Requires Two Hands. Attacks made with a Flail gain +2 Strength. Close Combat Attacks allocated at a model wielding a Flail gain a +1 modifier when rolling to hit.
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21.D.b.7 Parry
Parry can only be used against Close Combat Attacks from the Front Facing. The model gains one of the following effects, whichever would result in a higher Defensive Skill:
• The model gains +1 Defensive Skill.
• The model’s Defensive Skill is always set to the Offensive Skill of the attacker. -
[b]Hand Weapon [/b]
[b][/b]
21.F.a.1(Table 9)
Mundane Close Combat Weapon
All models come equipped with a Hand Weapon as their default equipment. If a model has any Close Combat Weapon other than a Hand Weapon, it cannot choose to use the Hand Weapon, unless specifically stated otherwise. Models on foot wielding a Hand Weapon alongside a Shield gain Parry. -
[b]Flaming Standard[/b]
Banner Enchantment from Arcane Compendium
0–3 per Army.
One use only.
May be activated at the start of a Round of Combat or before shooting with the bearer’s unit. The bearer’s unit gains Flaming Attacks. If activated when Engaged in Combat, the effect lasts until the bearer’s unit is no longer Engaged in Combat. If activated before shooting with the bearer’s unit, the effect lasts until the end of the phase. -
[b]Aether Icon[/b]
Banner Enchantment from Arcane Compendium
0–3 per Army.
The bearer gains Magic Resistance (1). If the unit contains other instances of Magic Resistance, it increases those Magic Resistance values by 1 instead. -
[b]Ricochet (X)[/b]
Universal Rule for Orcs and Goblins
(Click for long and complex rules entry, including a diagram from the armybook) -
[b]Venomous Fangs[/b]: Close Combat.
Attack Attribute for Orcs and Goblins
Before rolling to hit, nominate one Close Combat Attack from a model part with Venomous Fangs. This attack gains Multiple Wounds (D3+1). If the attack is turned into more than one hit (e.g. a hit with Battle Focus), only a single hit, chosen by the owner, gains the effect. -
[b]Forest Goblin[/b]
Greenhide Race for Orcs and Goblins
The model gains Insignificant and Strider (Forest). -
[b]Cave Goblin[/b]
Greenhide Race for Orcs and Goblins
The model gains Insignificant. -
[b]Common Goblin[/b]
Greenhide Race for Orcs and Goblins
The model gains Insignificant.