Hi,
My name is Koronus, I am the founding god of the Ninth Age. The other day I read about Warhammer and its plans to revive the Old World in the times before the great war against chaos. To be honest this made me a little concerned about my job. I hate it when people criticize without contributing so I started writing down the history of my creations. When I expressed my concerns to a friend who organizes tournaments in your reality he replied that he could easily fill a gymhall with Age of Sigmar players, but not so much with gamers from the 9th Age. I really didn’t understand why, Age of Sigmar is total crap fluff-wise with its endless realms. How can this be? After giving it some thought I think I have it.
Here is my solution. Before I delve into it let me say that I really dig this game and I really love the community, I see the effort and love people put into creating the fluff and balancing the armies and if I hurt your feelings then I’m sorry, that was never my intention.
My solution for a gaming system is: lets be better than the rest. Lets be the best gaming system on the market!
But we are, I hear you think. We are the best system! True:
- We have the best balanced tabletop fantasy wargaming system in the world.
- Price-wise we are the best! We are the best because it is a free game. Better than free isn’t possible. Tournaments do not force competitors to buy expensive models.
- We are the best because we are creatively the most diverse. I saw a guy fielding a lego army which I really loved and on the gallery I saw paper models coming by, respect!
- We are the best because we have people with all kinds of expertise. Some sculpt mini's, some build armies, other develop digital solutions like Warhall. Come on guys, that’s awesome!
What are we not yet the best at?
- Well fluff ofcourse! If we can build a world from scratch with the only restrictions being the armies and their various units, why does the world we come up with look like earth, just like the Old World in Warhammer? Why don’t we come up with something a little bit more rewarding? Instead of SelexiA, VetiA, AugeA and TaphriA we make up any other name that doesn’t end with an A. This is the best game system and should have the best fluff. So instead of one planet, we have eight. Instead of one dimension we have three. Instead of repeating concepts we find new ones like travelling from planet to planet. Also our community is not restricted by an age group, we do not have to sell models to young children, so why not a little more sex?
- Our name! The name ‘the Ninth Age’ is bullsh*t. It was fun in the beginning after 8th edition Warhammer but come on! Let’s hear some of our competitors. What kind of names did they come up with? Flames of war, Kings of war, Warhammer, that sounds more powerful then the Age we're in right? Age of Sigmar is a sh*t name but even that roles from the tongue better than the word “ninth”. I gave it some thought. For emotional reasons we could use it as a subtitle. I think we should call our game “Red God”. Why? Because the word “war” is milked to death. I think we are the best so players of t9A are also the most intelligent. Red means war and blood. God means… well nothing beats a god!
- Models! How can we have the best models if we don’t have any? Maybe we can change a piece of the webpage into an area where people can look at models from retailers. I know, I know, we can do that now, but it’s a little bit strange to scroll through loads of player-comments before you can admire pictures of models. Lets make a shiny piece of website with stuff from model-makers without comments and a little bigger and easier to click on. Something like the gallery.
- We don’t have enough art. We need Youtube fluffvideos like Astartes to show off on the Internet. I understand that we are a non-profit organization but crowdfunding something to pay some artists to produce art for the Ninth Age is something I would like to see.
So those are my two godly cents. I think I return to my story corner of the webpage now, good day to you all,
Koronus
The post was edited 5 times, last by Koronus ().