Hello! For those of you curious about the title, that is the name of the 9th-Age sub-continent occupied by various human empires that have had to ward off invasion attempts by the Ogre Khans, and occupations by Highborn empire. Now they have thrown off those shackles, and are carving out a niche for themselves, and the earthly representatives of their gods.
So to sum it up...it's India. It's fantasy India.
For those wanting to read in more detail, check out this exert below:

Now onto the main question, why make a homebrew about this civilisation? Well first, for fun. I like the idea of armies of humans+mythical creatures together in one force, and I also like a lot of military units that were used throughout India. But also I would like to make something fun for people to play with, and to cut my chops a bit in more armybook creation.
Next question, what do I expect from posting this? Well, I hope people will have some fun with this book, and play it. It might be a bit much to expect 100+ pages of support like the Nippon book...but we can dream. Oh! And I would like to post links to companies that make models for this kind of army, if some people really want to get into it.
Is this balanced? I would like it to become balanced...but for now that is not likely. I had to use similar units as a basis for pricing, but that's not going to take into account the many working parts in the army. Which is where you readers come in! Feedback on what's too weak or too strong will really help make this more fun to play with and against. Simple comments, battle reports etc etc. It all helps.
How "finished" is this book? You might open the book and think "wow, there are not that many units in here compared to a LAB". And you are correct. While I do intend to put this army on the rough number of units that other LAB books have, I wanted to first get the armies broad concepts and essentials in the book first, before dabbling outside of it. The same goes for the enchantment sections. Also I have not given the army a hereditary spell yet...I am not good at designing hereditary spells.
Now next question. The Indian sub-continent is a huge place, and there are other human armies in the game, how is this different from playing EoS/KoE/Makhar/Asklanders? And what aspects of India's long military history have been incorporated? Ok, well let's start with where and who. For this I based the armies human units on Western India, namely the plains of Gujarat. Primarily because I have a bit more knowledge of the military there compared to other parts of India, and they so I have more units to pick from. Now onto what makes them different. Firstly I kept away from gunpowder; having this would make the army far too close to EoS. And as for KoE differences...well I wasn't going to stuff the army with 15 flavours of 2+ guys with lances. But rather than go into this in one paragraph, I will be making a couple of posts, breaking down the armies playstyles, and the units in each section and how I *hope* they should be used. So please give me a little time to get those up and running before posting.
But for those wanting to dive right in...DOWNLOAD BELOW
docs.google.com/document/d/1Ck…mygdSWg0/edit?usp=sharing
So to sum it up...it's India. It's fantasy India.
For those wanting to read in more detail, check out this exert below:

Now onto the main question, why make a homebrew about this civilisation? Well first, for fun. I like the idea of armies of humans+mythical creatures together in one force, and I also like a lot of military units that were used throughout India. But also I would like to make something fun for people to play with, and to cut my chops a bit in more armybook creation.
Next question, what do I expect from posting this? Well, I hope people will have some fun with this book, and play it. It might be a bit much to expect 100+ pages of support like the Nippon book...but we can dream. Oh! And I would like to post links to companies that make models for this kind of army, if some people really want to get into it.
Is this balanced? I would like it to become balanced...but for now that is not likely. I had to use similar units as a basis for pricing, but that's not going to take into account the many working parts in the army. Which is where you readers come in! Feedback on what's too weak or too strong will really help make this more fun to play with and against. Simple comments, battle reports etc etc. It all helps.
How "finished" is this book? You might open the book and think "wow, there are not that many units in here compared to a LAB". And you are correct. While I do intend to put this army on the rough number of units that other LAB books have, I wanted to first get the armies broad concepts and essentials in the book first, before dabbling outside of it. The same goes for the enchantment sections. Also I have not given the army a hereditary spell yet...I am not good at designing hereditary spells.
Now next question. The Indian sub-continent is a huge place, and there are other human armies in the game, how is this different from playing EoS/KoE/Makhar/Asklanders? And what aspects of India's long military history have been incorporated? Ok, well let's start with where and who. For this I based the armies human units on Western India, namely the plains of Gujarat. Primarily because I have a bit more knowledge of the military there compared to other parts of India, and they so I have more units to pick from. Now onto what makes them different. Firstly I kept away from gunpowder; having this would make the army far too close to EoS. And as for KoE differences...well I wasn't going to stuff the army with 15 flavours of 2+ guys with lances. But rather than go into this in one paragraph, I will be making a couple of posts, breaking down the armies playstyles, and the units in each section and how I *hope* they should be used. So please give me a little time to get those up and running before posting.
But for those wanting to dive right in...DOWNLOAD BELOW
docs.google.com/document/d/1Ck…mygdSWg0/edit?usp=sharing
Lord of the Hobby