??? 10 Repeater gun Reiters shooting at long range average the exact same number of wounds as a full unit of 20 Light Infantry with accurate hand guns (5 wounds versus a base of Res 4 for those that want to know). The difference is that they then vanguard to an advantageous situation AND shoot out to 24" without unwieldy penalty and then proceed to function like a makeshift volley gun. Because they have 3 shots per model they have much higher damage potential than a single unit of Light Infantry. And just because they have unwieldy doesn't mean they can't move and try to shoot in future turns.
20 LI its 265pts .
We could compare
2*10 reiter 670pts for 60 shoot. 20hp
2*20Li + 1*10 LI 665pts for 50 shoot. 50hp
LI will hit always at 4+ but maybe not able to shoot turn one, depend of the oppponent.
Reiter could shoot turn one but on 5+ if you start, and if the opponent start you could potentially fleeing before shoot.
With the first panic test with only 3 wound.
The 10 shoot difference, is reduce to 0 after only 4 wound (so only one magic missile)
Against lots of opponent, you can not reach short range from all the game without expose yourself to close combat threat.
If you move you loose one turn of shoot hitting on 7+ in general or 6+ if you come to low range. They cant help you to temporize, as they will never be steadfast..
For me as long LI have access to accurate, there is no comparaison possible. yes LI are more complex to deploy well but with training it become easy. The only exception i see, would be a list where you cant paid for accurate order because you want play steam tank, Knight comander and else.
The post was edited 1 time, last by Casp ().