Find All Articles By „Lord Grok Of Xillaqua“ 195

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    [b]Vampiric [/b]- Close Combat
    Attack Attribute for Vampire Covenant

    At the end of each Melee Phase, check and resolve the following effects for all models with Vampiric:
    • Character – If at least one attack with Vampiric made by the Character caused an unsaved wound, the Character
    can make a single Vampiric roll. If successful, the Character Recovers a single Health Point.
    • R&F model – If at least one attack with Vampiric made by a R&F model in the unit caused an unsaved wound,
    the unit can make a single Vampiric roll. If successful, the unit Raises a single Health Point.
    A Vampiric roll is successful if the D6 scores X+, where X is the number stated within brackets. Use only the best
    value if a unit or Character has multiple parts with this Attack Attribute that each caused unsaved wounds. A roll of
    ‘1’ on a Vampiric roll is always a failure and a ‘6’ is always a success. Models with Towering Presence suffer a −2
    modifier to their Vampiric rolls.
    17.A [b]Panic Test[/b]
    A Panic Test is a Discipline Test that a unit has to take immediately after any of the following situations arise:
    • A friendly unit is destroyed within 6″ of the unit (including Fleeing off the board).
    • A friendly unit Breaks from Combat within 6″ of the unit.
    • A friendly unit Flees through the unit’s Unit Boundary.
    • In a single phase, the unit suffers Health Point losses equal to or greater than 25% of the number of Health
    Points that it had at the start of the phase. This does not apply to [lexicon]single model units[/lexicon] that started the game as a
    single [lexicon]model[/lexicon] (i.e. with a starting number of 1 [lexicon]model[/lexicon] on the Army List). Ignore Health Point losses suffered
    while Engaged in Combat. Take the Panic Test immediately after possible casualties have been removed.

    (Rule is too long to fit, click for complete rule)