@Laurfelt @Exalted Champion Yeah, if everyone gets teleportation, reduced core, unkillable maniacs mass murderers who can deal with most things in the game instead of having a specific target as characters, a handful of the best monsters in game at a more than friendly price, access to cc rerrols from magic, 2+ armor bodyguard infantry, 95% of the book being itp (who cares about fear or panic test anymore these days, surely 4/5 of the best books don't, must be a coincidence), R5 3+ 2attacks per model at high agi and elite os/ds infantry from core, ability to use shield, parry and GW in characters, a replicable h with high damage (low ap)... I think I will find I don't need that "op shooting".
LOL. You just want your standard core infantry who are already the best one from any other core and arguably one of the best infantry in the game to roll over anything they get in front or being cheap enough you don't care they die to ranged damage, their supposed weak point (good look shooting at them at R5 3+).
Yeah I guess after seeing the current state of half the book being bent to UD levels you want them to join, but my opinion about core warriors, and the one from most sane people here, seems to be they are in more than a decent spot, maybe a bit behind in the internal balance of a book that is top3 atleast. But sure make them 6ppm cheaper. That's the sensible solution.
And BTW, most shooting in the game already pay for it in their price tag and it's hard capped, to a point you can notice they are getting less and less picked in the big tournaments. I can talk about DH since I'm doing some data review for the proyect and infantry shooting is the less taken option from their core BY FAR.
At the etc, over 16 DH lists, there are 6x10 man units with xbows, 1x11 xbows, and 2x10 with Handguns. Man, that shooting power is getting out of control.
A common DH warrior with a 24' str4ap2 weapon, with T4 4+ save and 1 attack Str3 ap0 goes for 25ppm, 10ppm more than a common DH warrior without the ranged weapon, and, 1ppm more expensive than those poor warriors.
Sylvan archers, with Str3 ap1 shooting, and being a completely liability in cc or subceptible to any kind of ranged damage with their t3 no save go for 24ppm, same price as the warriors.
Citadel guard with flintocks (18' str4 ap2) go for 30ppm.
How is it fair that you say Warriors are 6ppm over costed when you see every other army prices (please don't compare with VS prices, that's another completely different beast)?
I'm thinking about cannons and similar that can put a serious dent in enemy units. The WDG don't have access to these and thus can't decimate enemy CC units in the same way. It's logical to assume that decimated warriors (or other units) need to be either way more capable in CC even when reduced or be a lot cheaper per model to make up for this. Or you disagree?