 200k+
In my city of 250,000 we have about 6 players, one or two of whom are a bit lapsed and don't really play any more. So let's be generous and say 6 per 250,000, or 1 per 40,000 people.
Multiplied over the whole of europe this is about 15,000 people, depending on exactly where you draw the line for europe. you can probably add +20% to that for the rest of the world.
The forum has 14,771 members as you can see on our main page.
So I think something like 10,000-20,000 players is correct.
For comparison, I think that games workshop has about 500,000-1,000,000 players across its games. They make £250,000,000 / year, if you divide that by £300/person/year you get get something in 500,000-1,000,000 range.
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