And in that discussion pricing is not relevant. Eliteness and low/high model count is though.
That is why I asked the set of questions I did to ask what SE players want from their shooting.
Is it high eliteness of each shooting model... good selection of shooting tools... combined totality in a list... damage-focussed eliteness... etc etc.
And of course this is why the mobility discussion matters. Because a highly mobile shooting force will always be bad at inflicting damage compared to an otherwise identical non-mobile force...
This is something that caught my eye. Is it acceptable for units or entry types that should be promoted to be more internally point efficient or inversely?
Could this then apply to, for example, all rank and file troops in the game?
The pricing framework is flexible enough to include this if it is wished for... but it would need to be done carefully and consistently, and it might not be clear how to do that in every case.
However, some cases are easy to implement (and already have some/all of the infrastructure in place).
For example, one option is to treat core and non-core differently.
I.e. when applying price increases and decreases to the different elements within a book based on their internal balance scores, one can choose different parameters for core such that e.g. core suffer fewer (and smaller) price increases, and more (and larger) price decreases, relative to non-core.
(Or the opposite if one is sadistic and really wants to make core into a tax haha! )
In all cases of course, the problem is that nothing comes at zero cost.
(Relatively) Cheaper core in a book requires (relatively) more expensive special, in order to maintain external balance.
(Relatively) Cheaper rank and file requires (relatively) more expensive skirmish elements, in order to maintain external balance.
So then the question is how to respond to complaints from people that their favourite non-core/non-rank&file/whatever unit is deliberately overpriced and that that is unfair... because of course the usage data will show that these units are used less...
The post was edited 1 time, last by DanT ().