With TOW looming, i thought it would be a good idea to brainstorm some ideas to add people to the hobby. Here are some we have used at our club succesfully as well as some that I took from when I first started playing.
1) our clubs has a lot of 3d printers and we all share armies so that if anybody wants to try anything new, they can. It also means you aren't playing the same thing every week. I know this isn't feasible for everyone, but I know many libraries and other places that have 3d printers available where you could go to print new miniatures. We also allow all the proxies for the same reason.
2) If people want help, we collectively do our best to do it. This means for rules, making sure that people in practice games can redo certain things, and even have some players watch games and observe to point out certain 'mistakes' or at the very least an alternative view on what you could do in the moment. We also have helped each other with notes for certain matches going in to tournaments so we succeed more as a club and create more of a bond.
3) I think small scale (~1000 point) megabattles could be a really good way of adding interested parties, as you need a smaller threshold of models and its way more accessible to people interested in the hobby. I was introduced this way in 6th edition and it sparked my passion for the game as a dingdong 11 year old with a starter set of orcs. I also think it would be particularly effective at hobby stores on a consistent basis. We would need a rulesset to compensate for the smaller battles, but I definitely think it's achievable and would add heaps of community and visibility
4) bring back escalation leagues and map based campaigns similar to the generals compendium. It's more a compromise for the fluff players and the WAAC ones where anyone can find something they like and focus on their experience. This is the hardest one for me to actually figure out how to make it work but again I think would be helpful overall.
Would live to hear other ideas and strategies people have used to try and achieve this.
1) our clubs has a lot of 3d printers and we all share armies so that if anybody wants to try anything new, they can. It also means you aren't playing the same thing every week. I know this isn't feasible for everyone, but I know many libraries and other places that have 3d printers available where you could go to print new miniatures. We also allow all the proxies for the same reason.
2) If people want help, we collectively do our best to do it. This means for rules, making sure that people in practice games can redo certain things, and even have some players watch games and observe to point out certain 'mistakes' or at the very least an alternative view on what you could do in the moment. We also have helped each other with notes for certain matches going in to tournaments so we succeed more as a club and create more of a bond.
3) I think small scale (~1000 point) megabattles could be a really good way of adding interested parties, as you need a smaller threshold of models and its way more accessible to people interested in the hobby. I was introduced this way in 6th edition and it sparked my passion for the game as a dingdong 11 year old with a starter set of orcs. I also think it would be particularly effective at hobby stores on a consistent basis. We would need a rulesset to compensate for the smaller battles, but I definitely think it's achievable and would add heaps of community and visibility
4) bring back escalation leagues and map based campaigns similar to the generals compendium. It's more a compromise for the fluff players and the WAAC ones where anyone can find something they like and focus on their experience. This is the hardest one for me to actually figure out how to make it work but again I think would be helpful overall.
Would live to hear other ideas and strategies people have used to try and achieve this.