[b]The Wheel Turns[/b]
4th spell on Path of Witchcraft
[color=#FF0000]8+[/color][color=#0000FF] [10+][/color], 24", Hex, One Turn
Melee Attacks made by [color=#0000FF]{and distributed towards} [/color]R&F models in the target unit are set to wound on a 4+, and Close Combat Attacks made by [color=#0000FF]{and allocated against}[/color] R&F models in the target unit additionally are set to hit on a 4+, regardless of Offensive Skill, Defensive Skill, Strength, and Resilience. Apply this effect before other to-hit and to-wound modifiers.
[b]Judgement on High[/b]
Passive on Path of Thaumaturgy
When casting non-Bound Spells from this Path, all Magic Dice that result in ‘1’ must be rerolled. Dice causing a Miscast cannot be rerolled. If a Caster Miscasts when casting a spell from this Path, add a +1 Miscast Modifier.
[b]Raven's Wing[/b]
1st spell on Path of Witchcraft
[color=#FF0000]7+[/color] [color=#0000FF][9+][/color], 18", Augment, Instant
The target may perform an[color=#FF0000] ⟨8″⟩[/color] [color=#0000FF]{12″}[/color] Magical Move and gains Fly and Light Troops until the end of the Player Turn. Nominate a single model part affected by the spell. This model part may perform a Sweeping Attack during the move (possibly in addition to other Sweeping Attacks). This Sweeping Attack causes D6 hits with Strength 4, Armour Penetration 1, and Magical Attacks.
[b]Deceptive Glamour[/b]
2nd spell on Path of Witchcraft
[color=#FF0000]4+[/color] [color=#0000FF][6+][/color], 24"[color=#0000FF][/color], Hex, One Turn
The target suffers [color=#FF0000]⟨−1⟩[/color][color=#0000FF] {−2}[/color] Offensive Skill, [color=#FF0000]⟨−1⟩[/color] [color=#0000FF]{−2}[/color] Defensive Skill, and [color=#FF0000]⟨−1⟩[/color] [color=#0000FF]{−2}[/color] Agility.
[b]Evil Eye[/b]
Attribute spell on Path of Witchcraft
24", Universal, One Turn
If this spell targets a friendly unit, the target gains +1″ Advance Rate and +2″ March Rate.
If this spell targets an enemy unit, the target suffers −1″ Advance Rate and −2″ March Rate, to a minimum of 3″ and 6″ respectively.
A unit cannot be affected by this spell more than twice in the same Magic Phase.