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Sylvan Archers
Core unit for [lexicon]Sylvan Elves[/lexicon]
(Click for Armybook Screenshot, for model suggestions see [lexicon]Miniatures - Sylvan Archers[/lexicon])
[b]Forest Guard[/b]
Core unit for [lexicon]Sylvan Elves[/lexicon]
(Click for Armybook Screenshot, for model suggestions see [lexicon]Miniatures - Forest Guard[/lexicon])
[b]Thicket Shepherd[/b]
Character for [lexicon]Sylvan Elves[/lexicon]
(Click for Armybook Screenshot, for model suggestions see [lexicon]Miniatures - Thicket Shepherd[/lexicon])
[b]Dryad Ancient[/b]
Character for [lexicon]Sylvan Elves[/lexicon]
(Click for Armybook Screenshot, for model suggestions see [lexicon]Miniatures - Dryad Ancient[/lexicon])
[b]Forest Prince[/b]
Character for [lexicon]Sylvan Elves[/lexicon]
(Click for Armybook Screenshot, for model suggestions see [lexicon]Miniatures - Chieftain & Forest Prince[/lexicon])
[b]Mist Walker’s Mirror[/b]
Artefact for Sylvan Elves
Models on foot only.
One use only.
May be activated at the end of any friendly Movement Phase if the bearer’s unit consists entirely of Standard Height Infantry models, is unengaged, and is fully inside a Forest Terrain Feature that doesn’t contain any enemy models. Apply the following rules:
[list=1][*] The bearer’s unit loses Scoring until the start of the next phase.
[*]Remove the bearer’s unit from the Battlefield.
[*]Immediately place it back on the Battlefield with Special Ambush (centre of a Forest Terrain Feature). If the unit cannot be placed, it is considered destroyed where it was removed.
[/list]
[b]Sacred Seeds[/b]
Artefact for Sylvan Elves
Models on foot only.
One use only.
The player may activate this Artefact at the end of any friendly Movement Phase and place a Forest Terrain Feature in contact with the bearer and at least 1′′ away from any enemy units and other Terrain Features. The Forest must fit within a circle with a diameter of 6′′.
[b]Drums of Cenyrn[/b]
[b][/b]Artefact for Sylvan Elves
Models on foot only.
One use only.
May be activated when the bearer’s unit declares a Charge. The target of the Charge may only declare Hold as its Charge Reaction unless it is already Fleeing. The enemy unit may still declare Charge Reactions as normal if it is subsequently Charged by other units.
[b]Hunter’s Honour[/b]
Weapon Enchantment for Sylvan Elves
Enchantment: Spear.
Attacks made with this weapon gain +1 Strength, +1Armour Penetration, and become Magical Attacks. If the wielder causes at least one unsaved wound with this weapon, the wielder and all R&F models in the wielder’s unit gain Distracting until the end of the Melee Phase.