Reconquer Designs wrote:
to bring it back to topic, who thinks steadfast in its exact form will be in The Old World?

Veteran of the Chaff Wars
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Reconquer Designs wrote:
to bring it back to topic, who thinks steadfast in its exact form will be in The Old World?
Klexe wrote:
Breaking it was not the intention. It would be a hot fix for a bigger problem and would "stop the bleading" and not breaking it is a good thing. As for a fully break and rework it would take much more time and thought aka Version 3.0
Klexe wrote:
or you could INCREASE static cr^^...
DanT wrote:
At least from my side, I am talking about something at the 3.0 level.Klexe wrote:
Breaking it was not the intention. It would be a hot fix for a bigger problem and would "stop the bleading" and not breaking it is a good thing. As for a fully break and rework it would take much more time and thought aka Version 3.0
I think even then the dichotomy is hard to find a way out of.
So I think one has to pick one.
(I would advocate for cavalry not front charging infantry in general, all other things equal, and then build the core rules that ameliorates the dichotomy, e.g. more punishing flank charges in some form).
The post was edited 2 times, last by Klexe ().
Reconquer Designs wrote:
And ever since the old world was mentioned I DEFINITELY didn’t want this to just be Warhammer-legally-safe because, well as soon as real Warhammer comes out I’ll for sure just ditch this if it’s only a place holder for Warhammer fans
Reconquer Designs wrote:
@Chronocide I won’t be using their models, I plan on making my own versions. But I’ll probbaly still be playing the game
Chronocide wrote:
Then how does GW sustain their new game?
Chronocide wrote:
Well, I wonder if the WHFB fans of old are still willing to pay GW prices when GW starts selling the Old World...Reconquer Designs wrote:
And ever since the old world was mentioned I DEFINITELY didn’t want this to just be Warhammer-legally-safe because, well as soon as real Warhammer comes out I’ll for sure just ditch this if it’s only a place holder for Warhammer fans
Even if T9A is just a placeholder, this placeholder is free. And we've gotten used to free rules and non-GW model prices.
If GW releases the old world, but refuses to let me use my old models and instead insists I buy new models at current GW prices, I'm not sure I'd buy in.
And I strongly doubt that this new game will be allowing players to play for free...even if those players already have WHFB armies..
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DanT wrote:
A key problem is that there is a basic dichotomy that no edition of legacy or t9a ever really found a 3rd way to:
with basic units according to the core rules, should cavalry be such that going in the front of infantry blocks is a good idea or not?
If yes, infantry suffer greatly.
If no, cavalry becomes high skill and relies on players' ability to use the movement advantage.
Its a hard one to solve... and thats before one gets anywhere near the details of any of the factions themselves...
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Hombre de Mundo wrote:
FWIW, I do agree with you that off/def 2 for Tegu feels wrong from an immersion POW, as it puts them on the level of Skeleton warriors and KoE peasants. But I don't think it fundamentally changes much to the point where I'd say "this doesn't feel like the same faction anymore". And I have to ask what the point of a book update is if these changes are deemed to have such great repercussions. And if we're looking at WHFB as a continuation of WHFB (which is fair), then is it not expected that books would be updated in a similar fashion to how WHFB books were updated?
Klexe wrote:
Tbh I must play the wrong army. I hat the way how Cavalry works in 9th age.
But I don't really want to play an other army.
I identify myself with a human knight. I love paladins as fluff and will always choose the army with paladins.
Playing Wdg and sub them with my KoE models...well doesn't work really as I don't have any 25mm figures....
Also it feels a bit weird. I like to have correct models.
So I am stuck in playing the army I want to play but hating it's playstyle
Klexe wrote:
And play all barbiaran horsemen core
Shane wrote:
GW going from 5th to 6th in fantasy congruently with 2nd to 3rd in 40k was the single biggest transition they saw in about 20 years. They retired all active books, reworked the core mechanics of the game and launched two effectively brand new games, complete with compendiums of factions, one included in the system’s rulebook (3rd Ed 40k) the other as a free booklet.
Acting like that was at all usual behaviour is disingenuous. It represented the single greatest shakeup in the company. It was a bigger change than the cancelling of the Fantasy line.
Shane wrote:
As for Dogs of War, I played them in both 7th and 8th edition (they saw a vast improvement in 8th due to the expanded magical items section and a variety of rules changes). They were as supported in 7th as several armies
Shane wrote:
fundamentally alters the way the force plays on the board, from teleporters for Chaos that effectively give them back their lateral movement and special deployment that they were specifically designed to have lost, to giant jellyfish troop transports,
Shane wrote:
Why are ID Slaves the single most re-worked, re-designed and hot-fixed part of the book?…… Is the resistance solely because that would be pivoting the unit’s direction back more closely to what Warhammer had?
Klexe wrote:
Table makes no sense from a real fight. People hugging on side of the table are immune to flank charges from this side... Dafaq?
Klexe wrote:
even flank charging is not good enough.
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Jaq Draco wrote:
I just had my first t9a game today, at least I tried to, and well removing 23 from 35 speardwarfs in one go was just a so shocking and frustrating sight (reminded me of the shock I had with the 8th WHF edition), knowing that counting the CR was completely unimportant (once the most important thing in close combats) I just was counting how many ranks I had left and how many my opponent had because this was the one and only thing that was important.
When I saw I had 1 rank too less for being steadfast I even spared rolling the 13 attacks I had left because it was an autobreak anyway and the whole moment just robbed me of any motivation today to go on this game... 1st try for a t9a game was just a pure blast... chilling howl aura and my whole small arms shooting does nothing anymore I really pay quite a lot of points for as DH turn 1 because I do not manage to dispel it with 5 dice... turn 2 the whispers of the veil on the speardwarfs which I also do not dispel with 5 dice against a 14 and they melt like goblins... I thought I play dwarfs... and that the magic is oh so super balanced and not so dominating as in the 8th WHF anymore... I was wrong... so I simply quitted the game at the beginning of my turn 2 before I even made a further movement... I had no motivation to go on anymore and was super frustrated... seeing what happens to 35 dwarfs, knowing that my king's guard and deep watch are just 20 strong... lol... seeing how all the chariots and heroes on chariots and monsters dance around because they are light troops or move like light troops in fact yeah nice... why have I chosen t9a instead of 40k again!?!
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MASTERWIRED wrote:
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Ghiznuk wrote:
People only ever complain about the nerfs, mind you.When suddenly all elves got given « Always Strike First » you didn’t have people complaining about their army « suddenly felt completely different »Hombre de Mundo wrote:
FWIW, I do agree with you that off/def 2 for Tegu feels wrong from an immersion POW, as it puts them on the level of Skeleton warriors and KoE peasants. But I don't think it fundamentally changes much to the point where I'd say "this doesn't feel like the same faction anymore". And I have to ask what the point of a book update is if these changes are deemed to have such great repercussions. And if we're looking at WHFB as a continuation of WHFB (which is fair), then is it not expected that books would be updated in a similar fashion to how WHFB books were updated?
Maybe you can convince yourself that the Imperial Inquisitor is a Paladin ?Klexe wrote:
Tbh I must play the wrong army. I hat the way how Cavalry works in 9th age.
But I don't really want to play an other army.
I identify myself with a human knight. I love paladins as fluff and will always choose the army with paladins.
Playing Wdg and sub them with my KoE models...well doesn't work really as I don't have any 25mm figures....
Also it feels a bit weird. I like to have correct models.
So I am stuck in playing the army I want to play but hating it's playstyle
And play Empire
or Makhar ?Klexe wrote:
And play all barbiaran horsemen core
Except you ignored the first part of my argument that was about how the united Chaos army got divided into three (that was from 6th to 7th) and about how Beastmen went from full Skirmish to ranked regiments (also from 6th to 7th)Shane wrote:
GW going from 5th to 6th in fantasy congruently with 2nd to 3rd in 40k was the single biggest transition they saw in about 20 years. They retired all active books, reworked the core mechanics of the game and launched two effectively brand new games, complete with compendiums of factions, one included in the system’s rulebook (3rd Ed 40k) the other as a free booklet.
Acting like that was at all usual behaviour is disingenuous. It represented the single greatest shakeup in the company. It was a bigger change than the cancelling of the Fantasy line.
but got removed from all army books as part of the Rare choices, and they were an integral part of my Chaos armyShane wrote:
As for Dogs of War, I played them in both 7th and 8th edition (they saw a vast improvement in 8th due to the expanded magical items section and a variety of rules changes). They were as supported in 7th as several armies
well you don’t have to play them, right ?they’re just an option in the armyShane wrote:
fundamentally alters the way the force plays on the board, from teleporters for Chaos that effectively give them back their lateral movement and special deployment that they were specifically designed to have lost, to giant jellyfish troop transports,
the fact that the floating jellyfish got inserted into the DE army book did not alter the way i play my DE army…
Well or maybe it’s just that there was a fun concept that the team wanted to try to make the unit cool and in the end it just took too much text ?I think you’re overthinking this.Shane wrote:
Why are ID Slaves the single most re-worked, re-designed and hot-fixed part of the book?…… Is the resistance solely because that would be pivoting the unit’s direction back more closely to what Warhammer had?
Some people complain that the rules are bland, and when we come up with a fun concept then you complain about it too.
And we’ve seen much worse and more verbose rules in WHFB editions in the past.
Well……… You need a table to play, right ?I mean even in Age of Empires you can just build up your castle in a corner and be immune to attacks from that side…Klexe wrote:
Table makes no sense from a real fight. People hugging on side of the table are immune to flank charges from this side... Dafaq?
Maybe model your table so that the sides represent cliffs or an ocean shore ?
Yes, that is true.In v8 they introduce the idea that you can’t break ranks unless you have at least two full ranks, and i never found how to make that workKlexe wrote:
even flank charging is not good enough.
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