Dwarven Hold of Nevaz Vanez (T9A Helvetians-Swiss)

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    • Dwarven Hold of Nevaz Vanez (T9A Helvetians-Swiss)


      The westmost of the three great Dwarven Holds in the White Mountains is Nevaz Vanez. This Dwarven powerhouse, along with its surrounding lesser daughter Holds, could be based on the ancient Celtic tribe of Helvetians, and by extension Switzerland. This proposal is borne out of Nevaz Vanez' location in Vetia (T9A Europe), and is likwise the logical conclusion of this proposal arc for the White Mountains, with the eastmost Dwarven Hold, Nevaz Derom, being fantasy Dacian, and the middle Hold of Nevaz Barim being south Germanic . That leaves the western slot of the White Mountains on the world map as Celtic, or Swiss. Preferably both.

      Nevaz Vanez could have a close ancestral connection to the (smaller) Dwarven Holds of the Maidens (T9A Celts) and the Crimson Peaks (T9A Celtiberians). Furthermore, Nevaz Vanez would be particularly famous for its copper mines, bronze casting and proficiency with spears in war. In peacetime, it is also known among Human merchants for its finance and banks, and indeed Nevaz Vanez is in more frequent contact with outsiders than any other Hold in Vetia (though it is still highly insular with letting foreigners into the Hold proper ). Nevaz Vanez is situated on a mountainous, and partly subterranean, crossroad between Equitaine, Sonnstahl and western Arcalea, from which it derives some wealth as an overland trading hub despite the arduous ascent. The warriors of Nevaz Vanez are often busy patrolling these trade routes, manning fortified waystations and scouring the mountainsides (often on skis) in order to keep the routes secure for caravans.

      The Dwarves of Nevaz Vanez sport state of the art engineering and precision craftsmanship second to none, being the original inventors of both mail armour and clockwork mechanisms. All three great Dwarven Holds of the White Mountains are hotbeds of industry and advanced engineering, and the engineers of Nevaz Vanez have a reputation for being the very best and most creative inventors, albeit they are also known and scorned for being the most eccentric and prone to come up with newfangled designs of dubious merit in the eyes of their fellow Dwarves.



      Please share your ideas, comments and criticism for this quick Dwarven culture proposal. :)

      Reference images:







      See also: New Faction Proposals
    • Uther the unhinged over on Chaos Dwarfs Online had a whole bag of ideas, as per usual. Check them out, be welcome to discuss and please contribute your own to the concept pool if you've got any. :)


      Uther the unhinged wrote:

      Ok, given other areas probably most fun in going down the Swiss route


      Therefore spear phalanxes tick
      Crossbows tick


      Super accurate clockwork powered over complicated clockwork crossbows much better than dark elf but more likely to just explode in shower of cogs tick


      Small dwarfs with massive oversized two handed axes hidden like gob fanatics in spear phalanxes ready to jump out and create minor havoc tick


      Giant clockwork ‘ornithopter’ birds ( May look a bit like cuckoos?) to carry begoggled rider heroes tick


      Clockwork animals (cows) that charge into the enemy causing huge damage then explode for some more (mobile mines) tick


      Dwarfs atop stepladders to blow obscenely huge alpine horns for massive morale effects tick


      Massive clockwork over complicated bizarre terrain piece multifaceted Miri pendulum clock that can affect the very running of time (eg double move, double attack/ half move half attack ) or alternatively just explode under the weight of its own impossibility. Tick


      Just some ramblings
    • Obligatory comment that we got clockwork from Germany, not the other way around.

      All the yes for weaponized alphorns. Dibs on magical artefact alphorn that causes avalanches.

      Let's get some mythology in here. Dwarves feature in a lot of legends in the alps. But like the norse dwarves, they really aren't much for fighting. They are magical chaps. Also, evil. Or at least proud, vindictive, easily insulted, ungrateful when helped and given to both petulant rage and excessive gloating when they win. Very fond of elaborate curses. Occasionally steal children.

      I'm almost tempted to propose they should be an offshoot of infernal dwarves.
      A summary of all proposed ideas from the VS LAB brainstorm thread

      Do you hear the Ratmen sing, singing the songs of angry rats?
      It's the music of Avrasi, who will not be slaves again!
      When the beating of your heart, matches the ringing of the bell,
      There is a life about to start when tomorrow comes!
      Will you roll all of your dice so that our banner may advance?
      Some will burn and some will run, will you stand up and take your chance?
    • Oh, and in the time period the ninth age covers, they shouldn't be rich bankers. In fact, they should be one of the poorest holds by far, and famed as mercenaries.
      A summary of all proposed ideas from the VS LAB brainstorm thread

      Do you hear the Ratmen sing, singing the songs of angry rats?
      It's the music of Avrasi, who will not be slaves again!
      When the beating of your heart, matches the ringing of the bell,
      There is a life about to start when tomorrow comes!
      Will you roll all of your dice so that our banner may advance?
      Some will burn and some will run, will you stand up and take your chance?
    • Eldan wrote:

      They are magical chaps. Also, evil. Or at least proud, vindictive, easily insulted, ungrateful when helped and given to both petulant rage and excessive gloating when they win. Very fond of elaborate curses. Occasionally steal children.


      I'm almost tempted to propose they should be an offshoot of infernal dwarves.
      There is room for some ID tribe in Vetia.
      Using magic rather than runes is a defining fator for ID rather than DH.
      Otherwise, local ID would have a Vetian culture, not an Assyrian look, of course.

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      - druchii.net contribution: The 9th Age - Dread Elves
    • Curses, shapeshifting and illusions have always been defining features of dwarves.
      A summary of all proposed ideas from the VS LAB brainstorm thread

      Do you hear the Ratmen sing, singing the songs of angry rats?
      It's the music of Avrasi, who will not be slaves again!
      When the beating of your heart, matches the ringing of the bell,
      There is a life about to start when tomorrow comes!
      Will you roll all of your dice so that our banner may advance?
      Some will burn and some will run, will you stand up and take your chance?